Difference between revisions of "AD 2101"
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==Strategy== | ==Strategy== | ||
| − | The player starts in a room with a Tellie spawner. The next room also spawns some Tellies, along with a sliding section with Yoku Blocks over death spikes, with a Mousubeil in between | + | The player starts in a room with a Tellie spawner. The next room also spawns some Tellies, along with a sliding section with Yoku Blocks over death spikes, with a Mousubeil in between them. Eliminate any obstructing enemies, time your slide with the Yoku Blocks, then slide under the death spikes you just passed over (taking out the Subeil and any more Tellies on the screen first for good measure). Take care to destroy the New Shield Attacker and collect the health and bolts it was guarding before dropping to the next screen. The next few screens are more or less a mirrored version of the first Force Beam drop from Quick Man's stage. Be sure to hang a left after the staircase bit to grab some goodies protected by Sheep Blocks, most notably the stage's first Noble Nickel. The next screen is a checkpoint, so if you miss out you'll have to exit and restart the stage to get another chance. |
The next screen uses gravity flippers to invert you briefly. After climbing up (down?) the ladder, be sure to make a running jump for the next gravity inverter to avoid landing in the spikes, then quickly negotiate the Concrete Man platforms. Just past this section is a Tama, followed by a pair of Sumatrans. After dealing with the cats, you'll run into a portrait of CATS (Geddit?) and your gravity will be inverted again. The following section is, again, a reversed version of Quick Man's second Force Beam drop, only since you're inverted now it's also upside down too. Like before, the second Noble Nickel is in this section, in one of the chutes the Force Beams travel through, so be quick about grabbing on your way up. If you do get hit, however, the Force Beams are thankfully not instant death. | The next screen uses gravity flippers to invert you briefly. After climbing up (down?) the ladder, be sure to make a running jump for the next gravity inverter to avoid landing in the spikes, then quickly negotiate the Concrete Man platforms. Just past this section is a Tama, followed by a pair of Sumatrans. After dealing with the cats, you'll run into a portrait of CATS (Geddit?) and your gravity will be inverted again. The following section is, again, a reversed version of Quick Man's second Force Beam drop, only since you're inverted now it's also upside down too. Like before, the second Noble Nickel is in this section, in one of the chutes the Force Beams travel through, so be quick about grabbing on your way up. If you do get hit, however, the Force Beams are thankfully not instant death. | ||
| − | You might be done with the Force Lasers, but you'll have to go through one more Yoku Block puzzle before you can be right-side-up again. At the final jump, be sure to hit the gravity inverter at the apex of your jump or you'll land in the spike wall. Feet on the ground again, head into the next section to face the | + | You might be done with the Force Lasers, but you'll have to go through one more Yoku Block puzzle before you can be right-side-up again. At the final jump, be sure to hit the gravity inverter at the apex of your jump or you'll land in the spike wall. Feet on the ground again, head into the next section to face the miniboss, Gamarn and Gamadayu. After defeating them, there's one last major hurdle before the boss: a trio of Daidine platforms surrounded by Lyrics. In the upper left is a 1-Up and a message from Dr. Light: "Sometimes one is only able to proceed by testing the boundaries of their current predicament." To proceed, shoot out the Dust block underneath the spikes while riding the final platform, then slide through the gap once the platform reaches the wall. The final obstacle in the stage is a pipe that spawns Tellies at both ends, but if you're fast you'll get by it before it ever becomes a problem. After that, all that's left is CATS. |
{{JudgeComment2 | {{JudgeComment2 | ||
Revision as of 19:53, 29 April 2018
| 44th: AD 2101 | |||||||||||||||||||||
| FOR GREAT JUSTICE!! And Everlasting Peace! | |||||||||||||||||||||
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Overview
AD 2101 is the 44th place level in Make a Good Mega Man Level Contest 2. Set in a rendition of Plug Man's stage with elements of Quick Man's stage, the level is themed after Zero Wing.
