Difference between revisions of "Sea Mine"

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m (Water Ducts uses the same object. Unsure about others)
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|designer=
 
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|programmer=[[The Stove Guy]]
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|programmer=[[SnoruntPyro]]{{1}}<br>[[The Stove Guy]]{{2}}{{3}}
 
|artist=
 
|artist=
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|hp=N/A
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|hp=--
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|at=4 (contact){{1}}<br>6 (contact){{2}}{{3}}<br>4 (explosion){{2}}{{3}}
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|at=4 (contact){{1}}<br>6 (contact){{1R}}{{2}}{{3}}<br>4 (explosion){{1R}}{{2}}{{3}}
 
|weak=
 
|weak=
 
|category=
 
|category=
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|location='''MaGMML1:'''<br>[[Maze of Death]]<br>'''MaGMML2:'''<br>[[Cardinal Man]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[The Dampening]]<br>[[Lava Factory]]<br>[[Boil Man (stage)|Boil Man]]<br>[[Outer Space]]<br>[[Water Ducts]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[Metallic Ocean]]<br>[[The Pit of Pits]]
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|location='''MaGMML(1R):'''<br>[[Maze of Death]]<br>'''MaGMML2:'''<br>[[Cardinal Man]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[The Dampening]]<br>[[Lava Factory]]<br>[[Boil Man (stage)|Boil Man]]<br>[[Outer Space]]<br>[[Water Ducts]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[Metallic Ocean]]<br>[[The Pit of Pits]]
 
|OffAppear=[[Mega Man 4]]<br>[[Mega Man III]]
 
|OffAppear=[[Mega Man 4]]<br>[[Mega Man III]]
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|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
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|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
 
|appear2=
 
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|sprite=[[File:SeaMine.png]]
 
|sprite=[[File:SeaMine.png]]
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'''Sea Mine''' is an enemy from ''[[Mega Man 4]]''. It is a land mine repurposed for underwater use.
 
'''Sea Mine''' is an enemy from ''[[Mega Man 4]]''. It is a land mine repurposed for underwater use.
  
−
Sea Mine was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entry [[Maze of Death]].
+
Sea Mine was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entry [[Maze of Death]].
  
 
Sea Mine returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Cardinal Man]], [[Chomp Man (stage)|Chomp Man]], [[The Dampening]], [[Lava Factory]], and [[Boil Man (stage)|Boil Man]], as well as the Wily stages [[Outer Space]], [[Water Ducts]], [[Inner Sanctum]], and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Metallic Ocean]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Cold Water" and "Safe Shallows".
 
Sea Mine returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Cardinal Man]], [[Chomp Man (stage)|Chomp Man]], [[The Dampening]], [[Lava Factory]], and [[Boil Man (stage)|Boil Man]], as well as the Wily stages [[Outer Space]], [[Water Ducts]], [[Inner Sanctum]], and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Metallic Ocean]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Cold Water" and "Safe Shallows".
  
 
==Behavior==
 
==Behavior==
−
Sea Mines will slowly bob up and down. If [[Mega Man]] gets close, there is a chance that they will stop bobbing, begin to flash, and explode shortly afterwards.
+
Sea Mines will slowly bob up and down, completely immune to all weapons. If [[Mega Man]] gets close, there is a chance that they will stop bobbing, begin to flash, and explode shortly afterwards.
  
−
The Sea Mines in Boil Man and Water Ducts are guaranteed to flash when Mega Man gets near; starting in ''[[Make a Good Mega Man Level 3]]'', this can be applied to a regular Sea Mine by setting "usesRng = false" in creation code.
+
The Sea Mines in Boil Man and Water Ducts are guaranteed to flash as soon as Mega Man goes near them; from the [[Megamix Engine]]'s release onwards, this can be applied to a regular Sea Mine by setting "usesRng = false" in creation code.
  
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 4 Enemies]]
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 4 Enemies]]

Revision as of 12:27, 26 October 2019

Sea Mine
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: --
Attack Damage: 4 (contact)1
6 (contact)1R23
4 (explosion)1R23
Location(s): MaGMML(1R):
Maze of Death
MaGMML2:
Cardinal Man
Chomp Man
The Dampening
Lava Factory
Boil Man
Outer Space
Water Ducts
Inner Sanctum
Reality Core
Metallic Ocean
The Pit of Pits
Misc. Information
Script: 機雷
キライ
Romaji: Kirai
Programmer(s): SnoruntPyro1
The Stove Guy23
Series Information
Official Game Appearances: Mega Man 4
Mega Man III
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
SeaMine.png

Sea Mine is an enemy from Mega Man 4. It is a land mine repurposed for underwater use.

Sea Mine was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entry Maze of Death.

Sea Mine returned in Make a Good Mega Man Level 2, where it appeared in the entries Cardinal Man, Chomp Man, The Dampening, Lava Factory, and Boil Man, as well as the Wily stages Outer Space, Water Ducts, Inner Sanctum, and Reality Core, the Tier X stage Metallic Ocean, and the Pit of Pits sub-levels "Cold Water" and "Safe Shallows".

Behavior

Sea Mines will slowly bob up and down, completely immune to all weapons. If Mega Man gets close, there is a chance that they will stop bobbing, begin to flash, and explode shortly afterwards.

The Sea Mines in Boil Man and Water Ducts are guaranteed to flash as soon as Mega Man goes near them; from the Megamix Engine's release onwards, this can be applied to a regular Sea Mine by setting "usesRng = false" in creation code.