Difference between revisions of "Potton"
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|designer= | |designer= | ||
| − | |programmer=[[WreckingPrograms]] | + | |programmer=[[snoruntpyro]]{{1}}<br>[[WreckingPrograms]]{{2}}{{3}} |
|artist= | |artist= | ||
|hp=1 | |hp=1 | ||
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|weak= | |weak= | ||
|category=Flying | |category=Flying | ||
| − | |location=''' | + | |location='''MaGMML(1R):'''<br>[[Spiky Meltdown]]<br>[[Cannon Deck]]{{1}}<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Something Original]]<br>[[Taco Man (stage)|Taco Man]]<br>[[Jungle Base]]<br>[[Shovel Knight]]<br>[[Identity Crisis]]<br>[[Outer Space]]<br>[[Reality Core]]<br>[[So Good]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaG48HMML:'''<br>[[Weapon Tutorials]]<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[When Spike Drops Freeze Over]] |
| − | |OffAppear=[[Mega Man 3]]<br>[[Mega Man III]] | + | |OffAppear=[[Mega Man 3]]<br>[[Mega Man III]]<br>[[Mega Man: The Wily Wars]] |
| − | |MaGMMLAppear=[[Make a Good Mega Man Level| | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Potton.png]] | |sprite=[[File:Potton.png]] | ||
}} | }} | ||
{{quote|They attack by dropping their explosive body when Mega Man passes under them. Afterwards they are just glass shells with propellers that fly around.|Note in Potton's code|[[Megamix Engine]]}} | {{quote|They attack by dropping their explosive body when Mega Man passes under them. Afterwards they are just glass shells with propellers that fly around.|Note in Potton's code|[[Megamix Engine]]}} | ||
| − | '''Potton''' is an enemy from ''[[Mega Man 3]]''. | + | '''Potton''' is an enemy from ''[[Mega Man 3]]''. It is a surveillance robot with self-destructive tendencies, making it rather costly to keep. |
| − | Potton was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' | + | Potton was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entry [[Spiky Meltdown]], as well as the Wily stages [[Cannon Deck]]{{1}} and [[Flashback Database]]. |
| − | Potton returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Something Original]], [[Taco Man (stage)|Taco Man]], [[Jungle Base]], [[Shovel Knight]], and [[Identity Crisis]], as well as the Wily stages [[Outer Space]] and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] | + | Potton returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Something Original]], [[Taco Man (stage)|Taco Man]], [[Jungle Base]], [[Shovel Knight]], and [[Identity Crisis]], as well as the Wily stages [[Outer Space]] and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[So Good]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Concrete Mix", "Gambly Night", "Greenhouse Effect", "Spiky Meltdown?", and "Stormy Ascent", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appears in the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[When Spike Drops Freeze Over]]. |
| + | |||
| + | While Potton went unused in ''[[Make a Good 48 Hour Mega Man Level]]'''s entries, it managed to appear in the game's [[Weapon Tutorials]], and is one of many enemies that [[Don Atetemino]] can summon from his boxes. | ||
==Behavior== | ==Behavior== | ||
Latest revision as of 01:16, 22 May 2023
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- "They attack by dropping their explosive body when Mega Man passes under them. Afterwards they are just glass shells with propellers that fly around."
- ―Note in Potton's code, Megamix Engine
Potton is an enemy from Mega Man 3. It is a surveillance robot with self-destructive tendencies, making it rather costly to keep.
Potton was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entry Spiky Meltdown, as well as the Wily stages Cannon Deck1 and Flashback Database.
Potton returned in Make a Good Mega Man Level 2, where it appeared in the entries Something Original, Taco Man, Jungle Base, Shovel Knight, and Identity Crisis, as well as the Wily stages Outer Space and Reality Core, the Tier X stage So Good, the Pit of Pits sub-levels "Concrete Mix", "Gambly Night", "Greenhouse Effect", "Spiky Meltdown?", and "Stormy Ascent", and in Null and Void. It also appears in the Make a Good Mega Man Level: Episode Zero level When Spike Drops Freeze Over.
While Potton went unused in Make a Good 48 Hour Mega Man Level's entries, it managed to appear in the game's Weapon Tutorials, and is one of many enemies that Don Atetemino can summon from his boxes.
Behavior
Pottons will fly forward, turning around if they hit a solid surface. If Mega Man is below them, they will drop their heads, creating a small explosion and leaving their glass domes and propellers behind.