Difference between revisions of "Gate 303"
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{{NeedsStrategy}} | {{NeedsStrategy}} | ||
{{LevelInfoAlt | {{LevelInfoAlt | ||
| − | |align= right | + | |align=right |
<!-- ===========Info============== --> | <!-- ===========Info============== --> | ||
| − | |title= Gate 303 | + | |title=Gate 303 |
|image=[[File:Gate303Icon.png]] | |image=[[File:Gate303Icon.png]] | ||
| − | |caption= Behold! The title drop! | + | |caption=Behold! The title drop! |
|game=[[MaGMML3 Judge Application Levels]] | |game=[[MaGMML3 Judge Application Levels]] | ||
| − | |creator= [[ACESpark]] | + | |creator=[[ACESpark]] |
| − | |composer= Andreas Viklund | + | |composer=Andreas Viklund |
|artist= | |artist= | ||
| − | |programmer = | + | |programmer= |
<!-- ===========Stats============== --> | <!-- ===========Stats============== --> | ||
| − | |elements = 1 | + | |elements=1 |
| − | |collectables = | + | |collectables= |
| − | |enemies = | + | |enemies= |
| − | * Crazy Cannon | + | *[[Crazy Cannon]] |
| − | * Docron | + | *[[Docron]] |
| − | * | + | *[[Lightning Lord]] |
| − | * Metall | + | *[[Metall]] |
| − | * Mousubeil | + | *[[Mousubeil]] |
| − | * New Shield Attacker | + | *[[New Shield Attacker]] |
| − | * Pandeeta | + | *[[Pandeeta]] |
| − | * Pickelman Bull | + | *[[Pickelman Bull]] |
| − | * Returning Sniper Joe | + | *[[Returning Sniper Joe]] |
| − | * Tanishi | + | *[[Tanishi]] |
| − | * Twin Roader | + | *[[Twin Roader]] |
| − | |subbosses = | + | |subbosses= |
| − | * Big Snakey | + | *[[Big Snakey]] |
| − | * Hot Dog | + | *[[Hot Dog]] |
| − | * Squidon | + | *[[Squidon]] |
| − | * Tama | + | *[[Tama]] |
| − | |bosses = | + | |bosses= |
| − | * [[Plant Man]] | + | *[[Plant Man]] |
| − | * [[Gemini Man]] | + | *[[Gemini Man]] |
| − | |other = | + | |other= |
| − | |music = Daydreamer / Gate 303 - demomix | + | |music=Daydreamer / Gate 303 - demomix |
| − | |location = | + | |location= |
| − | |previous = [[Space Crusade]] | + | |previous=[[Space Crusade]] |
| − | |next = [[Universe City V]] | + | |next=[[Universe City V]] |
}} | }} | ||
{{quote|Gate 303 was designed to exist. I'm amazed people get as much out of the level as they do.|[[ACESpark]] on Gate 303|}} | {{quote|Gate 303 was designed to exist. I'm amazed people get as much out of the level as they do.|[[ACESpark]] on Gate 303|}} | ||
| Line 46: | Line 46: | ||
==Strategy== | ==Strategy== | ||
| − | * In the second section, the Pandeeta, the Kaminari Goro, the Docron spawner, the Hot Dog, and the Big Snakey are the key-holding enemies. However, all these enemies will respawn when scrolled back onscreen, and players can use this to get infinite keys from a single enemy. | + | *In the second section, the Pandeeta, the Kaminari Goro, the Docron spawner, the Hot Dog, and the Big Snakey are the key-holding enemies. However, all these enemies will respawn when scrolled back onscreen, and players can use this to get infinite keys from a single enemy. |
| − | * Gemini Man will begin the battle against him in his second phase. | + | *Gemini Man will begin the battle against him in his second phase. |
==Judge Comments== | ==Judge Comments== | ||
| Line 86: | Line 86: | ||
==Trivia== | ==Trivia== | ||
| − | The first half of the stage was designed by ACESpark as the intro level for a cancelled fangame. Said fangame is also the source of the tileset for his [[Null and Void]] level. | + | *The first half of the stage was designed by ACESpark as the intro level for a cancelled fangame. Said fangame is also the source of the tileset for his [[Null and Void]] level. |
{{MaGMML3Tier?}} | {{MaGMML3Tier?}} | ||
| + | [[Category:Stages]] | ||
Revision as of 19:33, 30 August 2018
I'll beam you out after I finish my soap opera.
This article is missing information on strategies. Please help out the wiki by adding these strategies to it!
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- "Gate 303 was designed to exist. I'm amazed people get as much out of the level as they do."
- ―ACESpark on Gate 303
Contents
Overview
Gate 303 is the fifth level in the MaGMML3 Judge Application Levels. As stated above, ACE designed it to be a completely unremarkable, uninteresting level; however, it contains a glaring oversight that significantly alters how players approached it, and judges who caught this were certainly noted for their astuteness during the judge-selection process. The first half of it contains platforming challenges revolving around Guts Lifts suspended over Electric Arcs, and the second half contains a myriad of different enemies and minibosses, some of which hold keys that are required to unlock the titular gate at the end of the level.
Strategy
- In the second section, the Pandeeta, the Kaminari Goro, the Docron spawner, the Hot Dog, and the Big Snakey are the key-holding enemies. However, all these enemies will respawn when scrolled back onscreen, and players can use this to get infinite keys from a single enemy.
- Gemini Man will begin the battle against him in his second phase.
Judge Comments
Trivia
- The first half of the stage was designed by ACESpark as the intro level for a cancelled fangame. Said fangame is also the source of the tileset for his Null and Void level.
| Make a Good Mega Man Level 3 - Judge Application Levels | |
|---|---|
| Stages | |
| Midnight Man • Coptar Man • X Factory • Space Crusade • Gate 303 • Universe City V • Magnum Man | |
| List of Bosses | |
| Dreadnought • Plant Man • Gemini Man • Volt Man • Volt Boss • Magnum Man | |