Difference between revisions of "Sparkman Platform"

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|sprite=[[File:SparkmanPlatform.png]] [[File:SparkmanPlatformStopIcon.png|Sparkman Platform Stopper]]
 
|sprite=[[File:SparkmanPlatform.png]] [[File:SparkmanPlatformStopIcon.png|Sparkman Platform Stopper]]
 
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The '''Sparkman Platform''' is a gimmick in ''[[Mega Man 3]]'', found in [[Spark Man|Spark Man's]] stage.  
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The '''Sparkman Platform''' is a gimmick in ''[[Mega Man 3]]'', found in [[Spark Man|Spark Man's]] stage. It is a cylindrical platform with an arrow pointing upwards.
  
Fuse Platforms were first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where they appeared in the entries [[Sunset Siege]], [[Wily Combo]], and [[Research Facility]], as well as the [[Final Stage]].
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Sparkman Platforms were first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where they appeared in the entries [[Sunset Siege]], [[Wily Combo]], and [[Research Facility]], as well as the [[Final Stage]].
  
Fuse Platforms returned in ''[[Make a Good Mega Man Level 2]]'', where they appeared in 10 entries, as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stages [[Swiss Hotel]] and [[Null and Void]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Citadel Attic", "Gambly Night", "To the top", "Typical Miniboss Fights", and "Vu". They also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' Wily stage [[Up 'n' Duck]] and the ''[[Make a Good Mega Man Level 3 Judge Application Levels|Make a Good Mega Man Level 3 Judge Application Level]]'' [[Space Crusade]].
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Sparkman Platforms returned in ''[[Make a Good Mega Man Level 2]]'', where they appeared in 10 entries, as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stages [[Swiss Hotel]] and [[Null and Void]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Citadel Attic", "Gambly Night", "To the top", "Typical Miniboss Fights", and "Vu". They also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' Wily stage [[Up 'n' Duck]] and the ''[[Make a Good Mega Man Level 3 Judge Application Levels|Make a Good Mega Man Level 3 Judge Application Level]]'' [[Space Crusade]].
  
 
==Behavior==
 
==Behavior==

Revision as of 19:32, 4 October 2018

Sparkman Platform
Information
In-Game Information
Type: Platform
Location(s): MaGMML1:
Sunset Siege
Wily Combo
Research Facility
Final Stage
MaGMML2:
Taco Man
Forgotten Fortress
Holy Crap, Mega Man Can Airslide?
Maze of Significantly Less Death
Wily Coaster
Fortified Lab
Ruined Lab
But It Lacked the Depth to Convince Me That This is Really Hell
City Under Siege
Escape Sequence
Reality Core
Swiss Hotel
Null and Void
The Pit of Pits
MaG24HMML:
Up 'n' Duck
MaGMML3 Judge Application Levels:
Space Crusade
Programmer(s): WreckingPrograms
Series Information
Official Game Appearances: Mega Man 3
Mega Man III
MaGMML Game Appearances: MaGMML1
MaGMML2
MaG24HMML
MaGMML3 Judge Application Levels
SparkmanPlatform.png Sparkman Platform Stopper

The Sparkman Platform is a gimmick in Mega Man 3, found in Spark Man's stage. It is a cylindrical platform with an arrow pointing upwards.

Sparkman Platforms were first made available in the devkit for the original Make a Good Mega Man Level contest, where they appeared in the entries Sunset Siege, Wily Combo, and Research Facility, as well as the Final Stage.

Sparkman Platforms returned in Make a Good Mega Man Level 2, where they appeared in 10 entries, as well as the Wily stage Reality Core, the Tier X stages Swiss Hotel and Null and Void, and the Pit of Pits sub-levels "Citadel Attic", "Gambly Night", "To the top", "Typical Miniboss Fights", and "Vu". They also appeared in the Make a Good 24 Hour Mega Man Level Wily stage Up 'n' Duck and the Make a Good Mega Man Level 3 Judge Application Level Space Crusade.

Behavior

Sparkman Platforms are solid on all sides. Standing on the top will cause it to fly upwards, stopping when it hits either a ceiling or an invisible stopper. If Mega Man is standing on it when it reaches a ceiling, he will either fall off the platform (in MaGMML1 and MaGMML3) or be crushed (in MaGMML2). When the platform hits the ceiling or stopper, it will slowly float back down to its starting position.

The creation code value "acc" can be used to customize the platform's vertical acceleration. The default value is 0.15.