Difference between revisions of "Beak"

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|artist=
 
|artist=
 
|hp = 1
 
|hp = 1
|at='''MaGMML1:'''<br>3 (contact), 3 (projectile)<br>'''MaGMML2:'''<br>1 (contact), 2 (projectile)
+
|at='''MaGMML1:'''<br>3 (contact)<br>3 (projectile)<br>'''MaGMML2-3:'''<br>1 (contact)<br>2 (projectile)
 
|weak=
 
|weak=
 +
|category= Shielded
 
|location='''MaGMML1:'''<br>[[Sunset Siege]]<br>[[Sky Ziggurat]]<br>[[Napalm Forest and Caves]]<br>[[Maze of Death]]<br>[[Citadel Basement]]<br>'''MaGMML2:'''<br>[[Colorful Hall]]<br>[[Something Original]]<br>[[MegaLondo]]<br>[[Candy Panic]]<br>[[Orbital Station]]<br>[[Poorly Named Level]]<br>[[A Mega Man for All Seasons]]<br>[[Gunpowder Cellar]]<br>[[Bond Man (stage)|Bond Man]]<br>[[Classic Castle]]<br>[[Reality Core]]<br>[[Null and Void]]<br>[[The Pit of Pits]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Midnight Man]]
 
|location='''MaGMML1:'''<br>[[Sunset Siege]]<br>[[Sky Ziggurat]]<br>[[Napalm Forest and Caves]]<br>[[Maze of Death]]<br>[[Citadel Basement]]<br>'''MaGMML2:'''<br>[[Colorful Hall]]<br>[[Something Original]]<br>[[MegaLondo]]<br>[[Candy Panic]]<br>[[Orbital Station]]<br>[[Poorly Named Level]]<br>[[A Mega Man for All Seasons]]<br>[[Gunpowder Cellar]]<br>[[Bond Man (stage)|Bond Man]]<br>[[Classic Castle]]<br>[[Reality Core]]<br>[[Null and Void]]<br>[[The Pit of Pits]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Midnight Man]]
|OffAppear= Mega Man (Powered Up)
+
|OffAppear= [[Mega Man 1]]<br>[[Mega Man Powered Up]]
 
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)
 
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)
 
|appear=  
 
|appear=  

Revision as of 20:40, 20 August 2018

Beak
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 1
Attack Damage: MaGMML1:
3 (contact)
3 (projectile)
MaGMML2-3:
1 (contact)
2 (projectile)
Category: Shielded
Location(s): MaGMML1:
Sunset Siege
Sky Ziggurat
Napalm Forest and Caves
Maze of Death
Citadel Basement
MaGMML2:
Colorful Hall
Something Original
MegaLondo
Candy Panic
Orbital Station
Poorly Named Level
A Mega Man for All Seasons
Gunpowder Cellar
Bond Man
Classic Castle
Reality Core
Null and Void
The Pit of Pits
MaGMML3 Judge Application Levels:
Midnight Man
Misc. Information
Japanese Name: Blaster
Script: ブラスター
Romaji: Burasutā
Series Information
Official Game Appearances: Mega Man 1
Mega Man Powered Up
MaGMML Game Appearances: MaGMML1 (Enemy)
MaGMML2 (Enemy)
MaGMML3 Judge Application Levels (Enemy)
Beak.png

Beak is an enemy from Mega Man 1. It is a dome-shaped robot with a cannon inside its "mouth".

Beak was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the entries Sunset Siege, Sky Ziggurat, Napalm Forest and Caves, Maze of Death, and Citadel Basement.

Beak returned in Make a Good Mega Man Level 2, where it appeared in the entries Colorful Hall, Something Original, MegaLondo, Candy Panic, Orbital Station, Poorly Named Level, A Mega Man for All Seasons, Gunpowder Cellar, and Bond Man. It also appears in the Wily stages Classic Castle and Reality Core, the Tier X stage Null and Void, and the Pit of Pits rooms "Boobeak Trap", "Citadel Basement Shenanigans", "Labyrinthe Throwback", and "MEG4KMAN". It also appears in the Make a Good Mega Man Level 3 Judge Application Level Midnight Man.

Behavior

Beaks remain stationary, but will periodically open their "mouths" to shoot 4 projectiles in fixed directions. Most weapons can only damage Beaks when their "mouths" are open.