Difference between revisions of "Sea Mine"
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|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer=[[The Stove Guy]] | + | |programmer=[[snoruntpyro]]{{1}}<br>[[The Stove Guy]]{{2}}{{3}} |
|artist= | |artist= | ||
| − | |hp= | + | |hp=-- |
| − | |at=4 (contact){{1}}<br>6 (contact){{2}}{{3}}<br>4 (explosion){{2}}{{3}} | + | |at=4 (contact){{1}}<br>6 (contact){{1R}}{{2}}{{3}}<br>4 (explosion){{1R}}{{2}}{{3}} |
|weak= | |weak= | ||
|category= | |category= | ||
| − | |location=''' | + | |location='''MaGMML(1R):'''<br>[[Maze of Death]]<br>'''MaGMML2:'''<br>[[Cardinal Man]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[The Dampening]]<br>[[Lava Factory]]<br>[[Boil Man (stage)|Boil Man]]<br>[[Outer Space]]<br>[[Water Ducts]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[Metallic Ocean]]<br>[[The Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Short-Tempered Circuit]] |
|OffAppear=[[Mega Man 4]]<br>[[Mega Man III]] | |OffAppear=[[Mega Man 4]]<br>[[Mega Man III]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level| | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:SeaMine.png]] | |sprite=[[File:SeaMine.png]] | ||
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'''Sea Mine''' is an enemy from ''[[Mega Man 4]]''. It is a land mine repurposed for underwater use. | '''Sea Mine''' is an enemy from ''[[Mega Man 4]]''. It is a land mine repurposed for underwater use. | ||
| − | Sea Mine was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' | + | Sea Mine was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entry [[Maze of Death]]. |
| − | Sea Mine returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Cardinal Man]], [[Chomp Man (stage)|Chomp Man]], [[The Dampening]], [[Lava Factory]], and [[Boil Man (stage)|Boil Man]], as well as the Wily stages [[Outer Space]], [[Water Ducts]], [[Inner Sanctum]], and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Metallic Ocean]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Cold Water" and "Safe Shallows". | + | Sea Mine returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Cardinal Man]], [[Chomp Man (stage)|Chomp Man]], [[The Dampening]], [[Lava Factory]], and [[Boil Man (stage)|Boil Man]], as well as the Wily stages [[Outer Space]], [[Water Ducts]], [[Inner Sanctum]], and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Metallic Ocean]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Cold Water" and "Safe Shallows". They also appeared in the ''[[Make a Good 48 Hour Mega Man Level]]'' entry [[Short-Tempered Circuit]], albeit reskinned as lightbulbs. |
==Behavior== | ==Behavior== | ||
| − | Sea Mines will slowly bob up and down. If [[Mega Man]] gets close, there is a chance that they will stop bobbing, begin to flash, and explode shortly afterwards. | + | Sea Mines will slowly bob up and down, completely immune to all weapons. If [[Mega Man]] gets close, there is a chance that they will stop bobbing, begin to flash, and explode shortly afterwards. |
| − | The Sea Mines in Boil Man are guaranteed to flash | + | The Sea Mines in Boil Man and Water Ducts are guaranteed to flash as soon as Mega Man goes near them; from the [[Megamix Engine]]'s release onwards, this can be applied to a regular Sea Mine by setting "usesRng = false" in creation code. |
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 4 Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 4 Enemies]] | ||
Latest revision as of 13:48, 29 March 2023
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Sea Mine is an enemy from Mega Man 4. It is a land mine repurposed for underwater use.
Sea Mine was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entry Maze of Death.
Sea Mine returned in Make a Good Mega Man Level 2, where it appeared in the entries Cardinal Man, Chomp Man, The Dampening, Lava Factory, and Boil Man, as well as the Wily stages Outer Space, Water Ducts, Inner Sanctum, and Reality Core, the Tier X stage Metallic Ocean, and the Pit of Pits sub-levels "Cold Water" and "Safe Shallows". They also appeared in the Make a Good 48 Hour Mega Man Level entry Short-Tempered Circuit, albeit reskinned as lightbulbs.
Behavior
Sea Mines will slowly bob up and down, completely immune to all weapons. If Mega Man gets close, there is a chance that they will stop bobbing, begin to flash, and explode shortly afterwards.
The Sea Mines in Boil Man and Water Ducts are guaranteed to flash as soon as Mega Man goes near them; from the Megamix Engine's release onwards, this can be applied to a regular Sea Mine by setting "usesRng = false" in creation code.
