Difference between revisions of "Abandoned Lab"
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==Strategy== | ==Strategy== | ||
| − | The stage begins outside the laboratory, with a wall blocking passage and a prerecorded message from Dr. Wily. Moving to the left however will reveal a ladder that leads to a high platform, with a Mag Fly passing by. Using the Mag Fly, the player can bypass the wall (if held by the Mag Fly long enough, a [[CD]] can be reached on a high platform), leading to an entry gate and into the facility. | + | The stage begins outside the laboratory, with a wall blocking the passage and a prerecorded message from Dr. Wily. Moving to the left however will reveal a ladder that leads to a high platform, with a Mag Fly passing by. Using the Mag Fly, the player can bypass the wall (if held by the Mag Fly long enough, a [[CD]] can be reached on a high platform), leading to an entry gate and into the facility. Blocks will be coming after your way after you enter into the castle, it might be best to not use your saber all the way. Then you'll reach to a section where 3 invincible Mag Flying will carry you over a bed of spike while invincible bees will be flying towards you. It's recommended that you have the cutter saber equipped and attack while you get carried by the Mag Flies causing to infinitely spin around until you touch the ground or get damage |
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Revision as of 03:08, 10 July 2020
| Chapter 1: Abandoned Lab | ||||||||||||||||||||||||||||||
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| It's an abandoned lab for a reason... | ||||||||||||||||||||||||||||||
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Abandoned Lab is the eleventh level in Make a Good Mega Man Level: Episode Zero. En route to Dr. Wily's Secret Bunker, Zero is tasked with going through an old Wily Castle, specifically the one from Mega Man 3, which is surprisingly still intact and populated by online robots. The level primarily revolves around using invincible Mag Flies to traverse spiked hallways, culminating in a boss fight against a powered-up Doc Robot.
Strategy
The stage begins outside the laboratory, with a wall blocking the passage and a prerecorded message from Dr. Wily. Moving to the left however will reveal a ladder that leads to a high platform, with a Mag Fly passing by. Using the Mag Fly, the player can bypass the wall (if held by the Mag Fly long enough, a CD can be reached on a high platform), leading to an entry gate and into the facility. Blocks will be coming after your way after you enter into the castle, it might be best to not use your saber all the way. Then you'll reach to a section where 3 invincible Mag Flying will carry you over a bed of spike while invincible bees will be flying towards you. It's recommended that you have the cutter saber equipped and attack while you get carried by the Mag Flies causing to infinitely spin around until you touch the ground or get damage
I'll beam you out after I finish my soap opera.
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Trivia
- Appropriately enough for a level set in the ruins of that game's Wily Castle, all of the level's enemies and gimmicks are exclusively ones from Mega Man 3.
- On the world map, the skull centerpiece on the Wily Castle is crying.
- The level seems to play on the fact that while the fortress began to crumble at the end of Mega Man 3, it didn't explicitly self-destruct like many of Dr. Wily's later bases. Indeed, its graphic on the map appears to be derived from its damaged but structurally-intact state at the end of issue #48 of the Archie Mega Man comic.
- Like many levels in Chapter 1, Abandoned Lab's spikes are Damage Spikes that merely cause 7 points of damage rather than instant death.