Difference between revisions of "Super Cutter"

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|romaji=Sūpā Kattā
 
|romaji=Sūpā Kattā
 
|altname=
 
|altname=
|programmer=[[Blyka]]{{1}}<br>[[Renhoek]]{{2}}{{3}}
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|programmer=[[Blyka]]{{1}}<br>[[Sharb]]{{2}}{{3}}
 
|artist=
 
|artist=
|hp=--{{1}}{{2}}<br>5{{1R}}
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|hp=--{{1}}{{2}}<br>5{{1R}}{{3}}
 
|at=3 (contact)
 
|at=3 (contact)
 
|type=Damage
 
|type=Damage
|location='''MaGMML(1R):'''<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Something Original]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[Dispute Over Sawblades]]
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|location='''MaGMML(1R):'''<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Something Original]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Cutting Edge Technology]]<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Dispute Over Sawblades]]
 
|OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]]
 
|OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]]
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]])<br>[[Make a Good Mega Man Level 2|MaGMML2]]<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]<br>[[Megamix Engine]]
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|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]])<br>[[Make a Good Mega Man Level 2|MaGMML2]]<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]]<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:SuperCutter.png]]
 
|sprite=[[File:SuperCutter.png]]
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Super Cutters were first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', but weren't used in any entry stages. They did appear in the Wily stage [[Flashback Database]], both in their traditional form and (in the original game) as one of [[Wily Machine TROPHY]]'s attacks.
 
Super Cutters were first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', but weren't used in any entry stages. They did appear in the Wily stage [[Flashback Database]], both in their traditional form and (in the original game) as one of [[Wily Machine TROPHY]]'s attacks.
  
Super Cutters made a return in ''[[Make a Good Mega Man Level 2]]'', and were used in the entry [[Something Original]], as well as [[Reality Core]] and the [[The Pit of Pits|Pit of Pits]] sublevel "Cutman IRL". They were also used in the ''[[Make a Good Mega Man Level: Episode Zero]]'' stage [[Dispute Over Sawblades]].
+
Super Cutters made a return in ''[[Make a Good Mega Man Level 2]]'', and were used in the entry [[Something Original]], as well as [[Reality Core]] and the [[The Pit of Pits|Pit of Pits]] sublevel "Cutman IRL". They were also used in the ''[[Make a Good Mega Man Level: Episode Zero]]'' stage [[Dispute Over Sawblades]], and the ''[[Make a Good 48 Hour Mega Man Level]]'' stages [[Cutting Edge Technology]] and [[Pandora's Parlor]].
  
 
==Behaviour==
 
==Behaviour==
Super Cutters are spawned from Super Cutter Spawners; when [[Mega Man]] gets close to one, it will quickly throw Super Cutters in a small arc towards him. Owing to their high speed and (unlike in ''Mega Man'') inability to damage them, and the spawners lacking a way of being stopped, the only way to deal with Super Cutters is to run past their spawners.
+
Super Cutters are spawned from Super Cutter Spawners; when [[Mega Man]] gets close to one, it will quickly throw Super Cutters in a small arc towards him. Owing to their high speed and the spawners lacking a way of being stopped, the most effective way to deal with Super Cutters is to run past their spawners.
  
 
The exact number of steps a spawner waits before throwing another Super Cutter can be changed by altering the value of a Super Cutter Spawner's "delay" variable with creation code.
 
The exact number of steps a spawner waits before throwing another Super Cutter can be changed by altering the value of a Super Cutter Spawner's "delay" variable with creation code.

Latest revision as of 04:09, 12 October 2024

Super Cutter
Information
In-Game Information
HP: --12
51R3
Attack Damage: 3 (contact)
Type: Damage
Location(s): MaGMML(1R):
Flashback Database
MaGMML2:
Something Original
Reality Core
The Pit of Pits
MaG48HMML:
Cutting Edge Technology
Pandora's Parlor
MaGMML: Episode Zero:
Dispute Over Sawblades
Misc. Information
Script: スーパーカッター
Romaji: Sūpā Kattā
Programmer(s): Blyka1
Sharb23
Series Information
Official Game Appearances: Mega Man
Mega Man: The Wily Wars
Mega Man Powered Up
MaGMML Game Appearances: MaGMML(1R)
MaGMML2
MaG48HMML
MaGMML: Episode Zero
Megamix Engine
SuperCutter.png

The Super Cutter is a gimmick originating from the original Mega Man, appearing in Cut Man's stage. It is a scissor robot made from ceratanium (just like Cut Man's Rolling Cutter), thrown out at high speeds and in great numbers from a large machine.

Super Cutters were first made available in the devkit for the original Make a Good Mega Man Level, but weren't used in any entry stages. They did appear in the Wily stage Flashback Database, both in their traditional form and (in the original game) as one of Wily Machine TROPHY's attacks.

Super Cutters made a return in Make a Good Mega Man Level 2, and were used in the entry Something Original, as well as Reality Core and the Pit of Pits sublevel "Cutman IRL". They were also used in the Make a Good Mega Man Level: Episode Zero stage Dispute Over Sawblades, and the Make a Good 48 Hour Mega Man Level stages Cutting Edge Technology and Pandora's Parlor.

Behaviour

Super Cutters are spawned from Super Cutter Spawners; when Mega Man gets close to one, it will quickly throw Super Cutters in a small arc towards him. Owing to their high speed and the spawners lacking a way of being stopped, the most effective way to deal with Super Cutters is to run past their spawners.

The exact number of steps a spawner waits before throwing another Super Cutter can be changed by altering the value of a Super Cutter Spawner's "delay" variable with creation code.

In the original Make a Good Mega Man Level and Make a Good Mega Man Level 2, Super Cutters completely ignore all of Mega Man's weapons; starting with Make a Good Mega Man Level Remastered, however, they can be damaged and destroyed as in their source game.

Related Gimmicks