Difference between revisions of "SMB3"
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{{quote|Enemy Spam is fun right, guys?|ACESpark|Part of the judge review.}} | {{quote|Enemy Spam is fun right, guys?|ACESpark|Part of the judge review.}} | ||
==Overview== | ==Overview== | ||
| − | '''SMB3''' is the 65th place entry in ''Make a Good Mega Man Level 2.'' It was created by Lizardcommando. The level is based off of Super Mario Bros 3. There are three sections: the intro area, the airship/tank battalion section (this level lets you choose between the two sections), and the boss area. It has new enemies (which are just sprite replacements with very slight health adjustments) and a new boss (which is basically just an edited | + | '''SMB3''' is the 65th place entry in ''Make a Good Mega Man Level 2.'' It was created by Lizardcommando. The level is based off of Super Mario Bros 3. There are three main sections to the level: the intro area, the airship/tank battalion section (this level lets you choose between the two sections), and the boss area. It has new enemies (which are just sprite replacements with very slight health adjustments) and a new boss (which is basically just an edited Guts Man AI). The Koopa Troopa, Hammer Bros, Rifle Troopa, War Goomba and Parazooka Troopa are brand new sprites mode from scratch while the Fat Hammer Bros, Lakitu, Hopper Koopa, and Koopa Joe have been edited from existing sprites. |
==Basic Strategy== | ==Basic Strategy== | ||
| − | This level is enemy spam heavy. Think Metal Slug or Contra but with unfair enemy placement and enemies that don't die in one shot. Use Blade | + | This level is enemy spam heavy. Think Metal Slug or Contra but with unfair enemy placement and enemies that don't die in one shot. Use Triple Blade or your Mega Buster if you have an itchy trigger finger. Take on the first part of the level slowly to avoid running into enemy fire. For the scrolling sections, just stick to the back of the screen, spam Hornet Chaser or Triple Blade or charge your Mega Buster. If you want a challenge, play the airship section. If you want to test your itchy trigger finger, play the tank battalion section. General consensus seems to be that the Tank Battalion section is the least frustrating section to play through.<br> |
==Intro Area== | ==Intro Area== | ||
| − | The first part of the level is basically supposed to be your average Mario level, except has tons of bad guys. After | + | The first part of the level is basically supposed to be your average Mario level, except it has tons of bad guys. After travelling across the field dodging enemy fire, you go down a pipe, travel across a pit with Concrete Man platforms and you end up at a split path that will take you to two auto-scrolling levels: The Tank Battalion section and the Airship Fleet section. The difficulty in this section of the level isn't as frustrating as the auto-scrolling section. |
{| | {| | ||
| [[File:Smb3-intro02.png|frame|none|alt=SMB3 Screenshot A|'''A''': Hammer Bro and the Koopa Hopper (replaces Picket-Man and Hopper Mech). Looks different, but they practically function the same as their original Mega Man counterparts.]] | | [[File:Smb3-intro02.png|frame|none|alt=SMB3 Screenshot A|'''A''': Hammer Bro and the Koopa Hopper (replaces Picket-Man and Hopper Mech). Looks different, but they practically function the same as their original Mega Man counterparts.]] | ||
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|} | |} | ||
==Tank Battalion Section== | ==Tank Battalion Section== | ||
| − | The first scrolling section you can select. It takes place on the ground in the outskirts of the Mushroom Kingdom. This tank battalion is on their way to smash through Princess Peach's castle and Mega Man (or whoever you use as your player skin) is the only one who can stop the tank battalion from entering the Mushroom Kingdom! Cheesy side-story aside, this scrolling section has players facing off against waves of Koopa Troopas, Rifle Troopas, War Goombas, Hammer Bros., Parazooka Troopas and even some unchanged Mega Man enemies (Walking Bomb from Mega Man 3 and Killer Bullet from Mega Man 1). This section also has | + | The first scrolling section you can select. It takes place on the ground in the outskirts of the Mushroom Kingdom. This tank battalion is on their way to smash through Princess Peach's castle and Mega Man (or whoever you use as your player skin) is the only one who can stop the tank battalion from entering the Mushroom Kingdom! Cheesy side-story aside, this scrolling section has players facing off against waves of Koopa Troopas, Rifle Troopas, War Goombas, Hammer Bros., Parazooka Troopas and even some unchanged Mega Man enemies (Walking Bomb from Mega Man 3 and Killer Bullet from Mega Man 1). This section also has the fragmenting missiles from Mega Man 5 occasionally flying towards the player's path. The end of the stage has a teleporter that takes you to the boss room. |
