List of fangame references in MaGMML

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In addition to referencing the official Mega Man games, the MaGMML series has featured numerous references to other Mega Man fangames. These range from minor throwaway details, to characters from those games appearing as tier bosses, to (in some rare cases) their plots directly influencing that of a MaGMML game. Each game is listed in alphabetical order; also included are ROM hacks and Mega Man-esque games that range from professional to indie.

Fangames[edit]

Mega Man 42[edit]

Mega Man 8-Bit Deathmatch[edit]

Mega Man ARM 2[edit]

Mega Man's Christmas Carol series[edit]

  • Future, one of the three Robot Masters from the original Mega Man's Christmas Carol, appears in MaGMML2 as the boss of Tier 7. Past from the same game appears in the same tier as an NPC.
  • MaGMML2 contains a few bosses from Mega Man's Christmas Carol 2 as NPCs: Scrooge appears in Tier 5, and Tiny Tim and Bob Cratchit appear in Tier 7.
  • The secret level Twilight Lodge (accessed from Tier 7) is taken directly from Mega Man's Christmas Thingy, a game which was created in a single day using the MaGMML2 engine and content planned for the then-in-development Mega Man's Christmas Carol 3, including a brand new boss, Wishing Star. Ultimately, Mega Man's Christmas Carol 3 used very little from Twilight Lodge, though Wishing Star makes a cameo in the game's credits (with his game of origin cited as Make a Good Mega Man Level 2 rather than Mega Man's Christmas Thingy), as well as Bass's epilogue.

Mega Man: The Dark Resistence[edit]

  • Storm Man appears in MaGMML2 as one of the patrons of Chateau Chevaleresque.

Mega Man: Dr. Wily's Final Attack[edit]

  • Lord Elewoofro appears in MaGMML2 as the boss of Tier 5. Unusually, he is not a boss in his source game, but instead gives Mega Man a random recovery item when using the Special Attack weapon, thus his tier boss fight is entirely original (with the music used for his source game's Wily Machine battle reused for his fight).

Mega Man Eternal[edit]

  • Jolt Man, one of the game's eight Robot Masters, appears in the original Make a Good Mega Man Level as the boss of Tier 1. In MaGMML1R, he is replaced by Him and is otherwise completely absent. Posters of Jolt Man (with a moustache as "El Jolto") also appear in the background of MaGMML2's Tier 4.

Mega Man: Revenge of the Fallen[edit]

  • In the original MaGMML, Knight Man ponders if he is eligible to be a tier boss, given his role in this game. MaGMML1R rewrites his dialogue to instead be a call forward to him running Chateau Chevaleresque in MaGMML2.
  • In MaGMML: Episode Zero, the Dr. Wily begging montage in the Robot Museum features a scene depicting Revenge of the Fallen's final battle (which resembles Mega Man 6's with added background tiles). In it, Mega Man is equipped with the Star Crash, the weakness of the Wily Capsule.

Mega Man Revolution[edit]

  • In MaGMML: Episode Zero, the Dr. Wily begging montage in the Robot Museum features a scene depicting Revolution's Wily battle, with Mega Man equipped with the Fire Seeker (the Wily Capsule's weakness). Very briefly, the bullet shot at Wily by Dr. Remir as he reveals his true colours can be seen flying towards Wily, but the scene replays before it can actually strike.

Mega Man Rock Force[edit]

  • Justice Man, the main antagonist of the game, appears in both MaGMML and MaGMML1R as the boss of Tier 4. In the former, he is resurrected by Dr. Wily to fight Mega Man, but in the latter, Mega Man instead fights a holographic replica of him (and Justice Man himself remains dead). His dialogue in 1R is lifted verbatim from the final battle of Rock Force, and doesn't change to account for costumes. Justice Man also has a CD in MaGMML: Episode Zero, and is featured in two separate statues in the Robot Museum.
  • MaGMML2 makes several references to Knight Man "having it in him", a reference to a comment Plant Man makes about him (and his ability to act) in the ending of Rock Force.
  • In MaGMML: Episode Zero, the Dr. Wily begging montage in the Robot Museum features a scene depicting Rock Force's final battle, with Justice Man appearing instead of Dr. Wily, and Mega Man being equipped with the Shock Gauntlet (Justice Man's weakness). The scene is inaccurate to Rock Force itself, which concluded with Justice Man's destruction without him ever begging for mercy.
  • The ending of Rock Force and the anullment of the Robot Expiration Date law is brought up in MaGMML: Episode Zero, with the Robot Museum being the revamped version briefly seen during the ending and statues in the museum mentioning the basic plot of Rock Force. Additionally, SRARA's integrated circuits are strongly implied via S.R.A.R.A. HQ to be the same kind Justice Man had, with them suffering the same defect that almost drove him to insanity.
  • In MaGMML: Episode Zero's Robot Museum, four of the game's Robot Masters (Crypt Man, Virus Man, Boom Man (née Fuse Man), and Shock Man) are depicted as statues below Justice Man and four Mega Man 9 Robot Masters, symbolising both games' struggle against anti-robot legislation.

