Difference between revisions of "Dr. Light's Lab"

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'''[[Eddie's Shop|Shop]]''' - Shop (Proto Man) (Mega Man 10)
 
'''[[Eddie's Shop|Shop]]''' - Shop (Proto Man) (Mega Man 10)
  
'''[[Volt Man the Assimilator]]''' - Something Dark Souls
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'''[[Volt Man the Assimilator]]''' - Deacons of the Deep (Dark Souls 3)
  
 
'''[[Volt Man the Assimilator|Volt Man the Cryptid]]''' - Amalgam (Undertale)
 
'''[[Volt Man the Assimilator|Volt Man the Cryptid]]''' - Amalgam (Undertale)
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===NPCs===
 
===NPCs===
* [[Dr. Thomas Light|Dr. Light]]
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* [[Doctor Thomas Light|Dr. Light]]
 
* Kalinka (in a Concrete Man costume)
 
* Kalinka (in a Concrete Man costume)
 
* Dr. Cossack
 
* Dr. Cossack
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The lab has noticeably been downsized in the second game, leading to almost all the features being removed. The only thing that remains are a few NPCs, a sign explaining who the judges are, and the shop.
 
The lab has noticeably been downsized in the second game, leading to almost all the features being removed. The only thing that remains are a few NPCs, a sign explaining who the judges are, and the shop.
  
A variation of Dr. Light's Lab appears at the end of the [[Mega Arena]] before fighting [[Volt Man the Assimilator]]. All of its NPCs are replaced with [[Volt Man]]. Attempting to leave the lab will trigger the fight against [[Volt Man the Assimilator]]. Notably, this is the only occasion the Cool Robots Room is accessible in the second game. The [[Eddie's Shop|shop]] is also open, and it sells a free "Volt Upgrade". However, you cannot afford it due to having -1 bolt.
+
A variation of Dr. Light's Lab appears at the end of the [[The Arena|Mega Arena]] before fighting [[Volt Man the Assimilator]]. All of its NPCs are replaced with [[Volt Man]]. Attempting to leave the lab will trigger the fight against [[Volt Man the Assimilator]]. Notably, this is the only occasion the Cool Robots Room is accessible in the second game. The [[Eddie's Shop|shop]] is also open, and it sells a free "Volt Upgrade". However, you cannot afford it due to having -1 bolt.
  
 
===NPCs===
 
===NPCs===

Revision as of 20:59, 6 May 2018

Dr. Light's Lab

Make a Good Mega Man Level, Make a Good Mega Man Level 2

MaGMML2-Lab1.PNG


Dr Light's Lab is a location in both games.

Make a Good Mega Man Level

The first game is set inside Dr. Light's Lab. All the features of the game, with the exception of the levels themselves, are accessed from the Lab.

Features

Cool Robots Room

The Cool Robots Room is an attic Guts Man dedicated as a hangout out spot for all the "cool robots". Initially, it only hosts Guts Man, but as you progress through the game more characters will be added: Oil Man, Galaxy Man, Solar Man, Crash Man, Sheep Man, Air Man, Wind Man and Raocow. After completing the game the entrance to the Arena will appear here. Bright Man can be accessed through the wall to the left.

Target Practice

The basement houses numerous amounts of breakable targets to test your weapons on and a constant supply of weapon refills. Bomb Man and later Quint inhabit this room.

NPCs

Make a Good Mega Man Level 2

The lab has noticeably been downsized in the second game, leading to almost all the features being removed. The only thing that remains are a few NPCs, a sign explaining who the judges are, and the shop.

A variation of Dr. Light's Lab appears at the end of the Mega Arena before fighting Volt Man the Assimilator. All of its NPCs are replaced with Volt Man. Attempting to leave the lab will trigger the fight against Volt Man the Assimilator. Notably, this is the only occasion the Cool Robots Room is accessible in the second game. The shop is also open, and it sells a free "Volt Upgrade". However, you cannot afford it due to having -1 bolt.

NPCs