{| | {| | ||
| [[File:Smb3-tank01.png |frame|none|alt=SMB3 Screenshot D|'''D''': There are a ton of these Hammer Bros. and Fat Hammer Bros. littered throughout this section. Use Slash Claw to cut through them!]] | | [[File:Smb3-tank01.png |frame|none|alt=SMB3 Screenshot D|'''D''': There are a ton of these Hammer Bros. and Fat Hammer Bros. littered throughout this section. Use Slash Claw to cut through them!]] | ||
| [[File:Smb3-tank02.png |frame|none|alt=SMB3 Screenshot E|'''E''': Not pictured: Lakitus floating above dropping bombs on top of your head.]] | | [[File:Smb3-tank02.png |frame|none|alt=SMB3 Screenshot E|'''E''': Not pictured: Lakitus floating above dropping bombs on top of your head.]] | ||
| − | | [[File:Smb3-tank03.png |frame|none|alt=SMB3 Screenshot F|'''F''': Also not pictured: | + | | [[File:Smb3-tank03.png |frame|none|alt=SMB3 Screenshot F|'''F''': Also not pictured: Waves of fragmenting missiles, Killer Bullets from Mega Man 1 and those Walking Bomb from Mega Man 3 littered throughout this section]] |
|} | |} | ||
==Airship Fleet Section== | ==Airship Fleet Section== | ||
| − | The other scrolling section you can select. Also the more frustrating section due to having to make precise jumps onto | + | The other scrolling section you can select. Also the more frustrating section due to having to make precise jumps onto the Tomahawk Man stage platforms while avoiding flying bad guys. This level has the most default Mega Man enemies placed in the entire stage. Some of those unchanged Mega Man enemies include the Apache Joe, Jet Buton, Parasyu and a Cocco. The end of the stage has a teleporter that takes you to the boss room. |
{| | {| | ||
| − | | [[File:Smb3-airship01.png |frame|none|alt=SMB3 Screenshot | + | | [[File:Smb3-airship01.png |frame|none|alt=SMB3 Screenshot G|'''G''': The beginning of the section, AKA, the calm before the storm.]] |
| − | | [[File:Smb3-airship02.png |frame|none|alt=SMB3 Screenshot | + | | [[File:Smb3-airship02.png |frame|none|alt=SMB3 Screenshot H|'''H''': These Tomahawk Man stage platforms are pretty buggy. Sometimes you can fall through if you get hit.]] |
| − | | [[File:Smb3-airship03.png |frame|none|alt=SMB3 Screenshot | + | | [[File:Smb3-airship03.png |frame|none|alt=SMB3 Screenshot I|'''I''': Previous screen had a randomly placed Cocco. I guess Koopa Troopas like chickens?]] |
|} | |} | ||
==Boss Area== | ==Boss Area== | ||
| − | After going through the scrolling section, you end up in the boss room. [[Bowser]] faces off against you in a not-so-epic showdown. | + | After going through the scrolling section, you end up in the boss room. [[Bowser]] faces off against you in a not-so-epic showdown. He only has two attacks: He will either shoot three fireballs at the player in rapid succession, or he will occasionally jump around the boss room. The former attack gets harder to dodge as he gets closer to you, and the latter will have a short-lasting earthquake effect. It is advised to use Super Arrow for maximum damage, although Wheel Cutter works well too, and it can protect you from all of his attacks if you climb the wall. |
{| | {| | ||
| − | | [[File:Smb3boss.png |frame|none|alt=SMB3 Screenshot | + | | [[File:Smb3boss.png |frame|none|alt=SMB3 Screenshot J|'''J''': You fight Bowser. He likes jumping around and shooting fireballs.]] |
|} | |} | ||
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This level was deemed skippable by the judges, due to the insane enemy spam and unfair difficulty, especially in the scrolling sections. | This level was deemed skippable by the judges, due to the insane enemy spam and unfair difficulty, especially in the scrolling sections. | ||
| − | == | + | ==Trivia== |
| − | * SMB3 was actually a placeholder name. The level would have been called Super Mario Warzone or Super Mario Battlefield. | + | * SMB3 was actually a placeholder name. The level originally would have been called Super Mario Warzone or Super Mario Battlefield. |
