Difference between revisions of "Cone Cannon"
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|altname= | |altname= | ||
|designer=[[Mick Galbani|Blackmore_Darkwing]] | |designer=[[Mick Galbani|Blackmore_Darkwing]] | ||
| − | |programmer=[[Mick Galbani|Blackmore_Darkwing]] | + | |programmer=[[Mick Galbani|Blackmore_Darkwing]]{{2}}<br>[[Spin Attaxx]]{{EZ}} |
|artist=[[Mick Galbani|Blackmore_Darkwing]] | |artist=[[Mick Galbani|Blackmore_Darkwing]] | ||
|hp=6 | |hp=6 | ||
|at=4 (contact)<br>4 (ice cream ball)<br>2 (ice cream shrapnel) | |at=4 (contact)<br>4 (ice cream ball)<br>2 (ice cream shrapnel) | ||
| − | |weak=[[Sakugarne]] | + | |weak=[[Sakugarne]]{{2}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}} |
|category= | |category= | ||
| − | |location='''MaGMML2:'''<br>[[Neapolitan Man (stage)|Neapolitan Man]]<br>[[Null and Void]] | + | |location='''MaGMML2:'''<br>[[Neapolitan Man (stage)|Neapolitan Man]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML: Episode Zero:'''<br>[[Metropolitan Neapolitan]]<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear= | |OffAppear= | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy) |
|appear2= | |appear2= | ||
|sprite=[[File:ConeCannon.png]] | |sprite=[[File:ConeCannon.png]] | ||
}} | }} | ||
| − | '''Cone Cannon''' is an enemy from ''[[Make a Good Mega Man Level 2]]'', appearing in [[Neapolitan Man (stage)|Neapolitan Man]] and [[Null and Void]]. It is a stationary cannon that fires explosive ice cream balls. | + | '''Cone Cannon''' is an enemy from ''[[Make a Good Mega Man Level 2]]'', appearing in [[Neapolitan Man (stage)|Neapolitan Man]] and [[Null and Void (MaGMML2)|Null and Void]]. It is a stationary cannon that fires explosive ice cream balls. Cone Cannons make a reappearance in ''[[Make a Good Mega Man Level: Episode Zero]]'', in the levels [[Metropolitan Neapolitan]] and [[Null and Void (Episode Zero)|Null and Void]]. |
==Behavior== | ==Behavior== | ||
| Line 30: | Line 30: | ||
==Damage Table== | ==Damage Table== | ||
| + | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
|buster=1/2/3 | |buster=1/2/3 | ||
| Line 43: | Line 44: | ||
|arrow=2 | |arrow=2 | ||
|notes= | |notes= | ||
| + | }} | ||
| + | ===Make a Good Mega Man Level: Episode Zero=== | ||
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=2 | ||
| + | |cutsaber=3 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=3 | ||
| + | |flamebuster=1 | ||
| + | |flamesaber=1 | ||
| + | |flameburst=2 | ||
| + | |flamedrive=1 | ||
| + | |icebuster=1 | ||
| + | |icesaber=1 | ||
| + | |iceburst=2 | ||
| + | |icedrive=1 | ||
| + | |zapbuster=1 | ||
| + | |zapsaber=1 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=2 | ||
| + | |psybuster=4 | ||
| + | |psysaber=6* | ||
| + | |psyburst=5 | ||
| + | |psydrive=6 | ||
| + | |notes=*Reflected shots do 5 damage. | ||
}} | }} | ||
| − | [[Category:Enemies]][[Category:Custom Enemies (MaGMML2)]] | + | [[Category:Enemies]][[Category:Custom Enemies (MaGMML2)]][[Category:Custom Enemies (MaGMML:EZ)]] |
Latest revision as of 16:36, 22 May 2021
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Cone Cannon is an enemy from Make a Good Mega Man Level 2, appearing in Neapolitan Man and Null and Void. It is a stationary cannon that fires explosive ice cream balls. Cone Cannons make a reappearance in Make a Good Mega Man Level: Episode Zero, in the levels Metropolitan Neapolitan and Null and Void.
Contents
Behavior
Cone Cannons are fixed in place, only turning around to face Mega Man. They constantly shoot balls of differently-coloured ice cream, cycling through vanilla, then chocolate, then strawberry before going back to vanilla. What flavour is next can be seen through the cannon's glass dome as the next shot is loaded. Depending on the flavour, the ball will explode in a certain way after travelling a short distance and stopping:
- Vanilla (white) - Releases four shots that fly in all four diagonal directions.
- Chocolate (brown) - Releases four shots that fly in all four cardinal directions.
- Strawberry (pink) - Releases eight shots that fly in all directions for a short distance before self-destructing.
Damage Table
Make a Good Mega Man Level 2
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| 1/2/3 | 2 | 1 | 1 | 1 | Y | 1 | 2 | 4 | 1 | 2 |
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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2 | 3 | 2 | 3 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 2 | ||||||
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4 | 6* | 5 | 6 | ||||||
| Other Notes | *Reflected shots do 5 damage. | |||||||||