Difference between revisions of "MegaLondo"

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(Added Garirry's comment, scores and notes.)
m (Added a link to Tier 3 in the info tab. Wondering why I keep repeating the same thing here over and over like a robot? Yeah, I don't know either)
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* Skippable
 
* Skippable
 
|music = Dark Souls - Ornstein and Smough
 
|music = Dark Souls - Ornstein and Smough
|location = Tier 3
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|location = [[Tier 3 (MaGMML2)|Tier 3]]
 
|previous = [[SMB3]]
 
|previous = [[SMB3]]
 
|next = [[Combust Man (stage)|Combust Man]]
 
|next = [[Combust Man (stage)|Combust Man]]

Revision as of 21:56, 19 March 2018


64th: MegaLondo

Make a Good Mega Man Level 2

MaGMML2-64-MegaLondo.png
The beginning of pain.
"YOU DIED"
―In-game level popup, which you will be seeing often.

Overview

MegaLondo is the third Tier 3 level in Make a Good Mega Man Level 2, which makes heavy use of Dark Souls references, and is also very difficult.

Strategy

Learning the stage seems to be the only way to do this.

Skip Status

This level was deemed skippable by the judges, likely due to the extreme difficulty of the stage and multiple "gotcha" moments, as well as the drought of checkpoints.

Judge Comments
snoruntpyro snoruntpyro snoruntpyro : 27 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
10 / 15 4 / 10 6 / 15 4 / 5 3 / 5 No



YOU DIED. also more lag issues reeeeeeee. I feel like there's some reference I'm missing in this level, with like, the level title, and how for some reason the level rates you with meme numbers as you're going through it? Idk. I'm not really sure about this level - there's parts about it that I like and parts about it that I reeeeallly don't like. I hate all of the times where you have to squeeze in between spikes, they are like the most stressful obstacles ever and I haaaatte them. The spike drop is pretty bullshit too, you barely have enough time to react to get alll the way to the left before you die. And of course, lag issues. On the other hand, I like how Crazy Cannons are used as obstacles rather than enemies, I like how the time bombs are used, and the gemini egg sections are surprisingly not that bad, mostly because charge shots in this game can pierce through them. It's kind of a mixed bag overall; there's some good in it, but the bad is just...really bad :T

JupiHornet JupiHornet JupiHornet : 26 / 50
Design Fun Creativity Aesthetics Functionality
5 / 15 1 / 10 14 / 15 3 / 5 3 / 5



Didn't really like this level. I got the whole Dark Souls theme, and I know Dark Souls is meant to be hard, but that shouldn't come at the expense of good level design. My main issue was the annoying enemy placements. The best example is this one room where you had to climb a ladder to enter, and if you didn't stay at the VERY bottom you were sniped by a Crazy Cannon. There's no indication of that happening, and new players won't see it coming. Another room killed you if you didn't know to hold right when you were falling. I don't think this level was designed with other players in mind. Thankfully it wasn't very long, but it still took me a while to beat.

Enjl Enjl Enjl : 18 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
4 / 15 1 / 10 6 / 15 3 / 5 4 / 5 Yes



Honestly with so much instakill around I have to wonder how only having one midpoint is even remotely resembling fairness. This level as a whole isn't too bad to traverse, and while it goes out of its way to be unfair to the player and tries to shove them into spikes, the thing that makes the level frustrating is its stinginess with checkpoints. Spreading them out slightly differently and having 2 total would get rid of much of the pretty dangerous backtracking that has to be done if, for example, the player (me) dies in the spike drop like 5 times in a row. The level playing at only 40fps doesn't help the situation, since it merely lengthens the time required to get back where the player died even further.

Garirry Garirry Garirry : 20 / 50
Design Fun Creativity Aesthetics Functionality
2 / 15 4 / 10 6 / 15 4 / 5 4 / 5
What the shit? This is so awful. Super precise movement everywhere. Unavoidable or barely avoidable enemies everywhere. This level is so cheap! Admitedly, I did have some fun even though the ldesign is fucking shit. It's still very, very frustrating. Yeah, it could have been good. As usual, it fucked up. It's alright. Has some bugs.



I don't even know how you can screw up the level design this badly. Every movement has to be super precise, and all the areas are filled with unavoidable or barely avoidable enemies. Obstacles are placed very poorly too. Unless you do everything perfectly, you will get frustrated way too easily. Other than that, there's nothing particularly redeeming about this level.

ACESpark ACESpark ACESpark : 21 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
6 / 15 2 / 10 5 / 15 3 / 5 5 / 5 Yes



Y tho. I don't mind instant-death as a mechanic. I do mind instant-death sending me back through several other rooms of very beefy enemies, or lots more other instant death. Your lack of checkpoints not only ratcheted up the tension... it made things very tedious. That last screen, the drop onto spikes right after the Crystal Joes and the pit after THAT were utter bullshit too. Just saying. To give credit where it was due - the room with the Pole Eggs and dropping enemies from above by taking down their ground, that was cool. And I think the fun factor here would've been greatly improved by actually sticking checkpoints in areas where, logically, there should be checkpoints. (The room with the statue comes to mind.) The enemy selection was also... utterly pointless, nonsensical, and nothing fit in. Oh.. and.. why the Castlevania theme if you aren't going to do anything remotely Castlevania'y? There is a right way, and a wrong way to do instant-death. This was the wrong way.



Make a Good Mega Man Level 2 - Tier 3
Entry Stages
Chomp ManSMB3MegaLondoCombust ManThe DampeningTaco ManCandy PanicForgotten Fortress
List of Bosses
Chomp ManBowserCombust ManTaco ManMetal ManGangly Crash Man
Tier Boss & Other Goodies
Door ManJewel Man