Beak

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Beak
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 1
Attack Damage: MaGMML1:
3 (contact)
3 (projectile)
MaGMML2-3:
1 (contact)
2 (projectile)
Category: Shielded
Location(s): MaGMML1:
Sunset Siege
Sky Ziggurat
Napalm Forest and Caves
Maze of Death
Citadel Basement
MaGMML2:
Colorful Hall
Something Original
MegaLondo
Candy Panic
Orbital Station
Poorly Named Level
A Mega Man for All Seasons
Gunpowder Cellar
Bond Man
Classic Castle
Reality Core
Null and Void
The Pit of Pits
MaGMML3 Judge Application Levels:
Midnight Man
Misc. Information
Japanese Name: Blaster
Script: ブラスター
Romaji: Burasutā
Series Information
Official Game Appearances: Mega Man 1
Mega Man Powered Up
MaGMML Game Appearances: MaGMML1 (Enemy)
MaGMML2 (Enemy)
MaGMML3 Judge Application Levels (Enemy)
Beak.png
"A wall turret that is invincible when it is closed."
―Note in Beak's code, Megamix Engine

Beak is an enemy from Mega Man 1. It is a dome-shaped robot with a cannon inside its "mouth".

Beak was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the entries Sunset Siege, Sky Ziggurat, Napalm Forest and Caves, Maze of Death, and Citadel Basement.

Beak returned in Make a Good Mega Man Level 2, where it appeared in the entries Colorful Hall, Something Original, MegaLondo, Candy Panic, Orbital Station, Poorly Named Level, A Mega Man for All Seasons, Gunpowder Cellar, and Bond Man. It also appears in the Wily stages Classic Castle and Reality Core, the Tier X stage Null and Void, and the Pit of Pits rooms "Boobeak Trap", "Citadel Basement Shenanigans", "Labyrinthe Throwback", and "MEG4KMAN". It also appears in the Make a Good Mega Man Level 3 Judge Application Level Midnight Man.

Behavior

Beaks remain stationary, but will periodically open their "mouths" to shoot 4 projectiles in fixed directions. Most weapons can only damage Beaks when their "mouths" are open.