Difference between revisions of "Cone Cannon"

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(Created page with "{{enemy |name=Cone Cannon |image= |caption= |jname= |script=コーンキャノン |romaji=Kōn Kyanon |altname= |designer=Blackmore_Darkwing |programmer=Mic...")
 
m (Reverted edits by SirRufflecuss (talk) to last revision by Spin Attaxx)
 
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|altname=
 
|altname=
 
|designer=[[Mick Galbani|Blackmore_Darkwing]]
 
|designer=[[Mick Galbani|Blackmore_Darkwing]]
|programmer=[[Mick Galbani|Blackmore_Darkwing]]
+
|programmer=[[Mick Galbani|Blackmore_Darkwing]]{{2}}<br>[[Spin Attaxx]]{{EZ}}
 
|artist=[[Mick Galbani|Blackmore_Darkwing]]
 
|artist=[[Mick Galbani|Blackmore_Darkwing]]
 
|hp=6
 
|hp=6
 
|at=4 (contact)<br>4 (ice cream ball)<br>2 (ice cream shrapnel)
 
|at=4 (contact)<br>4 (ice cream ball)<br>2 (ice cream shrapnel)
|weak=[[Sakugarne]]
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|weak=[[Sakugarne]]{{2}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}
 
|category=
 
|category=
|location='''MaGMML2:'''<br>[[Neapolitan Man (stage)|Neapolitan Man]]<br>[[Null and Void]]
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|location='''MaGMML2:'''<br>[[Neapolitan Man (stage)|Neapolitan Man]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML: Episode Zero:'''<br>[[Metropolitan Neapolitan]]<br>[[Null and Void (Episode Zero)|Null and Void]]
 
|OffAppear=
 
|OffAppear=
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
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|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)
 
|appear2=
 
|appear2=
 
|sprite=[[File:ConeCannon.png]]
 
|sprite=[[File:ConeCannon.png]]
 
}}
 
}}
'''Cone Cannon''' is an enemy from ''[[Make a Good Mega Man Level 2]]'', appearing in [[Neapolitan Man (stage)|Neapolitan Man]] and [[Null and Void]]. It is a stationary cannon that fires explosive ice cream balls.
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'''Cone Cannon''' is an enemy from ''[[Make a Good Mega Man Level 2]]'', appearing in [[Neapolitan Man (stage)|Neapolitan Man]] and [[Null and Void (MaGMML2)|Null and Void]]. It is a stationary cannon that fires explosive ice cream balls. Cone Cannons make a reappearance in ''[[Make a Good Mega Man Level: Episode Zero]]'', in the levels [[Metropolitan Neapolitan]] and [[Null and Void (Episode Zero)|Null and Void]].
  
 
==Behavior==
 
==Behavior==
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==Damage Table==
 
==Damage Table==
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===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
|buster=1/1/3
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|buster=1/2/3
 
|hornet=2
 
|hornet=2
 
|jewel=1
 
|jewel=1
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|arrow=2
 
|arrow=2
 
|notes=
 
|notes=
 +
}}
 +
===Make a Good Mega Man Level: Episode Zero===
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{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=2
 +
|drive=99
 +
|cutbuster=2
 +
|cutsaber=3
 +
|cutburst=2
 +
|cutdrive=3
 +
|flamebuster=1
 +
|flamesaber=1
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|flameburst=2
 +
|flamedrive=1
 +
|icebuster=1
 +
|icesaber=1
 +
|iceburst=2
 +
|icedrive=1
 +
|zapbuster=1
 +
|zapsaber=1
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|zapburst=2
 +
|zapdrive=2
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|psybuster=4
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|psysaber=6*
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|psyburst=5
 +
|psydrive=6
 +
|notes=*Reflected shots do 5 damage.
 
}}
 
}}
  
[[Category:Enemies]][[Category:Custom Enemies (MaGMML2)]]
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[[Category:Enemies]][[Category:Custom Enemies (MaGMML2)]][[Category:Custom Enemies (MaGMML:EZ)]]

Latest revision as of 16:36, 22 May 2021

Cone Cannon
Information
In-Game Information
HP: 6
Attack Damage: 4 (contact)
4 (ice cream ball)
2 (ice cream shrapnel)
Weakness(es): Sakugarne2
Psycho Chip (Z-Saber, Blank Drive)EZ
Location(s): MaGMML2:
Neapolitan Man
Null and Void
MaGMML: Episode Zero:
Metropolitan Neapolitan
Null and Void
Misc. Information
Script: コーンキャノン
Romaji: Kōn Kyanon
Designer(s): Blackmore_Darkwing
Programmer(s): Blackmore_Darkwing2
Spin AttaxxEZ
Artist(s): Blackmore_Darkwing
Series Information
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML: Episode Zero (Enemy)
ConeCannon.png

Cone Cannon is an enemy from Make a Good Mega Man Level 2, appearing in Neapolitan Man and Null and Void. It is a stationary cannon that fires explosive ice cream balls. Cone Cannons make a reappearance in Make a Good Mega Man Level: Episode Zero, in the levels Metropolitan Neapolitan and Null and Void.

Behavior

Cone Cannons are fixed in place, only turning around to face Mega Man. They constantly shoot balls of differently-coloured ice cream, cycling through vanilla, then chocolate, then strawberry before going back to vanilla. What flavour is next can be seen through the cannon's glass dome as the next shot is loaded. Depending on the flavour, the ball will explode in a certain way after travelling a short distance and stopping:

  • Vanilla (white) - Releases four shots that fly in all four diagonal directions.
  • Chocolate (brown) - Releases four shots that fly in all four cardinal directions.
  • Strawberry (pink) - Releases eight shots that fly in all directions for a short distance before self-destructing.

Damage Table

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3 2 1 1 1 Y 1 2 4 1 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 2 3 2 3
Flame Chip 1 1 2 1
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 4 6* 5 6
Other Notes *Reflected shots do 5 damage.