Difference between revisions of "Conveyor"
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''[[Make a Good Mega Man Level 2]]'' brought back the ''Mega Man 2'' conveyor, and replaced the ''Mega Man 5'' "Wheel Conveyor" with conveyors from [[Knight Man|Knight Man's]] stage from ''[[Mega Man 6]]''. Conveyors appeared in 10 entries, with [[City Under Siege]] including conveyors from the revisited ''[[Spark Man]]'' stage from ''[[Mega Man 3]]'', and [[Cyber Man (stage)|Cyber Man]] including custom conveyors. Conveyors also appeared in the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] levels [[Mario Land]] and [[Null and Void]] (with the former including both ''Mega Man 2'' conveyors and custom diagonal conveyors based on ''Super Mario World''), and the [[The Pit of Pits|Pit of Pits]] stages "Deja Vu" and "What a rush!". | ''[[Make a Good Mega Man Level 2]]'' brought back the ''Mega Man 2'' conveyor, and replaced the ''Mega Man 5'' "Wheel Conveyor" with conveyors from [[Knight Man|Knight Man's]] stage from ''[[Mega Man 6]]''. Conveyors appeared in 10 entries, with [[City Under Siege]] including conveyors from the revisited ''[[Spark Man]]'' stage from ''[[Mega Man 3]]'', and [[Cyber Man (stage)|Cyber Man]] including custom conveyors. Conveyors also appeared in the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] levels [[Mario Land]] and [[Null and Void]] (with the former including both ''Mega Man 2'' conveyors and custom diagonal conveyors based on ''Super Mario World''), and the [[The Pit of Pits|Pit of Pits]] stages "Deja Vu" and "What a rush!". | ||
| − | The [[Megamix Engine]] includes all three prior devkit conveyors, as well as a new conveyor from Compass Man's stage from ''[[Rockman & Forte: Mirai Kara no Chousensha]]''. The four types of conveyors are set to appear as devkit assets for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. | + | The [[Megamix Engine]] includes all three prior devkit conveyors, as well as a new conveyor from Compass Man's stage from ''[[Rockman & Forte: Mirai Kara no Chousensha]]''. The four types of conveyors are set to appear as devkit assets for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. Another conveyor from various ''[[Mega Man 10]]'' stages (not to be confused with the [[Sheep Conveyor]]) was also added to the engine between the end of the ''MaG48HMML'' submission period and the beginning of the ''MaGMML3'' submission period. |
==Behavior== | ==Behavior== | ||
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|''[[Mega Man 6]]'' (Knight Man's Stage) | |''[[Mega Man 6]]'' (Knight Man's Stage) | ||
|[[Null and Void]] | |[[Null and Void]] | ||
| + | |- | ||
| + | |[[File:MM10Conveyor.png|center]] | ||
| + | |''[[Mega Man 10]]'' | ||
| + | |N/A | ||
|- | |- | ||
|[[File:CFTFConveyor.png|center]] | |[[File:CFTFConveyor.png|center]] | ||
Revision as of 16:10, 25 September 2018
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The Conveyor is a gimmick in the classic Mega Man series, debuting in Mega Man 2 and appearing in several more games since. While their specific appearance varies by game (and sometimes even by level), they all share the function of moving Mega Man in a certain direction.
The original Make a Good Mega Man Level contest included two variants of conveyor: The conveyors from the aforementioned Mega Man 2, and the conveyors from the first Wily stage of Mega Man 5 (often known as Wheel Conveyors). Conveyors appeared in the entries The Quickening, Chroma Key, Sunset Siege, Napalm Forest and Caves, and Maze of Death, as well as the Wily stages Be the Bigger Person and the Final Stage.
Make a Good Mega Man Level 2 brought back the Mega Man 2 conveyor, and replaced the Mega Man 5 "Wheel Conveyor" with conveyors from Knight Man's stage from Mega Man 6. Conveyors appeared in 10 entries, with City Under Siege including conveyors from the revisited Spark Man stage from Mega Man 3, and Cyber Man including custom conveyors. Conveyors also appeared in the Wily stage Reality Core, the Tier X levels Mario Land and Null and Void (with the former including both Mega Man 2 conveyors and custom diagonal conveyors based on Super Mario World), and the Pit of Pits stages "Deja Vu" and "What a rush!".
The Megamix Engine includes all three prior devkit conveyors, as well as a new conveyor from Compass Man's stage from Rockman & Forte: Mirai Kara no Chousensha. The four types of conveyors are set to appear as devkit assets for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Another conveyor from various Mega Man 10 stages (not to be confused with the Sheep Conveyor) was also added to the engine between the end of the MaG48HMML submission period and the beginning of the MaGMML3 submission period.
Behavior
When Mega Man is standing on a conveyor, it will move him in whatever direction it's facing. Most conveyors are strictly horizontal, but the Super Mario World conveyors from Mario Land are diagonal.
Conveyor Types
| Sprite | Origin | Appearances |
|---|---|---|
| Mega Man 2 | The Quickening Chroma Key Sunset Siege Be the Bigger Person Cardinal Man Something Original Forgotten Fortress Shovel Knight Maze of Significantly Less Death Quint Stage Blaze Man Conveyor Mayhem Escape Sequence Reality Core Mario Land The Pit of Pits (Deja Vu) (What a rush!) | |
| Mega Man 3 | City Under Siege Reality Core | |
| Mega Man 5 (Wily Stage 1) | Sunset Siege Napalm Forest and Caves Maze of Death Final Stage | |
| Mega Man 6 (Knight Man's Stage) | Null and Void | |
| Mega Man 10 | N/A | |
| Rockman & Forte: Mirai Kara no Chousensha | N/A | |
| Custom (RedBlupi) | Cyber Man | |
| Super Mario World | Mario Land |