Difference between revisions of "SMB3"
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This level was deemed skippable by the judges, due to the insane enemy spam and unfair difficulty, especially in the scrolling sections. | This level was deemed skippable by the judges, due to the insane enemy spam and unfair difficulty, especially in the scrolling sections. | ||
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| + | ==Did you know:== | ||
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| + | * SMB3 was actually a placeholder name. The level would have been called Super Mario Warzone or Super Mario Battlefield. | ||
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| + | * The two auto-scrolling sections were originally supposed to be played back-to-back, but the level designer deemed it too long and frustrating to have to go through two scrolling levels in a row. That's why it was split up into two different sections, giving players a choice between the two auto-scrolling sections. | ||
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| + | * All of the enemies used in the level were supposed to be replaced, either with brand new Mario enemies or Mega Man enemies with a more Mario-Esque design (Like the Koopa Joe). Due to time constraints, that was never fully implemented. | ||
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| + | * There were two enemies that were originally supposed to be in SMB3 in the auto-scrolling sections, a Para-Goomba that was supposed to replace the Parasyu and a Zaku Troopa (A mech resembling a Zaku 1 with a Zaku-esque Bowser head.) that was supposed to replace the Power Muscler. The Para-Goomba would have been exclusive to the Airship Fleet section and the Zaku Troopa would have been exclusive to the Tank Battalion section. | ||
{{MaGMML2 Tier 3}} | {{MaGMML2 Tier 3}} | ||
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 3 Stages]][[Category:Skippable Levels]] | [[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 3 Stages]][[Category:Skippable Levels]] | ||
Revision as of 23:31, 2 November 2017
ContentsOverviewSMB3 is the 65th place entry in Make a Good Mega Man Level 2. It was created by Lizardcommando. The level is based off of Super Mario Bros 3. There are three sections: the intro area, the airship/tank battalion section (this level lets you choose between the two sections), and the boss area. It has new enemies (which are just sprite replacements with very slight health adjustments) and a new boss (which is basically just an edited Gutsman AI). The Koopa Troopa, Hammer Bros, Rifle Troopa, War Goomba and Parazooka Troopa are brand new sprites mode from scratch while the Fat Hammer Bros, Lakitu, Hopper Koopa, and Koopa Joe have been edited from existing sprites. Basic StrategyThis level is enemy spam heavy. Think Metal Slug or Contra but with unfair enemy placement and enemies that don't die in one shot. Use Blade Man's weapon or your Mega Buster if you have an itchy trigger finger. Take on the first part of the level slowly to avoid running into enemy fire. For the scrolling sections, just stick to the back of the screen, spam Hornet Man's weapon or Blade Man's weapon or your Mega Buster. If you want to die A LOT, play the airship section. If you want to test your itchy trigger finger, play the tank battalion section. General consensus seems to be that the Tank Battalion section is the least frustrating section to play through. Intro AreaThe first part of the level is basically supposed to be your average Mario level, except has tons of bad guys. After traveling across the field dodging enemy fire, you go down a pipe, travel across a pit with Concrete Man platforms and you end up at a split path that will take you to two auto-scrolling levels: The Tank Battalion section and the Airship Fleet section. The difficulty in this section of the level isn't as frustrating as the auto-scrolling section. Tank Battalion SectionThe first scrolling section you can select. It takes place on the ground in the outskirts of the Mushroom Kingdom. This tank battalion is on their way to smash through Princess Peach's castle and Mega Man (or whoever you use as your player skin) is the only one who can stop the tank battalion from entering the Mushroom Kingdom! Cheesy side-story aside, this scrolling section has players facing off against waves of Koopa Troopas, Rifle Troopas, War Goombas, Hammer Bros., Parazooka Troopas and even some unchanged Mega Man enemies (Walking Bomb from Mega Man 3 and Killer Bullet from Mega Man 1). This section also has those fragmenting missiles from Mega Man 5 occasionally flying towards the player's path. The end of the stage has a teleporter that takes you to the boss room. Airship Fleet SectionThe other scrolling section you can select. Also the more frustrating section due to having to make precise jumps onto those Tomahawk Man stage platforms while avoiding flying bad guys. This level has the most default Mega Man enemies placed in the entire stage. Some of those unchanged Mega Man enemies include the Apache Joe, Jet Buton, Parasyu and a Cocco. The end of the stage has a teleporter that takes you to the boss room. Boss AreaAfter going through the scrolling section, you end up in the boss room. Bowser faces off against you in a not-so-epic showdown. Bowser has two attacks: fireballs and a jump/stomp attack. Bowser shoots three fireballs at the player. Bowser will occasionally jump around the boss room. Use Super Arrow for maximum damage. Wheel Cutter works well too. Skip StatusThis level was deemed skippable by the judges, due to the insane enemy spam and unfair difficulty, especially in the scrolling sections. Did you know:
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