Difference between revisions of "City War"
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{{JudgeComment1 | {{JudgeComment1 | ||
| − | |pyro =http://i.imgur.com/0Xk0F5W.png | + | |pyro = http://i.imgur.com/0Xk0F5W.png |
|pyroscore = 22 | |pyroscore = 22 | ||
| − | |cheez =I don't know whether all the invisible holes were on accident or on purpose, and honestly, I'm not sure which would be worse. They really ruined the level. | + | |sppersonal = 4 |
| + | |spother = 2 | ||
| + | |spunique = 6 | ||
| + | |spcreativity = 2 | ||
| + | |spgraphics = 3 | ||
| + | |spmusic = 5 | ||
| + | |cheez = I don't know whether all the invisible holes were on accident or on purpose, and honestly, I'm not sure which would be worse. They really ruined the level. | ||
|cheezscore = 21 | |cheezscore = 21 | ||
| − | |duvi =I refuse. | + | |c8personal = 1 |
| + | |c8other = 1 | ||
| + | |c8unique = 1 | ||
| + | |c8creativity = 1 | ||
| + | |c8graphics = 1 | ||
| + | |c8music = 3 | ||
| + | |duvi = I refuse. | ||
|duviscore = 8 | |duviscore = 8 | ||
| − | |mick =No checkpoints at all, invisible ladders, a number of random invisible holes, very little in the way of actual platforming, a background that really should've been paralaxed, a copious amount of spots where I just used Rush, etc. This level is... not a good one, at all, I definitely did not enjoy this one, it really feels like more of a rush job than anything. | + | |d0personal = 1 |
| + | |d0other = 2 | ||
| + | |d0unique = 6 | ||
| + | |d0creativity = 0 | ||
| + | |d0graphics = 0 | ||
| + | |d0music = 0 | ||
| + | |mick = No checkpoints at all, invisible ladders, a number of random invisible holes, very little in the way of actual platforming, a background that really should've been paralaxed, a copious amount of spots where I just used Rush, etc. This level is... not a good one, at all, I definitely did not enjoy this one, it really feels like more of a rush job than anything. | ||
|mickscore = 12 | |mickscore = 12 | ||
| − | |kyurem =I’m not quite sure how to describe this, but it works kinda like a therapy for me. Occasionally, I look at some old Mario Maker levels, and get sad, because Nintendo patched out the glitch that allows you to have invisible blocks, and blocks that behave like other blocks. When that happens, I load up this level, spend a few minutes on it, and suddenly, I respect their decision. | + | |mgpersonal = 0 |
| + | |mgother = 0 | ||
| + | |mgunique = 3 | ||
| + | |mgcreativity = 0 | ||
| + | |mggraphics = 3 | ||
| + | |mgmusic = 6 | ||
| + | |kyurem = I’m not quite sure how to describe this, but it works kinda like a therapy for me. Occasionally, I look at some old Mario Maker levels, and get sad, because Nintendo patched out the glitch that allows you to have invisible blocks, and blocks that behave like other blocks. When that happens, I load up this level, spend a few minutes on it, and suddenly, I respect their decision. | ||
|kyuremscore = 9 | |kyuremscore = 9 | ||
| + | |mkpersonal = 0 | ||
| + | |mkother = 0 | ||
| + | |mkunique = 4 | ||
| + | |mkcreativity = 3 | ||
| + | |mkgraphics = 1 | ||
| + | |mkmusic = 1 | ||
}} | }} | ||
| Line 112: | Line 142: | ||
{{MaGMML Tier 1}} | {{MaGMML Tier 1}} | ||
| + | {{MaGMML2 Tier 5}} | ||
[[Category:Make a Good Mega Man Level Stages]][[Category:Tier 1 Stages]][[Category:Skippable Levels]] | [[Category:Make a Good Mega Man Level Stages]][[Category:Tier 1 Stages]][[Category:Skippable Levels]] | ||
Revision as of 17:48, 22 November 2017
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- "There are some... issues with the level to the right of me."
- ―Haehaey, NPC near City War, understatement of the year.
Overview
City War is the 19th place entry in Make a Good Mega Man Level. It was one of the last entries submitted to the contest, which, being heavily rushed, makes it a prime example of "Test your Levels before sending them in". Due to quazcake's Game Maker settings deleting certain blocks, the level had a myriad of collision issues and missing blocks, rendering the level almost unplayable. It is the only skippable level in the original Make a Good Mega Man Level game. It also has the infamous distinction of being the least favourite stage of 4 of the 5 Judges, a record that is not likely to be broken anytime soon.
Strategy
This level requires special weapons in order to bypass a lot of the challenges. There are also no checkpoints in this stage and the only way to progress is to understand the rules of the level.
The enemy challenges in this level, outside of the Sniper Armour, are the least of your worries in this stage. Paying careful attention to where an enemy is standing should allow you to bypass most of the holes. You will also be relying on Rush Jet constantly, which is the other major worry in this level. Memorising what is and isn't solid elsewhere is also a must.
You need Rush Jet to clear the final segment of the level, as there are several gaps too wide for Mega Man to cross.
Skip Status
This level was deemed skippable by the judges, due to it being virtually unplayable thanks to the missing collision areas.
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Make a Good Mega Man Level 2
This infamous level is included as a hidden level; you can access it by pressing up at the City War arcade cabinet in the Tier 5 hub. Unlike the original level, the invisible ladders are visible this time, but the invisible holes remain. This version is significantly easier thanks to Super Arrow being in your arsenal as well as a less problematic Rush Jet. Also unlike the original, this version is not skippable.
Additionally, the 21st-place level City Under Siege was seen as an improvement of City War.
| Make a Good Mega Man Level - Tier 1 | |
|---|---|
| Entry Stages | |
| Objective: Vain Space • City War • Level • The Quickening | |
| Tier Bosses | |
| Jolt Man1 • Him1R | |
| Make a Good Mega Man Level 2 - Tier 5 | |
|---|---|
| Entry Stages | |
| Holy Crap, Mega Man Can Airslide? • Maze of Significantly Less Death • Volcanic Furnace • Elec Dam • Quint Stage • A Mega Man for All Seasons • AD 2101 • Starman Recreation | |
| List of Bosses | |
| Romhack Top Man • Metal Man • Top Man • Quint • Komuso Man • CATS | |
| Tier Boss | |
| Lord Elewoofro | |