Strategy
The player starts in a room with a Tellie spawner. The next room also spawns some Tellies, along with a sliding section with Yoku Blocks over death spikes, with a Mousubeil in between them. Eliminate any obstructing enemies, time your slide with the Yoku Blocks, then slide under the death spikes you just passed over (taking out the Subeil and any more Tellies on the screen first for good measure). Take care to destroy the New Shield Attacker and collect the health and bolts it was guarding before dropping to the next screen. The next few screens are more or less a mirrored version of the first Force Beam drop from Quick Man's stage. Be sure to hang a left after the staircase bit to grab some goodies protected by Sheep Blocks, most notably the stage's first Noble Nickel. The next screen is a checkpoint, so if you miss out you'll have to exit and restart the stage to get another chance.
The next screen uses gravity flippers to invert you briefly. After climbing up (down?) the ladder, be sure to make a running jump for the next gravity inverter to avoid landing in the spikes, then quickly negotiate the Concrete Man platforms. Just past this section is a Tama, followed by a pair of Sumatrans. After dealing with the cats, you'll run into a portrait of CATS (Geddit?) and your gravity will be inverted again. The following section is, again, a reversed version of Quick Man's second Force Beam drop, only since you're inverted now it's also upside down too. Like before, the second Noble Nickel is in this section, in one of the chutes the Force Beams travel through, so be quick about grabbing on your way up. If you do get hit, however, the Force Beams are thankfully not instant death.
You might be done with the Force Lasers, but you'll have to go through one more Yoku Block puzzle before you can be right-side-up again. At the final jump, be sure to hit the gravity inverter at the apex of your jump or you'll land in the spike wall. Feet on the ground again, head into the next section to face the miniboss, Gamarn and Gamadayu. After defeating them, there's one last major hurdle before the boss: a trio of Daidine platforms surrounded by Lyrics. In the upper left is a 1-Up and a message from Dr. Light: "Sometimes one is only able to proceed by testing the boundaries of their current predicament." To proceed, shoot out the Dust block underneath the spikes while riding the final platform, then slide through the gap once the platform reaches the wall. The final obstacle in the stage is a pipe that spawns Tellies at both ends, but if you're fast you'll get by it before it ever becomes a problem. After that, all that's left is CATS.
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Copy pasta aside, the new sections of this stage aren't half bad, I just wish there were more of those rather than the filler, and I have very few complaints about the rest of the stage, and the challenges are fun! The combination of the Gravity Flip and Concrete Platforms is actually rather neat, the level should've straight up had more of this kind of thing. Graphically, there's some major weirdness going on, you probably should've just straight up either used a tileset from Zero Wing, or modified the Zero Wing graphics to match Plug Man's stage. It looks so weird, it takes you out of the level.
Pharaoh CATS is... a snippy concept, but not quite sharp enough in execution. He needed some more modifications than he currently has to be a fun fight. Randomly thrown Rolling Cutters don't really cut it. And he's not the sort of character who tries to make paper dolls out of Mega Man anyway, so this battle is isn't quite the cutting edge that CATS as a character deserves. I know he wasn't exactly a cut above the rest in his source game, but surely the memelord status of this guy should've meant going all out on the boss, and I was really hoping the battle would've been a shear delight rather than the blunted edge that it currently is.
Oh, er, Meow, I guess. |
Notes
- The dialogue between Mega Man, Bass and CATS at the start of the boss fight is a reference to Zero Wing's memeticly poor English translation.
- Using Slash Claw or Flash Stopper against CATS will cause him to shout "SLASH!" and "FLASH!" respectively.
| Make a Good Mega Man Level 2 - Tier 5 | |
|---|---|
| Entry Stages | |
| Holy Crap, Mega Man Can Airslide? • Maze of Significantly Less Death • Volcanic Furnace • Elec Dam • Quint Stage • A Mega Man for All Seasons • AD 2101 • Starman Recreation | |
| List of Bosses | |
| Romhack Top Man • Metal Man • Top Man • Quint • Komuso Man • CATS | |
| Tier Boss | |
| Lord Elewoofro | |