Difference between revisions of "Killer Bullet"
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| − | |location='''MaGMML:'''<br>[[Sky Ziggurat | + | |location='''MaGMML(1R):'''<br>[[Sky Ziggurat]]<br>'''MaGMML2:'''<br>[[Rush City]]<br>[[SMB3]]<br>[[Taco Man]]<br>[[Shovel Knight]]<br>[[Volcanic Furnace]]<br>[[Outer Space]]<br>[[Reality Core]]<br>[[So Good]]<br>[[Nightwalk Castle]]<br>[[The Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]] | |OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
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'''Killer Bullet''' is an enemy from the original ''[[Mega Man 1|Mega Man]]''. It is a self-propelled bomb that moves in a sine wave. | '''Killer Bullet''' is an enemy from the original ''[[Mega Man 1|Mega Man]]''. It is a self-propelled bomb that moves in a sine wave. | ||
| − | Killer Bullet was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entry [[Sky Ziggurat]], as | + | Killer Bullet was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entry [[Sky Ziggurat]]. In ''[[Make a Good Mega Man Level Remastered]]'', Killer Bullets also appear as projectiles created by [[Wily Machine TROPHY]]'s first form. |
| − | Killer Bullet returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Rush City]], [[SMB3]], [[Taco Man]], [[Shovel Knight]], and [[Volcanic Furnace]], as well as the Wily stages [[Outer Space]] and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] levels [[Nightwalk Castle]] and [[So Good]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Gutsy" and "Rise to the Challenge". | + | Killer Bullet returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Rush City]], [[SMB3]], [[Taco Man]], [[Shovel Knight]], and [[Volcanic Furnace]], as well as the Wily stages [[Outer Space]] and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] levels [[Nightwalk Castle]] and [[So Good]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Gutsy" and "Rise to the Challenge". It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[Null and Void (Episode Zero)|Null and Void]]. |
==Behavior== | ==Behavior== | ||
Latest revision as of 19:59, 10 October 2024
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- "A classic enemy that definitely isn't a Bullet Bill. Will move in a wave towards Mega Man, and on death, will explode."
- ―Note in Killer Bullet's code, Megamix Engine
Killer Bullet is an enemy from the original Mega Man. It is a self-propelled bomb that moves in a sine wave.
Killer Bullet was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entry Sky Ziggurat. In Make a Good Mega Man Level Remastered, Killer Bullets also appear as projectiles created by Wily Machine TROPHY's first form.
Killer Bullet returned in Make a Good Mega Man Level 2, where it appeared in the entries Rush City, SMB3, Taco Man, Shovel Knight, and Volcanic Furnace, as well as the Wily stages Outer Space and Reality Core, the Tier X levels Nightwalk Castle and So Good, and the Pit of Pits sub-levels "Gutsy" and "Rise to the Challenge". It also appeared in the Make a Good Mega Man Level: Episode Zero level Null and Void.
Behavior
Killer Bullets will simply fly forward in a sine wave. When shot, they release an explosion that can damage Mega Man (except in Make a Good Mega Man Level, where it is completely harmless like every other exploding object). Following the release of the Megamix Engine, this explosion changed from the standard large explosion used in Mega Man 3 onwards to its original, larger Mega Man iteration.
By default, Killer Bullets have red fins and mouths, but changing the "col" variable in creation code allow it to change colours (col = 1 gives it blue accents, and col = 2 gives it orange accents).