Mega Man ROCKS![edit]

  • Door Man, one of the game's eight Robot Masters, appears in MaGMML2 as the boss of Tier 3. He also makes a cameo appearance in MaGMML: Episode Zero's ending, where he is seen arguing with Saturn.
  • In MaGMML: Episode Zero, the Dr. Wily begging montage in the Robot Museum features a scene depicting ROCKS!'s final battle, with Mega Man equipped with the Police Shield (the Wily UFO's weakness).

Mega Man: Square Root of Negative One[edit]

  • Milk, one of the game's eight Robot Masters, appears in MaGMML2 as the boss of Tier 1. It also makes a cameo in MaGMML: Episode Zero's ending, where it emerges from a Wargate in Dr. Cossack's laboratory.
  • Thomas appears as an NPC in Tier 5 of MaGMML and MaGMML1R. raocow, the secret secondary player character, also appears in both games as an NPC in the attic of Dr. Light's Lab.
  • Bright Man uses the game's Special Weapons in his second phase in both MaGMML and MaGMML1R. In the latter, not only do the weapons act more like they do in Square Root of Negative One, but Bright Man also uses their palettes and icons.
  • In MaGMML: Episode Zero, the Dr. Wily begging montage in the Robot Museum features a scene depicting Square Root of Negative One's final battle, with Mega Man equipped with the Milk Spray (the Wily Capsule's weakness).
  • In MaGMML: Episode Zero, Unununium is capable of summoning one of Square Root of Negative One's Robot Masters for one of its attacks. The possible four it can summon are Illuminati, Angry Sun, Toss Tortoise, and Doodlebob.

Mega Man Sunrise[edit]

  • Scorch Man, one of the game's eight Robot Masters, appears in MaGMML2 alongside Fire Magician from the bootleg Zook Hero Z as the boss of Tier 4; collectively, they are known as The Scorching Duo, though Mega Man Sunrise's boss music is used.
  • In MaGMML: Episode Zero, the Dr. Wily begging montage in the Robot Museum features a scene depicting Sunrise's final battle. While Sunrise is monochrome like the Game Boy games, the scene is depicted in Episode Zero in full colour (though the tiles retain the greenish-yellow palette). In it, Mega Man is equipped with the Wily Capsule's weakness, the Trance Wrecker, using a coloured palette provided by Cruise Elroy.

Mega Man: Super Fighting Robot[edit]

  • The Gravity Change object present in devkits since the original MaGMML is taken directly from Super Fighting Robot's fourth Wily stage, complete with their original graphics.
  • Dagger Man, one of the game's eight Robot Masters, appears in the original MaGMML as the boss of Tier 2, and in MaGMML1R as the boss of Tier 3. He also appears as an NPC in Tier 5 of MaGMML2.
  • The Wily Machine TROPHY fight in both MaGMML and MaGMML1R uses the Wily Capsule's battle music from this game for all three phases.
  • In MaGMML: Episode Zero, the Dr. Wily begging montage in the Robot Museum features a scene depicting Super Fighting Robot's final battle, with Mega Man equipped with the Zap Barrier (the Wily Capsule's weakness).

Mega Man Unlimited[edit]

  • Canonically, the Zero seen throughout the MaGMML series is a hastily rebuilt version of the Z-Prototype, which in the MaGMML timeline was irreparably damaged following the final battle of Unlimited.
  • Yoku Man, a "public domain" ninth Robot Master, appears as the boss of Tier 3 in the original MaGMML, and of Tier 2 in MaGMML1R. He also appears as an NPC in Chateau Chevaleresque in MaGMML2.
  • Several of Unlimited's Robot Masters appear as NPCs in MaGMML2: In addition to the aforementioned Yoku Man, Glue Man appears in Chateau Chevaleresque, Yo-Yo Man stands outside it, Trinitro Man manages the Challenge Tent, Nail Man appears outside the Dojo, Rainbow Man appears in Tier 5, and Comet Woman appears in Tier 8.
  • Rainbow Man's stage is recreated in the Pit of Pits mini-stage "A light challenge.".
  • In MaGMML: Episode Zero, the Dr. Wily begging montage in the Robot Museum features a scene depicting Unlimited's Wily Machine battle, with Mega Man equipped with the Yo-Yo Cutter (the Wily Walker's weakness). Notably, Wily does not beg in Unlimited itself; instead, his UFO flies away when the Wily Walker is destroyed and the floor collapses, leading into the final stage.

OH JOES! (A Proto Man Adventure)[edit]

  • A Sniper Joe in Tier 8 of MaG48HMML reads a "Choose Your Joe Adventure" book that loosely describes the game's events; in addition to a Joe stealing Proto Man's shield, the latter can make use of the Laser Trident and Skull Barrier, both of which are part of his arsenal in the game.

