Difference between revisions of "Flying Shell"

From Make a Good Mega Man Level Contest
Jump to: navigation, search
Line 14: Line 14:
 
|weak=
 
|weak=
 
|category=
 
|category=
|location='''MaGMML(1R):'''<br>[[Wily Combo]]<br>[[Cannon Deck]]{{1R}}<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Forgotten Fortress]]<br>[[City Under Siege]]<br>[[Outer Space]]<br>[[Reality Core]]<br>[[The Pit of Pits]]
+
|location='''MaGMML(1R):'''<br>[[Wily Combo]]<br>[[Cannon Deck]]{{1R}}<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Forgotten Fortress]]<br>[[City Under Siege]]<br>[[Outer Space]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[Explosive Freefall]]<br>[[Stormy Spire]]<br>[[Construction of Constructions]]
 
|OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]]
 
|OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]]
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:FlyingShell.png]] [[File:FlyingShellWilyCombo.png|Wily Combo]]
 
|sprite=[[File:FlyingShell.png]] [[File:FlyingShellWilyCombo.png|Wily Combo]]
Line 25: Line 25:
 
Flying Shell was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entry [[Wily Combo]] (with a unique sprite), and the Wily stage [[Flashback Database]]. ''[[Make a Good Mega Man Level Remastered]]'' also adds it to its redesigned version of the Wily stage [[Cannon Deck]].
 
Flying Shell was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entry [[Wily Combo]] (with a unique sprite), and the Wily stage [[Flashback Database]]. ''[[Make a Good Mega Man Level Remastered]]'' also adds it to its redesigned version of the Wily stage [[Cannon Deck]].
  
Flying Shell returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Forgotten Fortress]] and [[City Under Siege]], as well as the Wily stages [[Outer Space]] and [[Reality Core]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Airbag", "It's Beginning to Feel Just Like an Ice World", "Nice Rompy Cutman Level", and "Rise to the Challenge".
+
Flying Shell returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Forgotten Fortress]] and [[City Under Siege]], as well as the Wily stages [[Outer Space]] and [[Reality Core]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Airbag", "It's Beginning to Feel Just Like an Ice World", "Nice Rompy Cutman Level", and "Rise to the Challenge". It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' levels [[Explosive Freefall]], [[Stormy Spire]], and [[Construction of Constructions]].
  
 
==Behavior==
 
==Behavior==

Revision as of 12:33, 18 May 2021

Flying Shell
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 1
Attack Damage: 2 (contact)1
1 (contact)23
3 (projectile)1
2 (projectile)23
Location(s): MaGMML(1R):
Wily Combo
Cannon Deck1R
Flashback Database
MaGMML2:
Forgotten Fortress
City Under Siege
Outer Space
Reality Core
The Pit of Pits
MaGMML: Episode Zero:
Explosive Freefall
Stormy Spire
Construction of Constructions
Misc. Information
Japanese Name: Mambu
Script: マンブー
Romaji: Manbū
Programmer(s): SnoruntPyro
Series Information
Official Game Appearances: Mega Man
Mega Man: The Wily Wars
Mega Man Powered Up
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
FlyingShell.png Wily Combo
"An interesting enemy. On spawn, it will float in its faced direction, and occasionally stop, pop open and shoot an 8-way burst of shots before closing and moving again. It is invincible when moving."
―Note in Flying Shell's code, Megamix Engine

Flying Shell is an enemy from the original Mega Man. It is a small round robot with a durable exterior.

Flying Shell was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entry Wily Combo (with a unique sprite), and the Wily stage Flashback Database. Make a Good Mega Man Level Remastered also adds it to its redesigned version of the Wily stage Cannon Deck.

Flying Shell returned in Make a Good Mega Man Level 2, where it appeared in the entries Forgotten Fortress and City Under Siege, as well as the Wily stages Outer Space and Reality Core, and the Pit of Pits sub-levels "Airbag", "It's Beginning to Feel Just Like an Ice World", "Nice Rompy Cutman Level", and "Rise to the Challenge". It also appeared in the Make a Good Mega Man Level: Episode Zero levels Explosive Freefall, Stormy Spire, and Construction of Constructions.

Behavior

Flying Shells will float forward while hiding, making themselves invulnerable to most attacks. They will periodically stop to reveal their vulnerable eyes and fire projectiles in eight directions.