Oil Slick
| Oil Slick | |||||||||||||||||||||||
| |||||||||||||||||||||||
The Oil Slick is a gimmick in Mega Man Powered Up, found in Oil Man's stage. It is a puddle of incredibly slippery oil.
Oil Slicks are included in the Megamix Engine, and are planned to appear as a devkit gimmick in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Before either game's release, though, it was used in the Make a Good Mega Man Level: Episode Zero stage Hot Steps.
Behavior
Oil Slicks are meant to be placed on tiles. When Mega Man steps on an Oil Slick, he will slip and fall, which knocks him backward slightly. If certain fire-based objects touch an Oil Slick, it will light on fire. This fire can damage Mega Man, but it (as well as the Slick itself) will disappear after a certain period of time.
The following objects light Oil Slicks based on the value "fireSource[#]", with # replaced by a number:
- "fireSource[1] = objFireBlockFire"
- "fireSource[2] = objFirePillar"
- "fireSource[3] = objFireWave"
- "fireSource[4] = objTackleFire"
- "fireSource[5] = objHotDogFire"
- "fireSource[6] = objLightningLordLightning"
- "fireSource[7] = objApacheJoeProjectile"
- "fireSource[8] = objFireBoyShot"
- "fireSource[9] = objFireTellyShot"
- "fireSource[10] = objFireSpike"
- "fireSource[11] = objHeatMan"
- "fireSource[12] = objHeatManFire"
- "fireSource[13] = objMechaDragonFire"
- "fireSource[14] = objPharaohManShot"
- "fireSource[15] = objPharaohManShotBig"
- "fireSource[16] = objPharaohShot"
- "fireSource[17] = objSolarBlaze"
- "fireSource[18] = objNapalm"
- "fireSource[19] = objPopoHeliFire"
- "fireSource[20] = objChangkeyDragon"
- "fireSource[21] = objChangkeyDragonFire"
- "fireSource[22] = objSuzak"
- "fireSource[23] = objFenix"
- "fireSource[24] = objSFFire"
- "fireSource[25] = objFlameMixer"
- "fireSource[26] = objPUOilFire" (The fire from this object's own ignited Oil)
The Tackle Fires thrown by Hothead are also programmed to ignite the Oil Slick, though it is set in the Step event instead of through "fireSource[#]".