Forgotten Fortress

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59th: Forgotten Fortress

Make a Good Mega Man Level 2

ForgottenFortressIcon.png
That skip teleporter is here for a reason...
"There is one absolutely massive flaw in this level in that it has literally no idea what it's doing."
―SnoruntPyro, summing it up perfectly.

Overview

Forgotten Fortress is the 59th level in Make a Good Mega Man Level 2. It is the largest submitted level in the Game, clocking in at 114 screens (all paths included). It contains a secret room to get the Beck costume.

Strategy

The stage has a total of five paths. First off, the Purple Path, which is accesed by going one screen right and going down in the first path split, more specifically, in the room with the two MM1 Mets and Dust platforms. This path does not split up further and does not connect to the other paths until the very end (the room below the Wily statues). There lies a Noble Nickel at the end of this path. Then the Blue Path, which is accesed by going right in the first path split, above the two Mets and Dust platforms.

Choose here.

This path splits up into the Primary and Secondary Blue Path. The split is right after the pit with Up 'n Downs and Dust platforms. The player can go down, to the Primary Blue path or right, to the Secondary Blue path. The Primary Blue path can also be accesed through the Purple Path, if you slide right instead of jumping down. The Secondary Blue Path contains a Noble Nickel (can also be accesed via the Orange Path, more on that later) and the Primary Blue Path contains a hidden Yashichi.

Hm...

The third possible path is the Orange Path. This path also splits into a primary and secondary path. It is accesed by going left where going right would take you to the Blue Path. The path splits after the Up 'n Downs and M tank. Going right takes you to the Primary Orange Path and going down to the Secondary Orange Path. The Secondary Orange Path ends with a hidden Yashichi and a chance to get the Noble Nickel at the end of the Secondary Blue Path. The Blue and Orange paths connect and take you to a Force Beam section, where the Gangly Crash Man fight and The Lab can be found. Both contain Noble Nickels, where the Lab Nickel is hidden under a Jewel Sattelite Block. The stage ends with a set of Wily statues, the giant one in the center holding a ?-Tank in each hand. The one to the right contains Mega Met, the "boss" of the level, and the one to the left contains the level's Energy Element.

Let's take this to the start...

If you ignore it, you can go right to get a key and go left to a teleporter that takes you to the beginning of the stage, where going left takes you to the teleporter that takes you to the teleporter room. This room has teleporters that take you to the paths. This allows for a run where one can get all the items in one run.

Go left and you go to infinity.

If you're a speedrunner, you're in luck too. There is a shortcut. The Lab has a teleporter that, like sliding left in the room with the Crash platform + 2.0 gravity combo, takes you to the Dev room, containing all but one NPCs. The last NPC is a Wily Statue at the end.

I wonder what will happen if I slide left...

A speedrunner can go to the devroom, teleport to the Lab and finish the level from that. The 'Gangly Crash Man' fight is the same fight as regular ol' Crash Man, just with a bigger hitbox and a 2-screen wide room. It should also be noted that the Primary Blue Path has an exelent grinding spot for Bolts.

BOLT YOU SHOP!

Skip Status

This level was deemed skippable by the judges, due to the level's absurd length, amount of alternate paths and secrets.

Judge Comments

Judge Comments
snoruntpyro snoruntpyro snoruntpyro : 14 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
/ 15 / 10 / 15 / 5 / 5



Oh wow. Um. Wow. This is pretty awful. There is one absolutely massive flaw in this level in that it has literally no idea what it's doing. Virtually every gimmick in the engine appears at some point (or at least it feels like it), and the level is so insanely unfocused that I don't even know what to think of it besides 'it's really messy'. None of the gimmicks are ever focused on or used well, and they constantly just fly in and out of existence. Nonsensical design is everywhere, like an excruciatingly long autoscroll with a black background and almost no enemies (but plenty of Knight Man bouncers), a random section where there's a block train that seems to want to crush you but you can blow past it before it gets close to you, and asinine amounts of split paths. The latter is what utterly kills the level for me. Everything sprawl everywhere in every direction you can think of and it makes it completely impossible to have a sense of where you are at all, and this is amplified by the utter lack of focus. It took me over an hour to slog through the entire thing and get the energy element and all four noble nickels, and it was an incredibly unpleasent and absolutely boring experience. And on top of that there's a bajillion weird secrets too, like some room with a ton of NPCs and a bonus fight with a strangely drawn Crash Man with actually a kind of creative arena but not really. This level is just a giant mess and I did not enjoy it in the slightest.

JupiHornet JupiHornet JupiHornet : 35 / 50
Design Fun Creativity Aesthetics Functionality
/ 15 / 10 / 15 / 5 / 5



I really enjoyed the nice platforming challenges this level provided. There were so many different gimmicks used in this stage, and they were all used so well! The best part for me was the Force Beam section, because there were clear outlines showing where the force beams were. THIS is how you make a challenging level without having it be exceedingly difficult. My main issue was that the level lagged. A lot. It wasn't game-breaking, but it did make some parts the stage pretty annoying. Also, the Crash Man fight...what even was that?

Enjl Enjl Enjl : 14 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
/ 15 / 10 / 15 / 5 / 5



(will fill in later)

Garirry Garirry Garirry : 36 / 50
Design Fun Creativity Aesthetics Functionality
/ 15 / 10 / 15 / 5 / 5
{{{gacreativitynote}}} {{{gaaestheticsnote}}} {{{gafunctionnote}}}



(will fill in later)

ACESpark ACESpark ACESpark : 19 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
/ 15 / 10 / 15 / 5 / 5



There comes a point... where you need to stop. This was a slog. I had so little fun playing this stage I wanted to quit part way through.

So, I'm going to get the positive out of the way first: Your original assets are well drawn (although the colour scheme is absolutely garish), and your opening area was great! Good conveyance, good design, really well thought out. And then I got to the second area. And the third. And the fourth and then... Why. I know there is a lot in the dev kit but you didn't need to use... Every. Single. Sodding. Gimmick. Later on in the stage, you seemed to stop thinking and did the bare minimum required to implement a segment. In all fairness, there is nothing wrong with any of these rooms aside from how easy they are (this is actually to your stage's benefit believe me.), and a lot of these areas, introduce themselves well.

Pick a gimmick, pick a second gimmick, maybe a third, and stick to them. Start doing clever stuff with them and maybe this would work. Everything in the dev kit though? Blerugh. You have the makings of a good designer - just scale back next time! This, wasn't fun. Finally: Poor Crash Man. I'm not sure what good making him so gangly was, but it didn't help matters.


Improved Version

The level's creator, BBLIR, has created an overhaul of the level, in response to the judge comments. Get it here: http://www.mediafire.com/file/vybrq51419ju1jl/ForgottenFortressNew.rar (was made before any updated engine was released, it is based on the most recent version of the devkit as of november 11th 2017).

Make a Good Mega Man Level 2 - Tier 3
Entry Stages
Chomp ManSMB3MegaLondoCombust ManThe DampeningTaco ManCandy PanicForgotten Fortress
List of Bosses
Chomp ManBowserCombust ManTaco ManMetal ManGangly Crash Man
Tier Boss & Other Goodies
Door ManJewel Man