Difference between revisions of "Metall Swim"
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|category=Mets, Aquatic | |category=Mets, Aquatic | ||
| − | |location='''MaGMML(1R):'''<br>[[Level]]<br>[[Napalm Forest and Caves]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Elec Dam]]<br>[[Duwang]]<br>[[Lava Factory]]<br>[[Boil Man (stage)|Boil Man]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]] | + | |location='''MaGMML(1R):'''<br>[[Level]]<br>[[Napalm Forest and Caves]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Elec Dam]]<br>[[Duwang]]<br>[[Lava Factory]]<br>[[Boil Man (stage)|Boil Man]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML: Episode Zero:'''<br>[[Toxic Tunnels]]<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Mega Man 4]]<br>[[Mega Man 5]]<br>[[Mega Man III]] | |OffAppear=[[Mega Man 4]]<br>[[Mega Man 5]]<br>[[Mega Man III]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:MetallSwim.png]] | |sprite=[[File:MetallSwim.png]] | ||
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Metall Swim was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Level]] and [[Napalm Forest and Caves]], as well as the Wily stage [[Flashback Database]]. | Metall Swim was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Level]] and [[Napalm Forest and Caves]], as well as the Wily stage [[Flashback Database]]. | ||
| − | Metall Swim returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Elec Dam]], [[Duwang]], [[Lava Factory]], and [[Boil Man (stage)|Boil Man]], as well as the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Cold Water" and "Safe Shallows", and in [[Null and Void (MaGMML2)|Null and Void]]. | + | Metall Swim returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Elec Dam]], [[Duwang]], [[Lava Factory]], and [[Boil Man (stage)|Boil Man]], as well as the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Cold Water" and "Safe Shallows", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' levels [[Toxic Tunnels]] and [[Null and Void (Episode Zero)|Null and Void]]. |
==Behavior== | ==Behavior== | ||
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Metall Swim will stop moving upwards if there is no water above it, and it cannot move if there is no water around it at all. | Metall Swim will stop moving upwards if there is no water above it, and it cannot move if there is no water around it at all. | ||
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==Trivia== | ==Trivia== | ||
Revision as of 23:13, 18 May 2021
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Metall Swim is an enemy from Mega Man 4. It is a Metall designed for underwater use.
Metall Swim was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Level and Napalm Forest and Caves, as well as the Wily stage Flashback Database.
Metall Swim returned in Make a Good Mega Man Level 2, where it appeared in the entries Elec Dam, Duwang, Lava Factory, and Boil Man, as well as the Wily stage Reality Core, the Pit of Pits sub-levels "Cold Water" and "Safe Shallows", and in Null and Void. It also appeared in the Make a Good Mega Man Level: Episode Zero levels Toxic Tunnels and Null and Void.
Behavior
Metall Swim will initially hide in its helmet. When Mega Man gets close, it will either swim upward or lunge forward while firing a spread of three projectiles. It will then continue to lunge and fire projectile spreads, slowly losing height with each lunge. When it reaches the ground, it will hide in its helmet again.
Metall Swim will stop moving upwards if there is no water above it, and it cannot move if there is no water around it at all.
Trivia
- The MaGMML1 devkit refers to Metall Swim as "Scuba Met".