Killer Bullet

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Killer Bullet
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 1
Attack Damage: 3 (contact)
4 (explosion)
Category: Floating
Location(s): MaGMML1:
Maze of Death
MaGMML2:
Cardinal Man
Candy Panic
Shovel Knight
A Mega Man for All Seasons
City Under Siege
Reality Core
The Pit of Pits
Misc. Information
Japanese Name: Killer Bomb
Script: キラーボム
Romaji: Kirā Bomu
Programmer(s): SnoruntPyro
Series Information
Official Game Appearances: Mega Man 1
Mega Man Powered Up
MaGMML Game Appearances: MaGMML1 (Enemy)
MaGMML2 (Enemy)
KillerBullet.png
"A classic enemy that definitely isn't a Bullet Bill. Will move in a wave towards Mega Man, and on death, will explode."
―Note in Killer Bullet's code, Megamix Engine

Killer Bullet is an enemy from the original Mega Man. It is a self-propelled bomb that moves in a sine wave.

Killer Bullet was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entry Sky Ziggurat, as well as the Wily Stage Be the Bigger Person.

Killer Bullet returned in Make a Good Mega Man Level 2, where it appeared in the entries Rush City, SMB3, Taco Man, Shovel Knight, and Volcanic Furnace, as well as the Wily stages Outer Space and Reality Core, and the Tier X levels Nightwalk Castle and So Good.

Behavior

Killer Bullets will simply fly forward in a sine wave. When shot, they release an explosion that can damage Mega Man. Following the release of the Megamix Engine, this explosion changed to its larger Mega Man iteration.

By default, Killer Bullets have red fins and mouths, but changing the "col" variable in creation code allow it to change colours (col = 1 gives it blue accents, and col = 2 gives it orange accents).

Related Enemies