Difference between revisions of "Walking Bomb"

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|altname=
 
|altname=
 
|designer=
 
|designer=
|programmer=[[SnoruntPyro]]
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|programmer=[[snoruntpyro]]
 
|artist=
 
|artist=
 
|hp=1
 
|hp=1
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|weak=
 
|weak=
 
|category=Grounded
 
|category=Grounded
|location='''MaGMML(1R):'''<br>[[Midnight Snow]]<br>[[Spiky Meltdown]]<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[Chomp Man (stage)|Chomp Man]]<br>[[SMB3]]<br>[[Jungle Base]]<br>[[Shovel Knight]]<br>[[Duwang]]<br>[[Bouncy Castle]]<br>[[Identity Crisis]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaG48HMML:'''<br>[[Bunker 20XX]]<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Explosive Freefall]]
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|location='''MaGMML(1R):'''<br>[[Midnight Snow]]<br>[[Spiky Meltdown]]<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[Chomp Man (stage)|Chomp Man]]<br>[[SMB3]]<br>[[Jungle Base]]<br>[[Shovel Knight]]<br>[[Duwang]]<br>[[Bouncy Castle]]<br>[[Identity Crisis]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaG48HMML:'''<br>[[Orbital Assault]]<br>[[Bunker 20XX]]<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Explosive Freefall]]
 
|OffAppear=[[Mega Man 3]]<br>[[Mega Man III]]<br>[[Mega Man: The Wily Wars]]
 
|OffAppear=[[Mega Man 3]]<br>[[Mega Man III]]<br>[[Mega Man: The Wily Wars]]
 
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
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Walking Bomb was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Midnight Snow]] and [[Spiky Meltdown]]. ''[[Make a Good Mega Man Level Remastered]]'' also adds it to the redesigned Wily stage [[Flashback Database]].
 
Walking Bomb was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Midnight Snow]] and [[Spiky Meltdown]]. ''[[Make a Good Mega Man Level Remastered]]'' also adds it to the redesigned Wily stage [[Flashback Database]].
  
Walking Bomb returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Chomp Man (stage)|Chomp Man]], [[SMB3]], [[Jungle Base]], [[Shovel Knight]], [[Duwang]], [[Bouncy Castle]], and [[Identity Crisis]]. It also appeared in the [[The Pit of Pits|Pit of Pits]] sub-levels "Michael's Base", "Showdown at Dusk", "Spiky Meltdown?", "Stairway to Nether", and "Tselinoyarsk 20XX", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[Explosive Freefall]]. In ''[[Make a Good 48 Hour Mega Man Level]]'', Walking Bomb appears in the entry [[Bunker 20XX]] and as well as the [[Box Cartel]] stage [[Pandora's Parlor]].
+
Walking Bomb returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Chomp Man (stage)|Chomp Man]], [[SMB3]], [[Jungle Base]], [[Shovel Knight]], [[Duwang]], [[Bouncy Castle]], and [[Identity Crisis]]. It also appeared in the [[The Pit of Pits|Pit of Pits]] sub-levels "Michael's Base", "Showdown at Dusk", "Spiky Meltdown?", "Stairway to Nether", and "Tselinoyarsk 20XX", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[Explosive Freefall]], and the ''[[Make a Good 48 Hour Mega Man Level]]'' entries [[Orbital Assault]] and [[Bunker 20XX]]. In the latter game, it also appears during the battle against [[Don Atetemino]] as both a summonable enemy, and as an enemy in one of his mini-level boxes.
  
 
==Behavior==
 
==Behavior==

Latest revision as of 10:04, 13 July 2023

Walking Bomb
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 1
Attack Damage: 4 (contact)1
3 (contact)1R23
4 (explosion)1R23
Category: Grounded
Location(s): MaGMML(1R):
Midnight Snow
Spiky Meltdown
Flashback Database1R
MaGMML2:
Chomp Man
SMB3
Jungle Base
Shovel Knight
Duwang
Bouncy Castle
Identity Crisis
The Pit of Pits
Null and Void
MaG48HMML:
Orbital Assault
Bunker 20XX
Pandora's Parlor
MaGMML: Episode Zero:
Explosive Freefall
Misc. Information
Script: ウォーキングボム
Romaji: Wōkingu Bomu
Programmer(s): snoruntpyro
Series Information
Official Game Appearances: Mega Man 3
Mega Man III
Mega Man: The Wily Wars
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Normal Alternate colors (Null and Void, floor 6, Zieldak's room)
"A walking grenade that can jump over obstacles"
―Note in Walking Bomb's code, Megamix Engine

Walking Bomb is an enemy from Mega Man 3. It is a running grenade-shaped robot based on the Killer Bullet.

Walking Bomb was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Midnight Snow and Spiky Meltdown. Make a Good Mega Man Level Remastered also adds it to the redesigned Wily stage Flashback Database.

Walking Bomb returned in Make a Good Mega Man Level 2, where it appeared in the entries Chomp Man, SMB3, Jungle Base, Shovel Knight, Duwang, Bouncy Castle, and Identity Crisis. It also appeared in the Pit of Pits sub-levels "Michael's Base", "Showdown at Dusk", "Spiky Meltdown?", "Stairway to Nether", and "Tselinoyarsk 20XX", and in Null and Void. It also appeared in the Make a Good Mega Man Level: Episode Zero level Explosive Freefall, and the Make a Good 48 Hour Mega Man Level entries Orbital Assault and Bunker 20XX. In the latter game, it also appears during the battle against Don Atetemino as both a summonable enemy, and as an enemy in one of his mini-level boxes.

Behavior

Walking Bombs will run forward, jumping when they reach a raised area regardless of whether or not they can actually climb it. When defeated, a Walking Bomb will create a damaging explosion.