Difference between revisions of "Explosive Freefall"
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| − | '''Explosive Freefall''' is the prologue level in ''[[Make a Good Mega Man Level: Episode Zero]]''. Based off of [[Objective: Vain Space]] from the original ''[[Make a Good Mega Man Level]]'', and chronologically occuring at said game's climax, it follows [[Zero]] falling from the exploding wreckage of the [[Wily Castle | + | '''Explosive Freefall''' is the prologue level in ''[[Make a Good Mega Man Level: Episode Zero]]''. Based off of [[Objective: Vain Space]] from the original ''[[Make a Good Mega Man Level]]'', and chronologically occuring at said game's climax, it follows [[Zero]] falling from the exploding wreckage of the [[Wily Castle]]. The level is comprised of a short platforming section in space, bookended by two freefall sections where Zero must dodge meteors, enemies, and platforms. |
==Strategy== | ==Strategy== | ||
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==Trivia== | ==Trivia== | ||
| + | * Upon playing a new file, the player must first go through a brief tutorial segment to teach the player Zero's dash and stomp mechanics, before an unwinnable joke fight against [[Mega Man]]. On subsequent playthroughs, the level immediately skips to Explosive Freefall and "rematching" Mega Man is only possible through the Boss Gallery. | ||
* During the freefall sections, [[Flying Shell]]s and [[Metall]]s use standard enemy projectile graphics instead of their usual unique ones. This is to prevent them from blending in with the starry background. | * During the freefall sections, [[Flying Shell]]s and [[Metall]]s use standard enemy projectile graphics instead of their usual unique ones. This is to prevent them from blending in with the starry background. | ||
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]] | [[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]] | ||
Revision as of 11:08, 2 July 2020
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Explosive Freefall is the prologue level in Make a Good Mega Man Level: Episode Zero. Based off of Objective: Vain Space from the original Make a Good Mega Man Level, and chronologically occuring at said game's climax, it follows Zero falling from the exploding wreckage of the Wily Castle. The level is comprised of a short platforming section in space, bookended by two freefall sections where Zero must dodge meteors, enemies, and platforms.
Strategy
While the level of inspiration could easily be completed with no button input, Explosive Freefall requires keen attention. For the freefall segments, all meteors and enemies are telegraphed by an exclamation mark, so the meteors can easily be dodged as long as the player isn't under a telehraph. Falling and rising platforms however, aren't telegraphed, yet move slower, giving the player more time to weave through enemy projectiles and platforms.
I'll beam you out after I finish my soap opera.
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Trivia
- Upon playing a new file, the player must first go through a brief tutorial segment to teach the player Zero's dash and stomp mechanics, before an unwinnable joke fight against Mega Man. On subsequent playthroughs, the level immediately skips to Explosive Freefall and "rematching" Mega Man is only possible through the Boss Gallery.
- During the freefall sections, Flying Shells and Metalls use standard enemy projectile graphics instead of their usual unique ones. This is to prevent them from blending in with the starry background.