Wily Archives

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WilyArchiveMugshot-YD.png
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WilyArchiveMugshot-MD.png
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Wily Archives
WilyArchiveMugshot-WC.png
Information
In-Game Information
HP: 9 (Mecha Dragon, Kamegoro Maker, Cossack Catcher, Dark Man 3)
9 (Yellow Devil, Mechazaurus)
28 (Wily Capsule)
Attack Damage: 3 (bullets)
4 (fire, Kamegoros)
5 (contact, Wily projectiles)
Weakness(es): Metal Blade (Mechazaurus)
Gemini Laser (Dark Man 3)
Top Spin (Kamegoro Maker)
Thunder Wool (Yellow Devil)
Black Hole Bomb (Cossack Catcher)
Pharaoh Shot (Yellow Devil, Wily Capsule)
Magic Card (Mecha Dragon, Wily Capsule)
Affiliations: Dr. Wily (presumably)
Type: Copy
Main Stage: Research Facility
Misc. Information
Designer(s): WreckingPrograms
Programmer(s): WreckingPrograms
Series Information
MaGMML Game Appearances: Make a Good Mega Man Level (Boss)
WilyArchives.png

The Wily Archives are a group of seven bosses from Make a Good Mega Man Level. They are recreations of various Wily stage bosses from throughout the NES games.

Battle

The Wily Archives are encountered a total of 3 times in the stage.

First Encounter

The first time you encounter them, you fight the following bosses, which take turns fighting you:

Yellow Devil

Based on the Yellow Devil from Mega Man 1, this Archive will move to the boss door, split into three, and zip forward in an attempt to hit you. The Archives will always move in the same order: middle, bottom, top. After doing this, it will merge back together and return to its original position, ending its turn.

Mecha Dragon

Based on the Mecha Dragon from Mega Man 2, this Archive will move to the right of the screen and move up and down, shooting two fireballs at a time towards Mega Man's position. After four rounds of shots, it will return to its original position, ending its turn.

Kamegoro Maker

Based on the Kamegoro Maker from Mega Man 3, this Archive will move to the top middle of the screen and release three Kamegoros. They will bounce on the sides of the arena and eventually despawn. Once all the Kamegoros are gone, it will return to its original position, ending its turn.

Second Encounter

Like the first time, you will fight 3 bosses that take turns, but these are different bosses.

Cossack Catcher

Based on the Cossack Catcher from Mega Man 4, this Archive will move around the middle height of the room, attempting to drop on Mega Man and occasionally firing a spread shot. After 2 spread shots, it will return to its original position, ending its turn.

Dark Man 3

Based on Dark Man 3 from Mega Man 5, this Archive will fall to the ground, jump, and shoot 5 shots before returning to the ground and shooting a three-shot paralyzer gun. After jumping 3 times, it will return to its original position, ending its turn.

Mechazaurus

Based on Mechazaurus from Mega Man 6, this Archive will float to the upper-right corner and shoot fireballs that stay on the ground for a bit while green platforms appear, which will allow you to reach the boss. After 5 fireballs, it will return to its original position, ending its turn.

Third Encounter

This time, there is just one Archive, which fights you Wily Capsule style. The monitor displays the Mega Man 6 Wily Capsule, but it's not really based on any Wily Capsule in particular. It teleports around the room, performing one of these three attacks every time it appears.

  • Forming 4 projectiles around it, which then shoot towards Mega Man.
  • Forming 3 projectiles that spin around the arena.
  • Releasing a bomb that splits into two projectiles.

Damage Table

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/2
1/1/3
1/1/3
1/1/2
1/1/3
1/1/2
1/1/3
1
1
1
1
1
3
1
1
1
2
1
3
1
1
1
1
1
1
1
1
1
0
0
3
0
0
0
0
4
1
1
1
1
1
1
1
1
2
3
1
1
1
2/2/5
1/1/2
1/1/3
1/1/2
1/1/2
1/1/2
2/2/4
1
3
1
1
1
1
3
Other Notes Damage tables are for, in order, Yellow Devil, Mecha Dragon, Kamegoro Maker, Cossack Catcher, Dark Man 3, Mechazaurus, and Wily Capsule


Make a Good Mega Man Level - Tier 4
Entry Stages
Under ConstructionSpiky MeltdownThunderclyffe PlantResearch Facility
Bosses
Wily Archives
Tier Boss
Justice Man