Difference between revisions of "Avoidance Cherry"
m (comment back out) |
|||
| Line 11: | Line 11: | ||
|at= | |at= | ||
|weapon= | |weapon= | ||
| + | |weak=Itself | ||
|hp=28 (101 second survival) | |hp=28 (101 second survival) | ||
|attack= | |attack= | ||
| Line 23: | Line 24: | ||
|sprite= | |sprite= | ||
}} | }} | ||
| + | {{quote|This secret boss is easily the best part of this stage, I'm pretty sure all 5 judges could agree on that one. Just... watch.|JupiHornet showing what Avoidance Cherry is about.|}} | ||
Avoidance Cherry (also known as Touch the Entrance in the sound test) is the alternate boss within [[Spiky Situation]], the 28th ranked entry to [[Make a Good Mega Man Level 2]]. | Avoidance Cherry (also known as Touch the Entrance in the sound test) is the alternate boss within [[Spiky Situation]], the 28th ranked entry to [[Make a Good Mega Man Level 2]]. | ||
It is unique in that it is the only main-game boss in MaGMML2 to be timed, as well as the only boss period to disable firing and the start menu within the duration of the fight. | It is unique in that it is the only main-game boss in MaGMML2 to be timed, as well as the only boss period to disable firing and the start menu within the duration of the fight. | ||
Revision as of 23:27, 24 February 2018
| Avoidance Cherry aka Touch the Entrance | |||||||||||||||||||||||||||
| The actual cherry is the pure white one in the middle | |||||||||||||||||||||||||||
| |||||||||||||||||||||||||||
- "This secret boss is easily the best part of this stage, I'm pretty sure all 5 judges could agree on that one. Just... watch."
- ―JupiHornet showing what Avoidance Cherry is about.
Avoidance Cherry (also known as Touch the Entrance in the sound test) is the alternate boss within Spiky Situation, the 28th ranked entry to Make a Good Mega Man Level 2. It is unique in that it is the only main-game boss in MaGMML2 to be timed, as well as the only boss period to disable firing and the start menu within the duration of the fight. As such, it is considered an "endurance" boss, as the only way to win against it is to survive its attacks.
Contents
Battle
Uniquely, the Cherry's attacks are all synced to the (non-looping) backing track, so all fixed attacks can be memorised and dodged. However, as is normal with the avoidance bosses that Avoidance Cherry takes inspiration from, there is a large amount of RNG within its attacks - this is what lead it to being restricted from the Arena.
Strategy
All of the fixed patterns are shown in this video, but there is a large amount of randomness involved, which will have to be dealt with between attempts.
Damage Table
| |
|
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|---|
| 0/0/0 | 0 | 0 | 0 | 0 | N | 0 | 0 | 0 | 0 | 0 |
| Other Notes | Damage values would be irrelevant regardless as firing is disabled during the survival. | |||||||||
Trivia
| Make a Good Mega Man Level 2 - Tier 7 | |
|---|---|
| Entry Stages | |
| Biplane Bay • Blaze Man • Gunpowder Cellar • Cursor Curse • Cossack's Other Citadel • Fortified Lab • Spiky Situation • Ruined Lab | |
| List of Bosses | |
| Toad Man • Match Man • Volt Man • Cursor • The Kid • Avoidance Cherry • Healthy Giant Metool • Doc Robot MK2 • Wishing Star | |
| Tier Boss | |
| Ghost of Christmas Future | |
| Other Goodies | |
| Twilight Lodge | |