Proto Man's Return[edit]

  • Part of the game's final boss theme is incorporated into Triolingo, the final boss track of MaGMML: Episode Zero.

Ring Man in the Castle[edit]

  • Ring Man makes a cameo in MaGMML: Episode Zero's ending as a homage to this game; Dr. Cossack's laboratory is also styled after its appearance in the game's intro.

Skull Man In: Scooby Doc 4: The Destroyer (Featuring Atsushi Onita)[edit]

  • Skull Man's CD in MaGMML: Episode Zero alludes to the game's events, mentioning Skull Man's Wargate hopping to fight in other worlds. Skull Man himself also makes a cameo in the game's ending alongside Dr. Cossack and Ring Man in the former's laboratory, where the three witness a Wargate opening up.
  • Wargates, the extradimensional portals used to enter and exit boss fights, are evoked multiple times in MaGMML: Episode Zero. SRARA Joe uses one in an attack mimicking a similar attack used by Giga Joe in Scooby Doc 4, a Wargate CD exists, and SRARA Met reveals they started appearing as a result of the aftermath of Sonic the Hedgehog/Mega Man: Worlds Collide. It also reveals Dr. Wily created the Reality Core by studying the reality-warping energy the Wargates emit.
  • When calling Knives in Lily Airpad, she will allude to Toad Man's death at the paws of Scooby Doc during Scooby Doc 4's climax, which Toad Man survived in the MaGMML timeline.
  • Unununium can summon one of the game's bosses to use in a tag team alongside a Mega Man: Square Root of Negative One boss. The four it can summon are Thomas (not to be confused with the Square Root of Negative One Thomas), Non-Human, Taurus, and Slam Man.

ROM hacks[edit]

Rockman 4 Minus Infinity[edit]

  • The recurring Skull Amulet upgrade that protects Mega Man from a single lethal hit is lifted from this game.
  • In MaGMML2, Skull Man references using the Hell Wheel, his Special Weapon in Rockman 4 Minus Infinity, to move around.
  • In both the original MaGMML and MaGMML2, The Arena uses Illusion from F-Zero Climax as the music, the same track Minus Infinity uses for its arena (though MaGMML uses the original track, and MaGMML2 uses a custom 8-bit remix).
  • The sixth and final Wily stage of MaGMML2, Reality Core, is based on Wily 3 from this game: both stages are giant mazes made up of previous stages, and are focused on finding bosses and destroying hotspots to unlock the final area.
  • The MaGMML: Episode Zero level Stormy Spire acts as a homage to Cossack Stage 4, and features a similar looping circular stage design focused on reaching North, South, East, and West terminals to proceed. The level also includes custom Super Ball Machine Jr.s that act identically to their counterparts in Minus Infinity.

Rockman CX[edit]

  • Cheat Man, one of the game's eight Robot Masters, appears as the boss of Tier 6 in MaGMML2, and is fought again during Deep Thoughts. He also appears outside Dr. Light's Lab after achieving 100% completion, and will access the Cheat Menu when talked to.
  • Rockman CX appears as an unlockable costume, and will trigger unique dialogue when worn while fighting Cheat Man.
  • In MaG48HMML, a Brainga enemy from Cheat Man's stage appears in the Captain's wheelhouse after defeating Pirate Man, and will unlock the Cheat Menu for all save files when spoken to.

Mega Man-likes[edit]

The Krion Conquest[edit]

  • Doropie appears in MaGMML2 as an unlockable costume.
  • The unnamed Round 5 samurai boss appears in MaG48HMML (where it is incorrectly named "Empress Elysia" after the game's main antagonist and final boss) as a hidden boss in Mystic Museum (albeit as a Punk reskin).
  • Statues of enemies from The Krion Conquest appear in Tier 7 of MaG48HMML.

MegaMari[edit]

  • Marisa Kirisame appears in MaGMML2 as an unlockable costume. She and Cirno appear in the same game as NPCs in Tier 9; the latter also appears as a packed-in custom costume in MaG48HMML.
  • The Pit of Pits stage "Stairway to Nether" in MaGMML2 directly references Konpaku Youmu's stage. This area also appears in MaGMML: Episode Zero's Construction of Constructions.

Nezumiman[edit]

  • Butter Nezumi, one of the game's eight bosses, appears as the boss of Tier 9 in MaGMML2. He also makes a cameo appearance in MaGMML: Episode Zero's ending, where he emerges from a Wargate in Dr. Cossack's Laboratory moments after Milk.

Rokko-Chan[edit]

  • Jet Man, one of the game's six bosses, appears as the boss of Tier 8 in MaGMML2.
  • Rokko-Chan appears in MaGMML2 as an NPC that wanders the hub world, and can usually be encountered outside Tier 8. She also appears in the same game as an unlockable costume.