Difference between revisions of "The Pit of Pits"

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(Added a few level descriptions)
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====Chilled to the Bone====
 
====Chilled to the Bone====
By [[Flashman85]].
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By [[Flashman85]]. An ice level populated with skeleton-themed enemies. There are no pits, spikes, or other gimmicks.
  
 
====Chroma Key?====
 
====Chroma Key?====
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====Clouded Judgment====
 
====Clouded Judgment====
By [[Flashman85]].
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By [[Flashman85]]. A sky level featuring cloud-themed enemies and gimmicks.
  
 
====Cold Power Plant====
 
====Cold Power Plant====
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====Limited Attrition====
 
====Limited Attrition====
By [[Flashman85]].
+
By [[Flashman85]]. A nighttime city level with no pits, spikes, or gimmicks; the player must face a series of Dachone Ltd. Ed. enemies. This level was created to give this enemy type a chance to shine, as its lone appearance in ''Mega Man 6'' is extremely brief. A Mystery Tank is found at the start of the level, and a large weapon and health refill are just beyond the exit teleporter.
  
 
====Logan's Runner====
 
====Logan's Runner====
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====Lyrickrolled====
 
====Lyrickrolled====
By [[Flashman85]].
+
By [[Flashman85]]. Swarms of Lyrics attack the player and drop other enemies of various types when destroyed. The level was created to harness the absurd potential of the devkit allowing enemies to drop specific objects when destroyed, and the name of the level is a portmanteau referencing [https://en.wikipedia.org/wiki/Rickrolling Rickrolling]. One strategy is to advance slowly, carefully destroying one enemy at a time to avoid being overrun. A faster and potentially safer strategy is the pacifist route: without firing a shot, dodge the Lyrics by using the platforms along the top of the screen to stay out of their way as often as possible. A large health refill is available at the beginning, and one of the Lyrics at the end drops a Yashichi as a form of apology for all the nonsense you just put up with.
  
 
====Magic Crash-Pit Ride====
 
====Magic Crash-Pit Ride====
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====Ocean Sickness====
 
====Ocean Sickness====
By [[Flashman85]]. It features a battle against [[Splash Woman]].
+
By [[Flashman85]]. A level where the top portion is above water and features scrolling walls, and where the bottom portion is underwater and features a fight with [[Splash Woman]] and challenges involving water spouts. The level was originally intended to focus exclusively on challenges with scrolling walls, but due to technical issues with many room configurations not working properly, most of the level had to be redesigned. A water theme ties together the surviving scrolling challenges with a few other elements that have been similarly underutilized in ''MaGMML2'' and the official ''Mega Man'' games. The level title is a play on "motion sickness," narrowly beating out the title "Motion in the Ocean."
  
 
====Once More, With Ceiling====
 
====Once More, With Ceiling====
By [[Flashman85]].
+
By [[Flashman85]]. A series of seemingly unrelated challenges, which find new life when the player unexpectedly ends up on the ceiling (after a potentially heart-stopping brush with death, because Flashman85 delights in causing panic where there's little or no danger) and must travel back to the start of the level in reverse. As with most of Flashman85's pit levels, the asset selection deliberately includes some of the most underutilized enemies in the game. The level title is a play on the phrase "once more, with feeling."
  
 
====Over The Pit====
 
====Over The Pit====

Revision as of 20:13, 22 November 2017

The Pit of Pits is a bonus area in Make a Good Mega Man Level 2 that can be accessed after the player has cleared the Wily Star II. It can be found in the main hub between Tier 8 and Tier 9, though attempting to access it before unlocking it will will leave you with little more than a Picketman, who informs the player that he and his cohorts are working on its construction under their sponsor, Galaxy Man. It is comprised of 120 mini-stages created by contest entrants and judges, and plays somewhat similarly to the Endless Attack mode in Mega Man 9 and Mega Man 10, with the key difference that all stage elements that would normally result in instant death have been toned down: Force Beams now do continuous damage similar to those seen in The Quickening II, spikes do 7 damage on contact, and while falling into a pit or being crushed deals 3 damage and sends the player back to the start of the mini-stage.

