|
|
| Line 43: |
Line 43: |
| | |other = | | |other = |
| | |music = Mega Man 5 - [[Star_Man|Starman]] | | |music = Mega Man 5 - [[Star_Man|Starman]] |
| − | |location = [Tier 5 (MaGMML2)|Tier 5]] | + | |location = [[Tier 5 (MaGMML2)|Tier 5]] |
| | |previous = [[AD 2101]] | | |previous = [[AD 2101]] |
| | |next = [[Wily Coaster]] | | |next = [[Wily Coaster]] |
Revision as of 22:09, 19 March 2018
- "If MaGMML2 levels were states, this level would be Wyoming. It's relevant because it's irrelevant. People know it because it's so boring."
- ―JupiHornet, in his Let's Play of this level
Overview
Starman Recreation is the 43rd placed level in the second Make A Good Mega Man Level Contest, and the final level of the fifth tier. The stage, as its name implies, is a recreation of Star Man's level. It has a level layout largely different from Star Man's original stage, unlike Ancient Tomb with Pharaoh Man's stage. It also hosts numerous enemies and features not in Star Man's level, such as Galaxy Man portals and gravity flips.
Strategy
Most of the Noble Nickels will be obtained along the way with little chance to miss them. The one exception to this is the one situated underneath a Galaxy Man portal in reversed gravity. This one is obtained easily with the Wheel Cutter.
| Judge Comments
|
snoruntpyro : 26 / 50
|
| Design
|
Fun
|
Creativity
|
Aesthetics
|
Functionality
|
Skip Teleporter?
|
| 7 / 15
|
5 / 10
|
5 / 15
|
4 / 5
|
5 / 5
|
No
|
Extremely inoffensive, and that's probably all it has going for it. The level just...exists. There's nothing I hate about it, but there isn't anything I really like about it either. The Galaxy Man portal section is probably the best part about it, but that's really only because it's the closest to really...doing something? The way to get the 3rd noble nickel is kinda clever. Other than that, uhhh. It just...exists. There's MM5 enemies, the occasional fan fiend, the occasional crystal spawner, and that's really....IT.
|
JupiHornet : 22 / 50
|
| Design
|
Fun
|
Creativity
|
Aesthetics
|
Functionality
|
| 9 / 15
|
5 / 10
|
1 / 15
|
3 / 5
|
4 / 5
|
This is one of those levels that didn't do much of anything apart from existing. There's nothing else to really say about it :/
|
Enjl : 32 / 50
|
| Design
|
Fun
|
Creativity
|
Aesthetics
|
Functionality
|
Skip Teleporter?
|
| 8 / 15
|
7 / 10
|
8 / 15
|
4 / 5
|
5 / 5
|
No
|
Some interesting ideas here, but I feel like their execution could use some work... I found myself having a lot of trouble with the enemy placements, in some places taking hits across the screen and in other places walking through somewhat empty areas. The way the falling crystals are introduced is something I don't like, since many players will take a hit from the first one if they don't know what's coming. I like your use of teleporters. Inverting the gravity is a clever idea and I wish you would've done more with it! Overall I found this level to be rather engaging, though it lacks balance and needed some more direction in order to truly stand out.
|
Garirry : 32 / 50
|
| Design
|
Fun
|
Creativity
|
Aesthetics
|
Functionality
|
| 8 / 15
|
7 / 10
|
8 / 15
|
5 / 5
|
4 / 5
|
| It's alright. Some sections are bullshit though, with an exaggerated amount of enemies, bad NN placement, or two enemies placed poorly together.
|
It was pretty fun. Nothing too special though.
|
Well, it was obviously based on Star Man's stage which is an immediate demerit in my opinion, but at least the stage was executed in a mostly creative manner.
|
It looks good.
|
I can recall one collision fuck-up but that's nothing too bad.
|
I'll be honest, for a "Star Man Recreation", I was expecting a total rip-off of Star Man's stage, but I was fairly impressed by the original stage layout. Putting that aside, there is nothing particularly amazing about this level. The level design is okay, with some parts of the level requiring waiting for an enemy to lower its defence and a few places where the Noble Nickel is placed in an inconvenient spot. Other than that, I found one serious collision screw-up where the M-Tank is, but other than that... there's just nothing to say to be honest.
|
ACESpark : 31 / 50
|
| Design
|
Fun
|
Creativity
|
Aesthetics
|
Functionality
|
Skip Teleporter?
|
| 7 / 15
|
7 / 10
|
9 / 15
|
3 / 5
|
5 / 5
|
No
|
I was a bit confused by the first few rooms and their lack of scrolling. I was expecting a repeat of Midnight Snow from MaGMML1... thankfully this level was not that.
Pretty decent level overall, and good use of the Galaxy Man teleporters for the most part. The use of Crystal Man's gimmicks and enemies are a little.. odd? But it wasn't bad. I have two real issues with the stage:
1) It looks and sounds boring, and not helped by the tiling being a more generic version of Star Man's original level, leaving most screens dull to look at, and a remix of Star Man's theme would've served you better than straight up using the original. (There's no need for these tunes to be 8bit!)
2) Some of the later screens have really stupid enemy placement. There is one jump in particular that is infuriating, involving a Crystal Man Crystal (... that's a redundant name if I've ever heard one) and a Toss Machine. This jump is ridiculous, and is a significant sore spot! There are other random difficulty spikes throughout the stage (mostly involving spikes, funnily enough.) but nothing else is as bad as that one jump.
The Noble Nickel placement was pretty well handled, although the second one is a little on the hard side to survive, but not exactly bad.
As good as the Galaxy Man teleporters were used every so often, I feel more could've been done to gel everything together and give a nice final climactic room to the level, with the gimmicks mixed together.
This level ends of a bit of a low note really, which is a shame because the rest is pretty alright. The boss corridor and no proper boss/climax doesn't help. It's a shame when signature Robot Masters don't show up to their own levels.
|