Difference between revisions of "Dr. Light's Lab"

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==== Target Practice ====
 
==== Target Practice ====
 
 
The basement houses numerous amounts of breakable targets to test your weapons on and a constant supply of weapon refills. [[Bomb Man]] and later [[Quint]] inhabit this room.  
 
The basement houses numerous amounts of breakable targets to test your weapons on and a constant supply of weapon refills. [[Bomb Man]] and later [[Quint]] inhabit this room.  
  
 
===NPCs===
 
===NPCs===
* [[Doctor Thomas Light|Dr. Light]]
+
You can unlock NPCs by playing through the game.
 +
====[[Doctor Thomas Light|Dr. Light]] (unlocked by default)====
 +
"Mega Man! We have to move quickly. Collect all of the energy elements!"
 +
====Auto (unlocked by default)====
 +
"Lots of the Robot Masters are gathering here to cheer you on. Some have useful advice!"
 +
====[[Bomb Man]] (unlocked by default)====
 +
"We've set up a little target practice down here, if you want to mess with your weapons."
 +
====[[Roll]] (unlocked by default)====
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"Good luck, Mega Man! Remember to use your special weapons!"
 +
====Beat (unlocked by default)====
 +
"Tweet!"
 +
====Tango (unlocked by default)====
 +
(Tango is asleep. Aah, cats. So much better than dogs.)
 +
====Dr. Cossack (unlocked by default)====
 +
"I'm helping with Dr. Light's research on Wily's barrier. We need all the help we can get in times like this."
 +
====[[Guts Man]] (unlocked by default)====
 +
"This is the attic, where all the cool robots hang out."
 +
 
 
* Kalinka (in a Concrete Man costume)
 
* Kalinka (in a Concrete Man costume)
* Dr. Cossack
 
 
* [[Bass]]
 
* [[Bass]]
* Beat
 
* Tango
 
 
* [[Galaxy Man]]
 
* [[Galaxy Man]]
 
* Wind Man
 
* Wind Man
* [[Guts Man]]
 
 
* Sheep Man
 
* Sheep Man
 
* Raocow
 
* Raocow
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* [[Fire Man]]
 
* [[Fire Man]]
 
* [[Cut Man]]
 
* [[Cut Man]]
* Auto
 
 
* Ice Man
 
* Ice Man
* [[Bomb Man]]
 
 
* [[Quint]]
 
* [[Quint]]
 
* Snake Man
 
* Snake Man

Revision as of 10:38, 8 May 2018

Dr. Light's Lab

Make a Good Mega Man Level, Make a Good Mega Man Level 2

MaGMML2-Lab1.PNG


Dr Light's Lab is a location in both games.

Make a Good Mega Man Level

The first game is set inside Dr. Light's Lab. All the features of the game, with the exception of the levels themselves, are accessed from the Lab.

Features

Cool Robots Room

The Cool Robots Room is an attic Guts Man dedicated as a hangout out spot for all the "cool robots". Initially, it only hosts Guts Man, but as you progress through the game more characters will be added: Oil Man, Galaxy Man, Solar Man, Crash Man, Sheep Man, Air Man, Wind Man and Raocow. After completing the game the entrance to the Arena will appear here. Bright Man can be accessed through the wall to the left.

Target Practice

The basement houses numerous amounts of breakable targets to test your weapons on and a constant supply of weapon refills. Bomb Man and later Quint inhabit this room.

NPCs

You can unlock NPCs by playing through the game.

Dr. Light (unlocked by default)

"Mega Man! We have to move quickly. Collect all of the energy elements!"

Auto (unlocked by default)

"Lots of the Robot Masters are gathering here to cheer you on. Some have useful advice!"

Bomb Man (unlocked by default)

"We've set up a little target practice down here, if you want to mess with your weapons."

Roll (unlocked by default)

"Good luck, Mega Man! Remember to use your special weapons!"

Beat (unlocked by default)

"Tweet!"

Tango (unlocked by default)

(Tango is asleep. Aah, cats. So much better than dogs.)

Dr. Cossack (unlocked by default)

"I'm helping with Dr. Light's research on Wily's barrier. We need all the help we can get in times like this."

Guts Man (unlocked by default)

"This is the attic, where all the cool robots hang out."

Make a Good Mega Man Level 2

The lab has noticeably been downsized in the second game, leading to almost all the features being removed. The only thing that remains are a few NPCs, a sign explaining who the judges are, and the shop.

A variation of Dr. Light's Lab appears at the end of the Mega Arena before fighting Volt Man the Assimilator. All of its NPCs are replaced with Volt Man. Attempting to leave the lab will trigger the fight against Volt Man the Assimilator. Notably, this is the only occasion the Cool Robots Room is accessible in the second game. The shop is also open, and it sells a free "Volt Upgrade". However, you cannot afford it due to having -1 bolt.

NPCs