Difference between revisions of "Crash Lift"
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|romaji=Rifuto | |romaji=Rifuto | ||
|altname= | |altname= | ||
| − | |programmer=[[SnoruntPyro]] | + | |programmer=[[SnoruntPyro]], [[Renhoek]] |
|artist= | |artist= | ||
|hp= | |hp= | ||
|at= | |at= | ||
|type=Platform | |type=Platform | ||
| − | |location='''MaGMML2:'''<br>[[Colorful Hall]]<br>[[Forgotten Fortress]]<br>[[Quint Stage]]<br>[[Changeable Caverns]]<br>[[Spiky Situation]]<br>[[Conveyor Mayhem]]<br>[[Reality Core]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]] | + | |location='''MaGMML2:'''<br>[[Colorful Hall]]<br>[[Forgotten Fortress]]<br>[[Quint Stage]]<br>[[Changeable Caverns]]<br>[[Spiky Situation]]<br>[[Conveyor Mayhem]]<br>[[Reality Core]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[Subterranean Stronghold]]<br>[[Temporal Pillar]]<br>[[Construction of Constructions]]<br>[[Null and Void (Episode Zero)|Null and Void]] |
| − | |OffAppear=[[Mega Man 2]]<br>[[Mega Man II]] | + | |OffAppear=[[Mega Man 2]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]] |
| − | |MaGMMLAppear=[[Make a Good Mega Man Level]]<br>[[Make a Good Mega Man Level | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]]<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:CrashLift.png]] | |sprite=[[File:CrashLift.png]] | ||
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Crash Lifts were first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', but went completely unused. | Crash Lifts were first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', but went completely unused. | ||
| − | Crash Lifts returned in ''[[Make a Good Mega Man Level 2]]'', where they appeared in [[Colorful Hall]], [[Forgotten Fortress]], [[Quint Stage]], [[Changeable Caverns]], [[Spiky Situation]] (where they are reskinned), and [[Conveyor Mayhem]]. They also saw use in the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Swiss Hotel]], and the [[The Pit of Pits|Pit of Pits]] sublevels "Boobeak Trap", "Magic Crash-Pit Ride", "Mega Lift", and "Stormy Ascent". | + | Crash Lifts returned in ''[[Make a Good Mega Man Level 2]]'', where they appeared in [[Colorful Hall]], [[Forgotten Fortress]], [[Quint Stage]], [[Changeable Caverns]], [[Spiky Situation]] (where they are reskinned), and [[Conveyor Mayhem]]. They also saw use in the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Swiss Hotel]], and the [[The Pit of Pits|Pit of Pits]] sublevels "Boobeak Trap", "Magic Crash-Pit Ride", "Mega Lift", and "Stormy Ascent". They were also used in ''[[Make a Good Mega Man Level: Episode Zero]]'', in the levels [[Subterranean Stronghold]], [[Temporal Pillar]], [[Construction of Constructions]], and [[Null and Void (Episode Zero)|Null and Void]]. |
==Behavior== | ==Behavior== | ||
Revision as of 17:38, 16 May 2021
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The Crash Lift is a gimmick from Mega Man 2, found in Crash Man's stage. It is a one-wheeled platform that travels along rails.
Crash Lifts were first made available in the devkit for the original Make a Good Mega Man Level, but went completely unused.
Crash Lifts returned in Make a Good Mega Man Level 2, where they appeared in Colorful Hall, Forgotten Fortress, Quint Stage, Changeable Caverns, Spiky Situation (where they are reskinned), and Conveyor Mayhem. They also saw use in the Wily stage Reality Core, the Tier X stage Swiss Hotel, and the Pit of Pits sublevels "Boobeak Trap", "Magic Crash-Pit Ride", "Mega Lift", and "Stormy Ascent". They were also used in Make a Good Mega Man Level: Episode Zero, in the levels Subterranean Stronghold, Temporal Pillar, Construction of Constructions, and Null and Void.
Behavior
Crash Lifts travel along rails. Like Guts Lifts, they will drop down while travelling over gaps in a rail, during which time Mega Man will be unable to stand on it.