Beak

From Make a Good Mega Man Level Contest
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Beak
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 1
Attack Damage: MaGMML1:
3 (contact), 3 (projectile)
MaGMML2:
1 (contact), 2 (projectile)
Location(s): MaGMML1:
Sunset Siege
Sky Ziggurat
Napalm Forest and Caves
Maze of Death
Citadel Basement
MaGMML2:
Colorful Hall
Something Original
MegaLondo
Candy Panic
Orbital Station
Poorly Named Level
A Mega Man for All Seasons
Gunpowder Cellar
Bond Man
Classic Castle
Reality Core
Null and Void
The Pit of Pits
MaGMML3 Judge Application Levels:
Midnight Man
Misc. Information
Japanese Name: Blaster
Script: ブラスター
Romaji: Burasutā
Series Information
Official Game Appearances: Mega Man (Powered Up)
MaGMML Game Appearances: MaGMML1 (Enemy)
MaGMML2 (Enemy)
MaGMML3 Judge Application Levels (Enemy)
Beak.png

Beak is an enemy from Mega Man 1. It is a dome-shaped robot with a cannon inside its "mouth".

Beak was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the entries Sunset Siege, Sky Ziggurat, Napalm Forest and Caves, Maze of Death, and Citadel Basement.

Beak returned in Make a Good Mega Man Level 2, where it appeared in the entries Colorful Hall, Something Original, MegaLondo, Candy Panic, Orbital Station, Poorly Named Level, A Mega Man for All Seasons, Gunpowder Cellar, and Bond Man. It also appears in the Wily stages Classic Castle and Reality Core, the Tier X stage Null and Void, and the Pit of Pits rooms "Boobeak Trap", "Citadel Basement Shenanigans", "Labyrinthe Throwback", and "MEG4KMAN". It also appears in the Make a Good Mega Man Level 3 Judge Application Level Midnight Man.

Behavior

Beaks remain stationary, but will periodically open their "mouths" to shoot 4 projectiles in fixed directions. Most weapons can only damage Beaks when their "mouths" are open.