Difference between revisions of "Tackle Fire"
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|script=チャンキー | |script=チャンキー | ||
|romaji=Chankī | |romaji=Chankī | ||
| − | |altname= | + | |altname=Firey |
|designer= | |designer= | ||
| − | |programmer=[[ | + | |programmer=[[snoruntpyro]] |
|artist= | |artist= | ||
|hp=1 | |hp=1 | ||
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|weak= | |weak= | ||
|category=Floating, Cluster, Fire | |category=Floating, Cluster, Fire | ||
| − | |location=''' | + | |location='''MaGMML(1R):'''<br>[[Spiky Meltdown]]<br>[[Dr. Wily's Incinerator Chute]]<br>'''MaGMML2:'''<br>[[Cardinal Man]]<br>[[Shovel Knight]]<br>[[Volcanic Furnace]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaG24HMML:'''<br>[[Wily 3 (MaG24HMML)|Wily 3]]<br>'''MaGMML: Episode Zero:'''<br>[[Hot Steps]]<br>[[Rainbow Ravine]]<br>[[Null and Void (Episode Zero)|Null and Void]] |
| − | |OffAppear=[[Mega Man 1]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man Powered Up]] | + | |OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]] |
| − | |MaGMMLAppear=[[Make a Good Mega Man Level| | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:TackleFire.png]] | |sprite=[[File:TackleFire.png]] | ||
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'''Tackle Fire''' is an enemy from the original ''[[Mega Man 1|Mega Man]]''. It is a flaming robot that often appears in groups. | '''Tackle Fire''' is an enemy from the original ''[[Mega Man 1|Mega Man]]''. It is a flaming robot that often appears in groups. | ||
| − | Tackle Fire was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' | + | Tackle Fire was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entry [[Spiky Meltdown]] and the Wily stage [[Dr. Wily's Incinerator Chute]]. |
| − | Tackle Fire returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Cardinal Man]], [[Shovel Knight]], and [[Volcanic Furnace]], as well as the Wily stage [[Reality Core]] and the [[The Pit of Pits|Pit of Pits]] sub-level "Game Over - Return of Fire". It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' Wily stage [[Wily 3 (MaG24HMML)|Wily 3]]. | + | Tackle Fire returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Cardinal Man]], [[Shovel Knight]], and [[Volcanic Furnace]], as well as the Wily stage [[Reality Core]] and the [[The Pit of Pits|Pit of Pits]] sub-level "Game Over - Return of Fire". It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' Wily stage [[Wily 3 (MaG24HMML)|Wily 3]], and the ''[[Make a Good Mega Man Level: Episode Zero]]'' levels [[Hot Steps]], [[Rainbow Ravine]], and [[Null and Void (Episode Zero)|Null and Void]]. |
==Behavior== | ==Behavior== | ||
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*alarmDrop - How long until the Tackle Fires begin floating down (default is 60). | *alarmDrop - How long until the Tackle Fires begin floating down (default is 60). | ||
| − | ==Related | + | ==Related Articles== |
*[[Hothead]] | *[[Hothead]] | ||
*[[Changkey Dragon]] | *[[Changkey Dragon]] | ||
*[[Tackle Fire Dispenser]] | *[[Tackle Fire Dispenser]] | ||
*[[Changkey Master]] | *[[Changkey Master]] | ||
| + | *[[Lazy Tackle Fire]] | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 1 Enemies]][[Category:Floating Enemies]][[Category:Cluster Enemies]][[Category:Fire Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 1 Enemies]][[Category:Floating Enemies]][[Category:Cluster Enemies]][[Category:Fire Enemies]] | ||
Latest revision as of 19:24, 11 October 2024
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| Artwork by Capcom | |||||||||||||||||||||||||||||||||||
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Tackle Fire is an enemy from the original Mega Man. It is a flaming robot that often appears in groups.
Tackle Fire was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entry Spiky Meltdown and the Wily stage Dr. Wily's Incinerator Chute.
Tackle Fire returned in Make a Good Mega Man Level 2, where it appeared in the entries Cardinal Man, Shovel Knight, and Volcanic Furnace, as well as the Wily stage Reality Core and the Pit of Pits sub-level "Game Over - Return of Fire". It also appeared in the Make a Good 24 Hour Mega Man Level Wily stage Wily 3, and the Make a Good Mega Man Level: Episode Zero levels Hot Steps, Rainbow Ravine, and Null and Void.
Behavior
Tackle Fires will rise up to the top of the screen, and slowly float down briefly afterward.
A dedicated Tackle Fire Spawner object is available in the devkit, and can be customized using the following creation code values:
- startWait - How long the spawner waits before it begins spawning groups of Tackle Fires (default is 0).
- spawnWait - How long the spawner waits to spawn another group of Tackle Fires after the previous group of Tackle Fires has spawned (default is 360).
- spacing - The time between each Tackle Fire being summoned in a single group (default is 10).
- num - How many Tackle Fires are in a single group (default is 3).
- alarmDrop - How long until the Tackle Fires begin floating down (default is 60).