Sheriff Man

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Sheriff Man
Artwork by Karakato
Artwork by Karakato
Information
In-Game Information
HP: 28
Weapon: Badge Barrier
Weakness(es): Super Arrow
Type: Western
Main Stage: Sheriff Man (stage)
Misc. Information
Designer(s): Cruise Elroy
Gender: Male
Series Information
MaGMML Game Appearances: Make a Good Mega Man Level 2
MaGMML2RSheriffManSprite.png

Sheriff Man is a boss in Make a Good Mega Man Level 2, appearing in his namesake stage.

He reappears in the Reality Core, fused with Cyber Man to create Chimerabot 5.

Battle

Sheriff Man randomly picks one of two moves:

  • Shoots three times, then runs in Mega Man's direction until he reaches the wall.
  • Jumps in the air and shoots, going either half the distance of the screen, or all the way to the other side of the room. If he only jumps half the distance of the screen, he then runs in Mega Man's direction until he reaches the wall.
  • Raises his shield.

If Sheriff Man raises his shield, he will chose to do one of the first two attacks, and then fire his shield one projectile at a time. The projectiles will either be right above the ground, or just high enough for Mega Man to slide under.

Damage Table

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3 1 1 3 1 N 3 2 2 1 4
Other Notes


Make a Good Mega Man Level 2 - Tier 9
Entry Stages
Misty Lake • Donut Observation Center • Rad Gravity • Sector Upsilon 6 • Truffle Man • Mount Sabre • Guts Man's Asteroid • Sheriff Man
List of Bosses
Cirno • Donut X • Groovity Man • Gravity Man • Mecha Dragon • Captain Viridian • Truffle Man • Kelbesque • Guts Man Duo • Sheriff Man
Tier Boss
Butter Nezumi