Difference between revisions of "Fire Wave"
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| − | |programmer=[[SnoruntPyro]] | + | |programmer=[[SnoruntPyro]], [[Renhoek]]{{3}} |
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|at=3 (contact) | |at=3 (contact) | ||
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| − | |location='''MaGMML2:'''<br>[[Holy Crap, Mega Man Can Airslide?]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML1R'''<br>[[Dr. Wily's Incinerator Chute]] | + | |location='''MaGMML2:'''<br>[[Holy Crap, Mega Man Can Airslide?]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML1R'''<br>[[Dr. Wily's Incinerator Chute]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]] | |OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2]]<br>[[Make a Good Mega Man Level Remastered]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]]<br>[[Make a Good Mega Man Level Remastered|MaGMML1R]]<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:FireWave.png]] | |sprite=[[File:FireWave.png]] | ||
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The '''Fire Wave''' is a gimmick originating from the original ''[[Mega Man 1|Mega Man]]'', appearing in [[Fire Man]]'s stage. It is a fast-moving large wave of fire, reminiscent of Fire Man's own Fire Storm blasts. | The '''Fire Wave''' is a gimmick originating from the original ''[[Mega Man 1|Mega Man]]'', appearing in [[Fire Man]]'s stage. It is a fast-moving large wave of fire, reminiscent of Fire Man's own Fire Storm blasts. | ||
| − | Fire Waves were first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it was used in the stage [[Holy Crap, Mega Man Can Airslide?]]. It was also used in the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-level "Industrious Indignation", and [[Null and Void (MaGMML2)|Null and Void]]. ''[[Make a Good Mega Man Level Remastered]]'' also adds them to the New Style iteration of the Wily stage [[Dr. Wily's Incinerator Chute]]. | + | Fire Waves were first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it was used in the stage [[Holy Crap, Mega Man Can Airslide?]]. It was also used in the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-level "Industrious Indignation", and [[Null and Void (MaGMML2)|Null and Void]]. ''[[Make a Good Mega Man Level Remastered]]'' also adds them to the New Style iteration of the Wily stage [[Dr. Wily's Incinerator Chute]]. They also appeared in ''[[Make a Good Mega Man Level: Episode Zero]]''<nowiki>'s</nowiki> version of [[Null and Void (Episode Zero)|Null and Void]]. |
==Behaviour== | ==Behaviour== | ||
Revision as of 21:45, 16 May 2021
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The Fire Wave is a gimmick originating from the original Mega Man, appearing in Fire Man's stage. It is a fast-moving large wave of fire, reminiscent of Fire Man's own Fire Storm blasts.
Fire Waves were first made available in the devkit for Make a Good Mega Man Level 2, where it was used in the stage Holy Crap, Mega Man Can Airslide?. It was also used in the Wily stage Reality Core, the Pit of Pits sub-level "Industrious Indignation", and Null and Void. Make a Good Mega Man Level Remastered also adds them to the New Style iteration of the Wily stage Dr. Wily's Incinerator Chute. They also appeared in Make a Good Mega Man Level: Episode Zero's version of Null and Void.
Behaviour
Fire Waves continuously spawn from objFireWaveSpawner objects, and only travel in one direction, ignoring solid surfaces entirely. Objects that change a Fire Wave's direction can be placed down, and if a Fire Wave touches one, it'll go in the object's designated direction. Fire Pillars are able to ignite Oil and Oil Slicks, as well as act as a light source for Quick Lighting. Though Fire Waves usually can't be damaged or destroyed, the Water Shield is able to protect Mega Man from them completely.
The length of time that passes before a spawner creates a Fire Wave can be altered by changing the value of the "delay" variable in that spawner's creation code.