Difference between revisions of "Dr. Light's Lab"
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0 (MaGMML2) | 0 (MaGMML2) | ||
|collectables = 0 | |collectables = 0 | ||
| − | |music = | + | |music = '''[[Make a Good Mega Man Level|MaGMML]]''' |
| − | Stage | + | Towntown Stage (Mega Man Powered Up) |
| − | + | '''After unlocking [[Wily Castle]]''' - Stage Select Wily Version - Mega Man Powered Up | |
| − | ( | + | '''[[Eddie's Shop|Shop]]''' - Shop (Proto Man) (SNES remix) (Mega Man 10) |
| − | + | '''[[Bright Man]]''' - ??? | |
| − | Shop (Proto Man) | + | '''[[Make a Good Mega Man Level 2|MaGMML2]]''' |
| + | |||
| + | Towntown Stage (8-bit) (Mega Man Powered Up) | ||
| + | |||
| + | '''[[Eddie's Shop|Shop]]''' - Shop (Proto Man) (Mega Man 10) | ||
| + | |||
| + | '''[[Volt Man the Assimilator]]''' - Something Dark Souls | ||
| + | |||
| + | '''[[Volt Man the Assimilator|Volt Man the Cryptid]]''' - Amalgam (Undertale) | ||
|bosses=[[Bright Man]] (MaGMML) | |bosses=[[Bright Man]] (MaGMML) | ||
| Line 43: | Line 51: | ||
===NPCs=== | ===NPCs=== | ||
| − | * Dr. Light | + | * [[Dr. Thomas Light|Dr. Light]] |
* Kalinka (in a Concrete Man costume) | * Kalinka (in a Concrete Man costume) | ||
* Dr. Cossack | * Dr. Cossack | ||
| − | * Bass | + | * [[Bass]] |
* Beat | * Beat | ||
* Tango | * Tango | ||
| − | * Galaxy Man | + | * [[Galaxy Man]] |
* Wind Man | * Wind Man | ||
| − | * Guts Man | + | * [[Guts Man]] |
* Sheep Man | * Sheep Man | ||
* Raocow | * Raocow | ||
| − | * Metal Man | + | * [[Metal Man]] |
* Solar Man | * Solar Man | ||
| − | * Crash Man | + | * [[Crash Man]] |
| − | * Air Man | + | * [[Air Man]] |
| − | * Fire Man | + | * [[Fire Man]] |
| − | * Cut Man | + | * [[Cut Man]] |
* Auto | * Auto | ||
* Ice Man | * Ice Man | ||
| − | * Bomb Man | + | * [[Bomb Man]] |
| − | * Quint | + | * [[Quint]] |
* Snake Man | * Snake Man | ||
| Line 69: | Line 77: | ||
The lab has noticeably been downsized in the second game, leading to almost all the features being removed. The only thing that remains are a few NPCs, a sign explaining who the judges are, and the shop. | The lab has noticeably been downsized in the second game, leading to almost all the features being removed. The only thing that remains are a few NPCs, a sign explaining who the judges are, and the shop. | ||
| − | A variation of Dr. Light's Lab appears at the end of the [[Mega Arena]] before fighting [[Volt Man the Assimilator]]. All of its NPCs are replaced with [[Volt Man]]. Attempting to leave the lab will trigger the fight against | + | A variation of Dr. Light's Lab appears at the end of the [[Mega Arena]] before fighting [[Volt Man the Assimilator]]. All of its NPCs are replaced with [[Volt Man]]. Attempting to leave the lab will trigger the fight against [[Volt Man the Assimilator]]. Notably, this is the only occasion the Cool Robots Room is accessible in the second game. The [[Eddie's Shop|shop]] is also open, and it sells a free "Volt Upgrade". However, you cannot afford it due to having -1 bolt. |
===NPCs=== | ===NPCs=== | ||
| − | * Dr. Light | + | * [[Doctor Thomas Light|Dr. Light]] |
| − | * Fire Man | + | * [[Fire Man]] |
* Ice Man | * Ice Man | ||
| − | * Cut Man | + | * [[Cut Man]] |
* Reggae | * Reggae | ||
* Tango | * Tango | ||
Revision as of 16:06, 19 February 2018
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Dr Light's Lab is a location in both games.
Contents
Make a Good Mega Man Level
The first game is set inside Dr. Light's Lab. All the features of the game, with the exception of the levels themselves, are accessed from the Lab.
Features
Cool Robots Room
The Cool Robots Room is an attic Guts Man dedicated as a hangout out spot for all the "cool robots". Initially, it only hosts Guts Man, but as you progress through the game more characters will be added: Oil Man, Galaxy Man, Solar Man, Crash Man, Sheep Man, Air Man, Wind Man and Raocow. After completing the game the entrance to the Arena will appear here. Bright Man can be accessed through the wall to the left.
Target Practice
The basement houses numerous amounts of breakable targets to test your weapons on and a constant supply of weapon refills. Bomb Man and later Quint inhabit this room.
NPCs
- Dr. Light
- Kalinka (in a Concrete Man costume)
- Dr. Cossack
- Bass
- Beat
- Tango
- Galaxy Man
- Wind Man
- Guts Man
- Sheep Man
- Raocow
- Metal Man
- Solar Man
- Crash Man
- Air Man
- Fire Man
- Cut Man
- Auto
- Ice Man
- Bomb Man
- Quint
- Snake Man
Make a Good Mega Man Level 2
The lab has noticeably been downsized in the second game, leading to almost all the features being removed. The only thing that remains are a few NPCs, a sign explaining who the judges are, and the shop.
A variation of Dr. Light's Lab appears at the end of the Mega Arena before fighting Volt Man the Assimilator. All of its NPCs are replaced with Volt Man. Attempting to leave the lab will trigger the fight against Volt Man the Assimilator. Notably, this is the only occasion the Cool Robots Room is accessible in the second game. The shop is also open, and it sells a free "Volt Upgrade". However, you cannot afford it due to having -1 bolt.