Difference between revisions of "Avoidance Cherry"

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|name= Avoidance Cherry aka Touch the Entrance
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|name= Avoidance Cherry
 
|image=[[File:MaGMML2-BOSS-AvoidanceCherry.png|256px]]
 
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|caption= The actual cherry is the pure white one in the middle
 
|caption= The actual cherry is the pure white one in the middle
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[[Category:Bosses]][[Category:Tier 7]][[Category:Make a Good Mega Man Level 2]]
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Revision as of 18:47, 22 March 2018

Avoidance Cherry
MaGMML2-BOSS-AvoidanceCherry.png
The actual cherry is the pure white one in the middle
Information
In-Game Information
HP: 28 (101 second survival)
Weakness(es): Itself
Type: Avoidance
Main Stage: Spiky Situation
Misc. Information
Gender: N/A
Series Information
Official Game Appearances: Unknown
MaGMML Game Appearances: MaGMML2
"This secret boss is easily the best part of this stage, I'm pretty sure all 5 judges could agree on that one. Just... watch."
―JupiHornet, showing what the Avoidance Cherry is about

Avoidance Cherry (also known as Touch the Entrance in the sound test) is the alternate boss within Spiky Situation, the 28th ranked entry to Make a Good Mega Man Level 2. It is unique in that it is the only main-game boss in MaGMML2 to be timed, as well as the only boss period to disable firing and the start menu within the duration of the fight. As such, it is considered an "endurance" boss, as the only way to win against it is to survive its attacks.

Battle

Uniquely, the Cherry's attacks are all synced to the (non-looping) backing track, so all fixed attacks can be memorised and dodged. However, as is normal with the avoidance bosses that Avoidance Cherry takes inspiration from, there is a large amount of RNG within its attacks - this is what lead it to being restricted from the Arena.

Strategy

All of the fixed patterns are shown in this video, but there is a large amount of randomness involved, which will have to be dealt with between attempts.

Damage Table

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
0/0/0 0 0 0 0 N 0 0 0 0 0
Other Notes Damage values would be irrelevant regardless as firing is disabled during the survival.


Trivia

Make a Good Mega Man Level 2 - Tier 7
Entry Stages
Biplane BayBlaze ManGunpowder CellarCursor CurseCossack's Other CitadelFortified LabSpiky SituationRuined Lab
List of Bosses
Toad ManMatch ManVolt ManCursorThe KidAvoidance CherryHealthy Giant MetoolDoc Robot MK2Wishing Star
Tier Boss
Ghost of Christmas Future
Other Goodies
Twilight Lodge