Difference between revisions of "Beak"
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|location='''MaGMML1:'''<br>[[Sunset Siege]]<br>[[Sky Ziggurat]]<br>[[Napalm Forest and Caves]]<br>[[Maze of Death]]<br>[[Citadel Basement]]<br>'''MaGMML2:'''<br>[[Colorful Hall]]<br>[[Something Original]]<br>[[MegaLondo]]<br>[[Candy Panic]]<br>[[Orbital Station]]<br>[[Poorly Named Level]]<br>[[A Mega Man for All Seasons]]<br>[[Gunpowder Cellar]]<br>[[Bond Man (stage)|Bond Man]]<br>[[Classic Castle]]<br>[[Reality Core]]<br>[[Null and Void]]<br>[[The Pit of Pits]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Midnight Man]] | |location='''MaGMML1:'''<br>[[Sunset Siege]]<br>[[Sky Ziggurat]]<br>[[Napalm Forest and Caves]]<br>[[Maze of Death]]<br>[[Citadel Basement]]<br>'''MaGMML2:'''<br>[[Colorful Hall]]<br>[[Something Original]]<br>[[MegaLondo]]<br>[[Candy Panic]]<br>[[Orbital Station]]<br>[[Poorly Named Level]]<br>[[A Mega Man for All Seasons]]<br>[[Gunpowder Cellar]]<br>[[Bond Man (stage)|Bond Man]]<br>[[Classic Castle]]<br>[[Reality Core]]<br>[[Null and Void]]<br>[[The Pit of Pits]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Midnight Man]] | ||
| − | |OffAppear=[[Mega Man 1]]<br>[[Mega Man Powered Up]] | + | |OffAppear=[[Mega Man 1]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]] |
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy) | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy) | ||
|appear= | |appear= | ||
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Beak was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[Sunset Siege]], [[Sky Ziggurat]], [[Napalm Forest and Caves]], [[Maze of Death]], and [[Citadel Basement]]. | Beak was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[Sunset Siege]], [[Sky Ziggurat]], [[Napalm Forest and Caves]], [[Maze of Death]], and [[Citadel Basement]]. | ||
| − | Beak returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Colorful Hall]], [[Something Original]], [[MegaLondo]], [[Candy Panic]], [[Orbital Station]], [[Poorly Named Level]], [[A Mega Man for All Seasons]], [[Gunpowder Cellar]], and [[Bond Man (stage)|Bond Man]]. It also appears in the Wily stages [[Classic Castle]] and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Null and Void]], and the [[The Pit of Pits|Pit of Pits]] rooms "Boobeak Trap", "Citadel Basement Shenanigans", "Labyrinthe Throwback", and "MEG4KMAN". It also appears in the ''[[Make a Good Mega Man Level 3 Judge Application Levels|Make a Good Mega Man Level 3 Judge Application Level]]'' [[Midnight Man]]. | + | Beak returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Colorful Hall]], [[Something Original]], [[MegaLondo]], [[Candy Panic]], [[Orbital Station]], [[Poorly Named Level]], [[A Mega Man for All Seasons]], [[Gunpowder Cellar]], and [[Bond Man (stage)|Bond Man]]. It also appears in the Wily stages [[Classic Castle]] and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Null and Void]], and the [[The Pit of Pits|Pit of Pits]] rooms "Boobeak Trap", "Citadel Basement Shenanigans", "da ba dee da ba di", "Labyrinthe Throwback", and "MEG4KMAN". It also appears in the ''[[Make a Good Mega Man Level 3 Judge Application Levels|Make a Good Mega Man Level 3 Judge Application Level]]'' [[Midnight Man]]. |
==Behavior== | ==Behavior== | ||
Revision as of 09:46, 18 January 2019
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- "A wall turret that is invincible when it is closed."
- ―Note in Beak's code, Megamix Engine
Beak is an enemy from Mega Man 1. It is a dome-shaped robot with a cannon inside its "mouth".
Beak was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the entries Sunset Siege, Sky Ziggurat, Napalm Forest and Caves, Maze of Death, and Citadel Basement.
Beak returned in Make a Good Mega Man Level 2, where it appeared in the entries Colorful Hall, Something Original, MegaLondo, Candy Panic, Orbital Station, Poorly Named Level, A Mega Man for All Seasons, Gunpowder Cellar, and Bond Man. It also appears in the Wily stages Classic Castle and Reality Core, the Tier X stage Null and Void, and the Pit of Pits rooms "Boobeak Trap", "Citadel Basement Shenanigans", "da ba dee da ba di", "Labyrinthe Throwback", and "MEG4KMAN". It also appears in the Make a Good Mega Man Level 3 Judge Application Level Midnight Man.
Behavior
Beaks remain stationary, but will periodically open their "mouths" to shoot 4 projectiles in fixed directions. Most weapons can only damage Beaks when their "mouths" are open.
By default, Beaks are red, but setting "col = #" in a Beak's creation code will change its color (1 makes it orange, 2 makes it blue).