Difference between revisions of "Fire Pillar"
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|at=3 (contact) | |at=3 (contact) | ||
|type=Damage, Special Interaction | |type=Damage, Special Interaction | ||
| − | |location='''MaGMML(1R):'''<br>[[Dr. Wily's Incinerator Chute]]<br>'''MaGMML2:'''<br>[[Volcanic Furnace]]<br>[[Conveyor Mayhem]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]] | + | |location='''MaGMML(1R):'''<br>[[Dr. Wily's Incinerator Chute]]<br>'''MaGMML2:'''<br>[[Volcanic Furnace]]<br>[[Conveyor Mayhem]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]] | |OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level]] ([[Make a Good Mega Man Level Remastered| | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]])<br>[[Make a Good Mega Man Level 2|MaGMML2]]<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:FirePillar.png]] | |sprite=[[File:FirePillar.png]] | ||
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Fire Pillars were first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', but weren't used in any entry stages. They did, however, appear in the Wily stage [[Dr. Wily's Incinerator Chute]]. | Fire Pillars were first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', but weren't used in any entry stages. They did, however, appear in the Wily stage [[Dr. Wily's Incinerator Chute]]. | ||
| − | Fire Pillars made a return in ''[[Make a Good Mega Man Level 2]]'', and were used in the entries [[Volcanic Furnace]] and [[Conveyor Mayhem]], as well as the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sublevels "Game Over - Return of Fire", "Hot Mess", and "Industrious Indignation", and [[Null and Void (MaGMML2)|Null and Void]]. | + | Fire Pillars made a return in ''[[Make a Good Mega Man Level 2]]'', and were used in the entries [[Volcanic Furnace]] and [[Conveyor Mayhem]], as well as the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sublevels "Game Over - Return of Fire", "Hot Mess", and "Industrious Indignation", and [[Null and Void (MaGMML2)|Null and Void]]. In ''[[Make a Good Mega Man Level: Episode Zero]]'', it also appeared in [[Null and Void (Episode Zero)|Null and Void]]. |
==Behaviour== | ==Behaviour== | ||
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==Trivia== | ==Trivia== | ||
| + | * In the original ''MaGMML'', Fire Pillars didn't move up and down, but appeared and disappeared after brief flashes, and reflected projectiles rather than absorbing them. This is because the Fire Pillar object was taken straight from [[SnoruntPyro]]'s earlier fangame, ''Mega Man Square Root of Negative One''. | ||
* In earlier versions of the [[Megamix Engine]], Fire Pillars were completely unable to be frozen. | * In earlier versions of the [[Megamix Engine]], Fire Pillars were completely unable to be frozen. | ||
[[Category:Gimmicks]][[Category:Devkit Gimmicks (MaGMML1)]][[Category:Mega Man 1 Gimmicks]] | [[Category:Gimmicks]][[Category:Devkit Gimmicks (MaGMML1)]][[Category:Mega Man 1 Gimmicks]] | ||
Revision as of 22:43, 16 May 2021
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The Fire Pillar is a gimmick originating from the original Mega Man, appearing in Fire Man's stage. It is a pillar of fire that rises up and down from the ground at regular intervals.
Fire Pillars were first made available in the devkit for the original Make a Good Mega Man Level, but weren't used in any entry stages. They did, however, appear in the Wily stage Dr. Wily's Incinerator Chute.
Fire Pillars made a return in Make a Good Mega Man Level 2, and were used in the entries Volcanic Furnace and Conveyor Mayhem, as well as the Wily stage Reality Core, the Pit of Pits sublevels "Game Over - Return of Fire", "Hot Mess", and "Industrious Indignation", and Null and Void. In Make a Good Mega Man Level: Episode Zero, it also appeared in Null and Void.
Behaviour
Fire Pillars grow and shrink from the point where they're placed at regular intervals. Though they can't be destroyed or damaged by most weapons, they still block shots, potentially protecting vulnerable targets from harm. Using the Ice Wall or Ice Slasher on them will freeze them solid, allowing them to be used as solid platforms, while the Rain Flush is able to destroy them outright.
Fire Pillars are able to ignite Oil and Oil Slicks.
Trivia
- In the original MaGMML, Fire Pillars didn't move up and down, but appeared and disappeared after brief flashes, and reflected projectiles rather than absorbing them. This is because the Fire Pillar object was taken straight from SnoruntPyro's earlier fangame, Mega Man Square Root of Negative One.
- In earlier versions of the Megamix Engine, Fire Pillars were completely unable to be frozen.