Difference between revisions of "Beak"
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{{quote|A wall turret that is invincible when it is closed.|Note in Beak's code|[[Megamix Engine]]}} | {{quote|A wall turret that is invincible when it is closed.|Note in Beak's code|[[Megamix Engine]]}} | ||
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==Behavior== | ==Behavior== | ||
Beaks remain stationary, but will periodically open their "mouths" to shoot 4 projectiles in fixed directions. Most weapons can only damage Beaks when their "mouths" are open. | Beaks remain stationary, but will periodically open their "mouths" to shoot 4 projectiles in fixed directions. Most weapons can only damage Beaks when their "mouths" are open. | ||
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| + | By default, Beaks are red, but setting "col = #" in a Beak's creation code will change its color (1 makes it orange, 2 makes it blue). | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 1 Enemies]][[Category:Shielded Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 1 Enemies]][[Category:Shielded Enemies]] | ||
Revision as of 01:00, 2 September 2018
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- "A wall turret that is invincible when it is closed."
- ―Note in Beak's code, Megamix Engine
Beak is an enemy from Mega Man 1. It is a dome-shaped robot with a cannon inside its "mouth".
Beak was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the entries Sunset Siege, Sky Ziggurat, Napalm Forest and Caves, Maze of Death, and Citadel Basement.
Beak returned in Make a Good Mega Man Level 2, where it appeared in the entries Colorful Hall, Something Original, MegaLondo, Candy Panic, Orbital Station, Poorly Named Level, A Mega Man for All Seasons, Gunpowder Cellar, and Bond Man. It also appears in the Wily stages Classic Castle and Reality Core, the Tier X stage Null and Void, and the Pit of Pits rooms "Boobeak Trap", "Citadel Basement Shenanigans", "Labyrinthe Throwback", and "MEG4KMAN". It also appears in the Make a Good Mega Man Level 3 Judge Application Level Midnight Man.
Behavior
Beaks remain stationary, but will periodically open their "mouths" to shoot 4 projectiles in fixed directions. Most weapons can only damage Beaks when their "mouths" are open.
By default, Beaks are red, but setting "col = #" in a Beak's creation code will change its color (1 makes it orange, 2 makes it blue).