* The two auto-scrolling sections were originally supposed to be played back-to-back, but the level designer deemed it too long and frustrating to have to go through two scrolling levels in a row. That's why it was split up into two different sections, giving players a choice between the two auto-scrolling sections. | * The two auto-scrolling sections were originally supposed to be played back-to-back, but the level designer deemed it too long and frustrating to have to go through two scrolling levels in a row. That's why it was split up into two different sections, giving players a choice between the two auto-scrolling sections. | ||
Revision as of 09:49, 14 January 2018
ContentsOverviewSMB3 is the 65th place entry in Make a Good Mega Man Level 2. It was created by Lizardcommando. The level is based off of Super Mario Bros 3. There are three main sections to the level: the intro area, the airship/tank battalion section (this level lets you choose between the two sections), and the boss area. It has new enemies (which are just sprite replacements with very slight health adjustments) and a new boss (which is basically just an edited Guts Man AI). The Koopa Troopa, Hammer Bros, Rifle Troopa, War Goomba and Parazooka Troopa are brand new sprites mode from scratch while the Fat Hammer Bros, Lakitu, Hopper Koopa, and Koopa Joe have been edited from existing sprites. Basic StrategyThis level is enemy spam heavy. Think Metal Slug or Contra but with unfair enemy placement and enemies that don't die in one shot. Use Triple Blade or your Mega Buster if you have an itchy trigger finger. Take on the first part of the level slowly to avoid running into enemy fire. For the scrolling sections, just stick to the back of the screen, spam Hornet Chaser or Triple Blade or charge your Mega Buster. If you want a challenge, play the airship section. If you want to test your itchy trigger finger, play the tank battalion section. General consensus seems to be that the Tank Battalion section is the least frustrating section to play through. Intro AreaThe first part of the level is basically supposed to be your average Mario level, except it has tons of bad guys. After travelling across the field dodging enemy fire, you go down a pipe, travel across a pit with Concrete Man platforms and you end up at a split path that will take you to two auto-scrolling levels: The Tank Battalion section and the Airship Fleet section. The difficulty in this section of the level isn't as frustrating as the auto-scrolling section. Tank Battalion SectionThe first scrolling section you can select. It takes place on the ground in the outskirts of the Mushroom Kingdom. This tank battalion is on their way to smash through Princess Peach's castle and Mega Man (or whoever you use as your player skin) is the only one who can stop the tank battalion from entering the Mushroom Kingdom! Cheesy side-story aside, this scrolling section has players facing off against waves of Koopa Troopas, Rifle Troopas, War Goombas, Hammer Bros., Parazooka Troopas and even some unchanged Mega Man enemies (Walking Bomb from Mega Man 3 and Killer Bullet from Mega Man 1). This section also has the fragmenting missiles from Mega Man 5 occasionally flying towards the player's path. The end of the stage has a teleporter that takes you to the boss room. Airship Fleet SectionThe other scrolling section you can select. Also the more frustrating section due to having to make precise jumps onto the Tomahawk Man stage platforms while avoiding flying bad guys. This level has the most default Mega Man enemies placed in the entire stage. Some of those unchanged Mega Man enemies include the Apache Joe, Jet Buton, Parasyu and a Cocco. The end of the stage has a teleporter that takes you to the boss room. Boss AreaAfter going through the scrolling section, you end up in the boss room. Bowser faces off against you in a not-so-epic showdown. He only has two attacks: He will either shoot three fireballs at the player in rapid succession, or he will occasionally jump around the boss room. The former attack gets harder to dodge as he gets closer to you, and the latter will have a short-lasting earthquake effect. It is advised to use Super Arrow for maximum damage, although Wheel Cutter works well too, and it can protect you from all of his attacks if you climb the wall. Skip StatusThis level was deemed skippable by the judges, due to the insane enemy spam and unfair difficulty, especially in the scrolling sections. Trivia
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