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===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
Renhoek was a major programmer for ''[[Make a Good Mega Man Level 2]]'', and was also the creator of the entry [[Rad Gravity]] and the [[Tier X (MaGMML2)|Tier X]] level [[Mario Land]]. He also created a portion of [[Reality Core]] (namely the portion based on Tiers 5 and 6), as well as rooms for Floor 1, Floor 2, and Floor 4 of [[Null and Void (MaGMML2)|Null and Void]]. | Renhoek was a major programmer for ''[[Make a Good Mega Man Level 2]]'', and was also the creator of the entry [[Rad Gravity]] and the [[Tier X (MaGMML2)|Tier X]] level [[Mario Land]]. He also created a portion of [[Reality Core]] (namely the portion based on Tiers 5 and 6), as well as rooms for Floor 1, Floor 2, and Floor 4 of [[Null and Void (MaGMML2)|Null and Void]]. | ||
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{{People}} | {{People}} | ||
[[Category:Make a Good Mega Man Level 2]][[Category:Contest Participants]][[Category:Make a Good Mega Man Level 2 Participants]][[Category:People]] | [[Category:Make a Good Mega Man Level 2]][[Category:Contest Participants]][[Category:Make a Good Mega Man Level 2 Participants]][[Category:People]] | ||
Revision as of 01:12, 15 May 2021
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Renhoek is a user on the talkhaus and Sprites INC forums, and a major MaGMML programmer. He has coded at least 27 enemies, 58 gimmicks, 10 bosses, and 1 item all for the Mega Engine and Megamix Engine builds of the devkit.
Make a Good Mega Man Level 2
Renhoek was a major programmer for Make a Good Mega Man Level 2, and was also the creator of the entry Rad Gravity and the Tier X level Mario Land. He also created a portion of Reality Core (namely the portion based on Tiers 5 and 6), as well as rooms for Floor 1, Floor 2, and Floor 4 of Null and Void.