Conveyor

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Conveyor
Information
In-Game Information
Type: Platform, Mobility
Location(s): MaGMML1:
The Quickening
Chroma Key
Sunset Siege
Napalm Forest and Caves
Maze of Death
Be the Bigger Person
Final Stage
MaGMML2:
Cardinal Man
Something Original
Forgotten Fortress
Shovel Knight
Maze of Significantly Less Death
Quint Stage
Blaze Man
Conveyor Mayhem
City Under Siege
Escape Sequence
Cyber Man
Reality Core
Mario Land
Null and Void
The Pit of Pits
Programmer(s): WreckingPrograms (MM2)
Fabian (MM10)
Series Information
Official Game Appearances: Mega Man 2
Mega Man 3
Mega Man 5
Mega Man 6
Mega Man 7
Mega Man 10
Mega Man II
Mega Man Powered Up
Rockman & Forte: Mirai Kara no Chousensha
MaGMML Game Appearances: MaGMML1
MaGMML2
MaGMML3
MM2Conveyor.png

The Conveyor is a gimmick in the classic Mega Man series, debuting in Mega Man 2 and appearing in several more games since. While their specific appearance varies by game (and sometimes even by level), they all share the function of moving Mega Man in a certain direction.

The original Make a Good Mega Man Level contest included two variants of conveyor: The conveyors from the aforementioned Mega Man 2, and the conveyors from the first Wily stage of Mega Man 5 (often known as Wheel Conveyors). Conveyors appeared in the entries The Quickening, Chroma Key, Sunset Siege, Napalm Forest and Caves, and Maze of Death, as well as the Wily stages Be the Bigger Person and the Final Stage.

Make a Good Mega Man Level 2 brought back the Mega Man 2 conveyor, and replaced the Mega Man 5 "Wheel Conveyor" with conveyors from Knight Man's stage from Mega Man 6. Conveyors appeared in 10 entries, with City Under Siege including conveyors from the revisited Spark Man stage from Mega Man 3, and Cyber Man including custom conveyors. Conveyors also appeared in the Wily stage Reality Core, the Tier X levels Mario Land and Null and Void (with the former including both Mega Man 2 conveyors and custom diagonal conveyors based on Super Mario World), and the Pit of Pits stages "Deja Vu" and "What a rush!".

The Megamix Engine includes all three prior devkit conveyors, as well as a new conveyor from Compass Man's stage from Rockman & Forte: Mirai Kara no Chousensha. The four types of conveyors are set to appear as devkit assets for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level.

Behavior

When Mega Man is standing on a conveyor, it will move him in whatever direction it's facing. Most conveyors are strictly horizontal, but the Super Mario World conveyors from Mario Land are diagonal.

Conveyor Types

Sprite Origin Appearances
MM2Conveyor.png
Mega Man 2 The Quickening
Chroma Key
Sunset Siege
Be the Bigger Person
Cardinal Man
Something Original
Forgotten Fortress
Shovel Knight
Maze of Significantly Less Death
Quint Stage
Blaze Man
Conveyor Mayhem
Escape Sequence
Reality Core
Mario Land
The Pit of Pits (Deja Vu) (What a rush!)
MM3Conveyor.png
Mega Man 3 City Under Siege
Reality Core
MM5WheelConveyor.png
Mega Man 5 (Wily Stage 1) Sunset Siege
Napalm Forest and Caves
Maze of Death
Final Stage
MM6KnightConveyor.png
Mega Man 6 (Knight Man's Stage) Null and Void
CFTFConveyor.png
Rockman & Forte: Mirai Kara no Chousensha N/A
CyberConveyor.png
Custom (RedBlupi) Cyber Man
MarioLandConveyor.png
Super Mario World Mario Land