Difference between revisions of "Beak"
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{{enemy | {{enemy | ||
| − | |name= Beak | + | |name=Beak |
| − | |image= [[File:BeakArt.jpg|230px|Artwork by Capcom]] | + | |image=[[File:BeakArt.jpg|230px|Artwork by Capcom]] |
| − | |caption= Artwork by Capcom | + | |caption=Artwork by Capcom |
| − | |jname= Blaster | + | |jname=Blaster |
| − | |script= ブラスター | + | |script=ブラスター |
| − | |romaji= Burasutā | + | |romaji=Burasutā |
| − | |altname= | + | |altname= |
| − | |designer= | + | |designer= |
| − | |programmer= | + | |programmer= |
| − | |artist | + | |artist |
| − | |hp = 1 | + | |hp=1 |
|at='''MaGMML1:'''<br>3 (contact)<br>3 (projectile)<br>'''MaGMML2-3:'''<br>1 (contact)<br>2 (projectile) | |at='''MaGMML1:'''<br>3 (contact)<br>3 (projectile)<br>'''MaGMML2-3:'''<br>1 (contact)<br>2 (projectile) | ||
|weak= | |weak= | ||
| − | |category= Shielded | + | |category=Shielded |
|location='''MaGMML1:'''<br>[[Sunset Siege]]<br>[[Sky Ziggurat]]<br>[[Napalm Forest and Caves]]<br>[[Maze of Death]]<br>[[Citadel Basement]]<br>'''MaGMML2:'''<br>[[Colorful Hall]]<br>[[Something Original]]<br>[[MegaLondo]]<br>[[Candy Panic]]<br>[[Orbital Station]]<br>[[Poorly Named Level]]<br>[[A Mega Man for All Seasons]]<br>[[Gunpowder Cellar]]<br>[[Bond Man (stage)|Bond Man]]<br>[[Classic Castle]]<br>[[Reality Core]]<br>[[Null and Void]]<br>[[The Pit of Pits]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Midnight Man]] | |location='''MaGMML1:'''<br>[[Sunset Siege]]<br>[[Sky Ziggurat]]<br>[[Napalm Forest and Caves]]<br>[[Maze of Death]]<br>[[Citadel Basement]]<br>'''MaGMML2:'''<br>[[Colorful Hall]]<br>[[Something Original]]<br>[[MegaLondo]]<br>[[Candy Panic]]<br>[[Orbital Station]]<br>[[Poorly Named Level]]<br>[[A Mega Man for All Seasons]]<br>[[Gunpowder Cellar]]<br>[[Bond Man (stage)|Bond Man]]<br>[[Classic Castle]]<br>[[Reality Core]]<br>[[Null and Void]]<br>[[The Pit of Pits]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Midnight Man]] | ||
| − | |OffAppear= [[Mega Man 1]]<br>[[Mega Man Powered Up]] | + | |OffAppear=[[Mega Man 1]]<br>[[Mega Man Powered Up]] |
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy) | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy) | ||
| − | |appear= | + | |appear= |
| − | |appear2= | + | |appear2= |
|sprite={{MirrorDiv |mirror=[[File:Beak.png]]}} | |sprite={{MirrorDiv |mirror=[[File:Beak.png]]}} | ||
}} | }} | ||
| + | {{quote|A wall turret that is invincible when it is closed.|Note in Beak's code|[[Megamix Engine]]}} | ||
'''Beak''' is an enemy from ''[[Mega Man 1]]''. It is a dome-shaped robot with a cannon inside its "mouth". | '''Beak''' is an enemy from ''[[Mega Man 1]]''. It is a dome-shaped robot with a cannon inside its "mouth". | ||
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Beaks remain stationary, but will periodically open their "mouths" to shoot 4 projectiles in fixed directions. Most weapons can only damage Beaks when their "mouths" are open. | Beaks remain stationary, but will periodically open their "mouths" to shoot 4 projectiles in fixed directions. Most weapons can only damage Beaks when their "mouths" are open. | ||
| − | [[Category:Enemies]] [[Category:Devkit Enemies (MaGMML1)]] [[Category:Mega Man 1 Enemies]] | + | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 1 Enemies]][[Category:Shielded Enemies]] |
Revision as of 12:33, 21 August 2018
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- "A wall turret that is invincible when it is closed."
- ―Note in Beak's code, Megamix Engine
Beak is an enemy from Mega Man 1. It is a dome-shaped robot with a cannon inside its "mouth".
Beak was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the entries Sunset Siege, Sky Ziggurat, Napalm Forest and Caves, Maze of Death, and Citadel Basement.
Beak returned in Make a Good Mega Man Level 2, where it appeared in the entries Colorful Hall, Something Original, MegaLondo, Candy Panic, Orbital Station, Poorly Named Level, A Mega Man for All Seasons, Gunpowder Cellar, and Bond Man. It also appears in the Wily stages Classic Castle and Reality Core, the Tier X stage Null and Void, and the Pit of Pits rooms "Boobeak Trap", "Citadel Basement Shenanigans", "Labyrinthe Throwback", and "MEG4KMAN". It also appears in the Make a Good Mega Man Level 3 Judge Application Level Midnight Man.
Behavior
Beaks remain stationary, but will periodically open their "mouths" to shoot 4 projectiles in fixed directions. Most weapons can only damage Beaks when their "mouths" are open.