Difference between revisions of "Forgotten Fortress"
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==Improved Version== | ==Improved Version== | ||
The level's creator, BBLIR, has created an overhaul of the level, in response to the judge comments. | The level's creator, BBLIR, has created an overhaul of the level, in response to the judge comments. | ||
| − | Get it here: | + | Get it here: http://www.mediafire.com/file/vybrq51419ju1jl/ForgottenFortressNew.rar (was made before any updated engine was released, it is based on the most recent version of the devkit as of november 11th 2017). |
{{MaGMML2 Tier 3}} | {{MaGMML2 Tier 3}} | ||
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 3 Stages]][[Category:Skippable Levels]] | [[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 3 Stages]][[Category:Skippable Levels]] | ||
Revision as of 14:42, 27 November 2017
| 59th: Forgotten Fortress | |||||||||||||||||||||
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| That skip teleporter is here for a reason... | |||||||||||||||||||||
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- "There is one absolutely massive flaw in this level in that it has literally no idea what it's doing."
- ―SnoruntPyro, sums it up perfectly.
Overview
Forgotten Fortress is the 59th level in Make a Good Mega Man Level 2. It is the largest submitted level in the Game, clocking in at 114 screens (all paths included).
Strategy
Skip Status
This level was deemed skippable by the judges, due to the level's absurd lenght, ammount of alternate paths and secrets.
Judge Comments
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So, I'm going to get the positive out of the way first: Your original assets are well drawn (although the colour scheme is absolutely garish), and your opening area was great! Good conveyance, good design, really well thought out. And then I got to the second area. And the third. And the fourth and then... Why. I know there is a lot in the dev kit but you didn't need to use... Every. Single. Sodding. Gimmick. Later on in the stage, you seemed to stop thinking and did the bare minimum required to implement a segment. In all fairness, there is nothing wrong with any of these rooms aside from how easy they are (this is actually to your stage's benefit believe me.), and a lot of these areas, introduce themselves well. Pick a gimmick, pick a second gimmick, maybe a third, and stick to them. Start doing clever stuff with them and maybe this would work. Everything in the dev kit though? Blerugh. You have the makings of a good designer - just scale back next time! This, wasn't fun. Finally: Poor Crash Man. I'm not sure what good making him so gangly was, but it didn't help matters. |
Improved Version
The level's creator, BBLIR, has created an overhaul of the level, in response to the judge comments. Get it here: http://www.mediafire.com/file/vybrq51419ju1jl/ForgottenFortressNew.rar (was made before any updated engine was released, it is based on the most recent version of the devkit as of november 11th 2017).
| Make a Good Mega Man Level 2 - Tier 3 | |
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| Entry Stages | |
| Chomp Man • SMB3 • MegaLondo • Combust Man • The Dampening • Taco Man • Candy Panic • Forgotten Fortress | |
| List of Bosses | |
| Chomp Man • Bowser • Combust Man • Taco Man • Metal Man • Gangly Crash Man | |
| Tier Boss & Other Goodies | |
| Door Man • Jewel Man | |