The player cannot take E-Tanks and collectable Bolts inside the Pit with them; the two have separate counts while inside. However, they will be returned again if the player leaves in any fashion. This rule does not apply to the M-Tank, however. Additionally, the player is barred from taking Super Mode inside until they've cleared the Pit for the first time.

Once the player has cleared the Pit for the first time, Galaxy Man will offer the player to visit any of the sub-levels independently at their own whim, however, if the player wishes to rematch him, they must go through the Pit again or use the Boss Gallery teleporter in the Dojo to do so.

Contents

Stage Listing

Due to the relatively small length of these mini-stages, all description and strategy for them shall be documented here.

Submitted Stages

A light challenge.

By TheSkipper1995.

A missiled opportunity

By TheSkipper1995.

A Warehouse of Scissors

By adrian09_01.

Airbag

By NaOH.

Ancient Town

By Zieldak.

Be The Bigger Person?

By Zieldak. As its name implies, it is inspired by the MaGMML1 Wily stage of the same name.

Beach Party

By Strife.

Big Toilet

By Big Fish.

Boobeak Trap

By NaOH. A recreation of the Boobeam Trap Fight from Mega Man 2, with Beaks to fight this time.

Chilled to the Bone

By Flashman85. An ice level populated with skeleton-themed enemies. There are no pits, spikes, or other gimmicks.

Chroma Key?

By Zieldak. As its name implies, it is inspired by the MaGMML1 entry of the same name.

Citadel Attic

By BBLIR.

Citadel Basement Shenanigans

By Entity1037. As its name implies, it is inspired by their MaGMML1 entry.

City Night

By Entity1037.

Clouded Judgment

By Flashman85. A sky level featuring cloud-themed enemies and gimmicks.

Cold Power Plant

By Big Fish.

Cold Water

By TheMegaFan19XX.

Concrete Mix

By Zieldak.

Cossack Climb

By NaOH.

Cut Them Down To Size

By Doctor Novakaine.

Cutman IRL

By ParmaJon. Basic Cutman design, designed with the intention of trying to make super cutters threatening.

da ba dee da ba di

By JupiHornet.

De

By Renhoek.

Deja Vu

By Strife. A room that involves tracking back and forth multiple times to get rid of the different-colored Sheep Man blocks.

Descent

By NaOH.

Discount Yoku Man

By Zieldak.

Drill Pickle

By NaOH.

Epic Wrap Battle

By SnoruntPyro.

Feelings

By Strife. This involves Yoku Blocks that are resprited to have the official MaGMML2 Discord's "I feel it" emote, depicting Bass looking upwards when standing on a spinning platform from Tornado Man's stage.

Flippin' Tops

By BBLIR.

Forgotten Fortress

By BBLIR. Not to be mistaken for the entry level of the same name.

Fragile Tower

By Renhoek.

Gambly Night

By SnoruntPyro. It is based off of a level from VLDC9.

Game Over - Return of Fire

By Beed28. It is based off of one of Beed28's two Mega Man Endless stages, albeit with the layout mirrored and using a different tileset.

Geothermal Construction

By Entity1037.

Glass Man?

By Zieldak. As its name implies, it is inspired by the MaGMML1 entry of the same name.

Greenhouse Effect

By MiniMacro.

Greenhouse Lights!

By Doctor Novakaine. This involves you running down a vertical path while dodging Force Beams.

Ground Eater

By BBLIR.

Gutsy

By NaOH.

Hot Liquid Sector

By Lizardcommando.

Hot Mess

By liquafool.

I Have No Shame

By Strife.

Ice Climber

By Zieldak.

Industrious Indignation

By Kuno.

Inner Sanctum

By Entity1037. Not to be mistaken for the Wily fortress stage of the same name.

It's Beginning To Feel Just Like an Ice World

By NaOH. Mildly inspired by the Tier 6 Level Just an Ice Level.

Ja

By Renhoek.

Junkyard 81

By NaOH. This involves Spark Man enemies and junk block spawners.

Labyrinthe Throwback

By Beed28. It is based off of one of Beed28's two Mega Man Endless stages, albeit with the layout mirrored and using a different tileset.

Limited Attrition

By Flashman85. A nighttime city level with no pits, spikes, or gimmicks; the player must face a series of Dachone Ltd. Ed. enemies. This level was created to give this enemy type a chance to shine, as its lone appearance in Mega Man 6 is extremely brief. A Mystery Tank is found at the start of the level, and a large weapon and health refill are just beyond the exit teleporter.

Logan's Runner

By Z-Saber. This is an autoscrolling segment over a lot of various tilesets. This one contains both an E-tank and a Yashichi.

Lyrickrolled

By Flashman85. Swarms of Lyrics attack the player and drop other enemies of various types when destroyed. The level was created to harness the absurd potential of the devkit allowing enemies to drop specific objects when destroyed, and the name of the level is a portmanteau referencing Rickrolling. One strategy is to advance slowly, carefully destroying one enemy at a time to avoid being overrun. A faster and potentially safer strategy is the pacifist route: without firing a shot, dodge the Lyrics by using the platforms along the top of the screen to stay out of their way as often as possible. A large health refill is available at the beginning, and one of the Lyrics at the end drops a Yashichi as a form of apology for all the nonsense you just put up with.

Magic Crash-Pit Ride

By Z-Saber.

Maze of Death?

By Zieldak. As its name implies, it is inspired by the MaGMML1 entry of the same name.

MEG4KMAN

By gonesovereign. The level is based on a four-kilobyte Mega Man Java game of the same name by Markus 'Notch' Persson, which was submitted to the Java4K 2009 competition. The tileset and a few screens of the Pit level were modeled after the original MEG4KMAN.

Mega Lift

By BBLIR.

Mega Man a - Area 1

By Zieldak.

Mega Man a - Area 2

By Zieldak.

Mega Man a - Area 3

By Zieldak.

Metroid: Zero Mission

By SnoruntPyro. This level is notable as one of two that changes the background music.

Michael's Base

By Big Fish.

Mission: Vain Space?

By notencore. As its name implies, it is inspired by the MaGMML1 entry of a similar name.

Mook Rush

By NaOH.

Mt. Furioso

By Strife.

My Cool New Boss Fight

By SnoruntPyro. It features several battles against Volt Man (although all of them can actually be ignored, as they don't block access to the next screen / teleporter).

Nice Rompy Cutman Level

By Entity1037.

Nice Rompy Spike Fall

By Entity1037. This stage is actually identical to the spike fall in Entity1037's submission level, The Stage Nobody Asked For, it's just re-skinned to look similar to the spike drop from Wily 3 in Mega Man 2.

Night of Semiramis

By SnoruntPyro.

Night Way

By TheMegaFan19XX.

No Room to Breathe

By BBLIR.

No Time To Waste

By Zieldak.

Obscure Gameboy Gimmick

By SnoruntPyro.

Ocean Sickness

By Flashman85. A level where the top portion is above water and features scrolling walls, and where the bottom portion is underwater and features a fight with Splash Woman and challenges involving water spouts. The level was originally intended to focus exclusively on challenges with scrolling walls, but due to technical issues with many room configurations not working properly, most of the level had to be redesigned. A water theme ties together the surviving scrolling challenges with a few other elements that have been similarly underutilized in MaGMML2 and the official Mega Man games. The level title is a play on "motion sickness," narrowly beating out the title "Motion in the Ocean."

Once More, With Ceiling

By Flashman85. A series of seemingly unrelated challenges, which find new life when the player unexpectedly ends up on the ceiling (after a potentially heart-stopping brush with death, because Flashman85 delights in causing panic where there's little or no danger) and must travel back to the start of the level in reverse. As with most of Flashman85's pit levels, the asset selection deliberately includes some of the most underutilized enemies in the game. The level title is a play on the phrase "once more, with feeling."

Over The Pit

By Zieldak.

Overwater Atmosphere

By Kuno.

Paradrop

By NaOH.

Pipeworks

By Shinryuu.

Pit

By NaOH. This level is notable as one of two that changes the background music.

Puzzlebox

By Zaealix.

Reserved Forest

By Big Fish.

Rise to the Challenge

By Flashman85.

Safe Shallows

By Zieldak.

Sandstorm Base

By Shinryuu.

Sea Breeze

By Entity1037.

Serpent's Curse

By Doctor Novakaine.

Sheep Obstruction

By wreckingprograms. A drop-down level where the player has to battle spawning enemies and avoid spikes while waiting for Sheep Man blocks to disappear.

Shields And Pits

By Zieldak.

Showdown at Dusk

By Zatsupachi. A showdown with Quint on a setting sun. This stage has multiple Pipi spawners, great for farming bolts.

Skull Man Kills

By SnoruntPyro.

Slippery Snakes

By Renhoek.

Spiky Meltdown?

By Zieldak. As its name implies, it is inspired by the MaGMML1 entry of the same name.

Spinning Top Disposal Room

By BBLIR.

Stairway to Nether

By Zatsupachi. It is a direct reference to Konpaku Youmu's stage from Megamari. This specific pit segment has a 50% chance of being set in an afternoon or night.

Stone Man Rip-off

By Schmidkalkan.

Stormy Ascent

By Cruise Elroy.

The Pit Stage Nobody Asked For

By Entity1037. As its name implies, it is inspired by The Stage Nobody Asked For.

The Top 10 Most Commonly Used Enemies, In Increasing Order

By NaOH. Exactly what it says on the tin. These enemies are Rock Thrown, New Shotman, Neo Metall, Komasaburo, Wall Blaster II, Shield Attacker, Pickelman Bull, Crazy Cannon, Telly, and Hammer Joe.

Thunderclyffe Plant?

By Zieldak. As its name implies, it is inspired by the MaGMML1 entry of the same name.

To The Top

By BBLIR.

Tower Climbing

By TheMegaFan19XX.

Towerfall

By BBLIR.

Trash Dash

By Flashman85.

Tselinoyarsk 20XX

By Lizardcommando.

Typical Miniboss Fights

By SnoruntPyro.

Up And Down

By Doctor Novakaine.

Vacuum Seal

By NaOH. This is a short vertical climbing stage with Au Au.

Vu

By Renhoek.

Warp Zone

By NaOH.

Water Boat Fast

By Strife.

Water Test

By The Stove Guy.

Waterfall

By NaOH.

What a rush!

By TheSkipper1995. This is a level designed around using Rush Coil and Jet, though other weapons can be used to trivialize it.

WIIIILLLLLLDDDDD West

By Big Fish.

Wily Sewer Entrance

By BBLIR.

Wily's Cutting Edge Deja Vu

By Beed28. It is based off of the first few screens of the second Wily stage from the original Mega Man, including the battle against Cut Man.

Wood you please be careful?

By TheSkipper1995.

You Gotta Be Kitten Me

By Doctor Novakaine. This one-room mini-stage features a battle against Gamarn and Gamadayu, with the addition of a Tama that is out of the player's reach and fires its projectiles down at them.

You know the Drill.

By TheSkipper1995.

Special Stages

Galaxy Man's Lemonade Stand

Upon the clearing of every tenth mini-stage, the player will be sent to Galaxy Man's Lemonade Stand, a shop within the Pit of Pits where players can buy health, energy, and passive upgrades to make the remaining mini-stages easier. All items from this are always available for sale:

  • Health [10 Bolts] - Restores 5 energy.
  • Energy [15 Bolts] - Restores 5 Weapon energy in all weapons.
  • E-Tank [150 Bolts] - Energy Tank.

In addition, Galaxy Man will randomly select two (Or sometimes three) of the following items to sell each visit:

  • Eddie [40 Bolts] - Eddie appears every other level instead of every 5.
  • M-Tank [180 Bolts] - M-Tank.
  • Parachute [30 Bolts] - Pits deal 2 damage instead of 3.
  • Spike [60 Bolts] Spikes deal 5 damage instead of 7.
  • Joe Helmet [50 Bolts] - Any Joe-Type enemy has less health.
  • Skull [100 Bolts] - Bosses have less health.
  • Grab Buster [81 Bolts] - Grab Buster heals you an extra hit point.
  •  ?-Tank [100 Bolts] - I'm ripping you off. [All following visits to Galaxy Man's Lemonade Stand will contain a ?-Tank.]

??????????

This room only appears at the end of the Pit of Pits, after clearing all 120 mini-stages. Aside from the two E-Tanks resting on a ledge towards the top of the screen, it is a completely featureless room. Proceeding to the right in this room prompts a short dialogue with, followed by the boss battle against, Galaxy Man.