Difference between revisions of "Fooley"
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|hp=2 | |hp=2 | ||
|at=2 (contact)<br>2 (projectile) | |at=2 (contact)<br>2 (projectile) | ||
| − | |weak=[[Spark Chaser]], [[Tornado Blow]], [[ | + | |weak=[[Spark Chaser]], [[Tornado Blow]], [[Ice Wall]], [[Mix Tape]], [[Power Line]]{{3}}<br>[[Thunder Wool]], [[Wire Adaptor]], [[Concrete Shot]], [[Power Stone]], [[Block Dropper]]{{Megamix}} |
|category=Flying | |category=Flying | ||
| − | |location= | + | |location='''MaGMML3:'''<br>[[Spectrum Science]]<br>[[Shrine of Nebula]] |
|OffAppear=[[Mega Man V]] | |OffAppear=[[Mega Man V]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[ | + | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, NPC)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Fooley.png]] | |sprite=[[File:Fooley.png]] | ||
| Line 23: | Line 23: | ||
'''Fooley''' is an enemy from ''[[Mega Man V]]''. It is a robot that flies using a propeller and a pair of jets, while a pendulum swings beneath it. | '''Fooley''' is an enemy from ''[[Mega Man V]]''. It is a robot that flies using a propeller and a pair of jets, while a pendulum swings beneath it. | ||
| − | Fooley was first available with the release of the [[Megamix Engine]], and | + | Fooley was first available with the release of the [[Megamix Engine]], and was a devkit enemy in all games to use it. However, it wouldn't see use until ''[[Make a Good Mega Man Level 3]]'', in which its only unmodified appearance was the entry [[Spectrum Science]]. An altered version of the enemy would appear in the same game via the [[Shrine of Nebula]] room "Fooley Cooley 2: The Cooler Fooley". |
==Behavior== | ==Behavior== | ||
Though it's a slow-moving enemy, Fooley is able to slow down time for [[Mega Man]], significantly lowering his movement speed. After slowing time down, Fooley drops projectiles beneath itself, and their proximity to one another combined with Mega Man's slow speed makes dodging them harder. The time slow effect is undone when Fooley leaves the screen or is destroyed. | Though it's a slow-moving enemy, Fooley is able to slow down time for [[Mega Man]], significantly lowering his movement speed. After slowing time down, Fooley drops projectiles beneath itself, and their proximity to one another combined with Mega Man's slow speed makes dodging them harder. The time slow effect is undone when Fooley leaves the screen or is destroyed. | ||
| + | |||
| + | In "Fooley Cooley 2: The Cooler Fooley", Fooley lacks its time slow ability and projectiles. Instead, it creates a [[Snow Field]] column above and below it, granting Mega Man invincibility as long as he stands within it. These Fooleys are also completely invincible themselves. | ||
==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=1 | |metal=1 | ||
| Line 42: | Line 44: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2{{Megamix}}=== | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
{{Damagetable2M | {{Damagetable2M | ||
| Line 58: | Line 59: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 70: | Line 70: | ||
|ice=4 | |ice=4 | ||
|break=2 | |break=2 | ||
| − | |notes=}} | + | |tape=3/4/Y |
| − | + | |lantern=1 | |
| + | |prismatic=1/2/3 | ||
| + | |beet=2 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=1 | ||
| + | |cable=2 | ||
| + | |shoes=1 | ||
| + | |royal=3 | ||
| + | |bait=1/0.5 | ||
| + | |power=3 | ||
| + | |notes= | ||
| + | }} | ||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 80: | Line 92: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | + | ===Make a Good 48 Hour Mega Man Level{{Megamix}}=== | |
| − | ===Make a Good 48 Hour Mega Man Level=== | + | {{Damagetable48HM |
| − | {{ | ||
|buster=1/1/3 | |buster=1/1/3 | ||
|flame=2 | |flame=2 | ||
| Line 94: | Line 105: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
|buster=1/1/3 | |buster=1/1/3 | ||
| − | |time= | + | |time=Y |
|stone=4 | |stone=4 | ||
|plant=4 | |plant=4 | ||
|block=4 | |block=4 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man V Enemies]][[Category:Flying Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man V Enemies]][[Category:Flying Enemies]] | ||
Latest revision as of 05:18, 25 February 2025
| Fooley | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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- "I've heard Fooley Cooley is a good anime, but I've never seen the appeal, personally. Oh, also it can slow down time for Mega Man. Good for it."
- ―Note in Fooley's code, Megamix Engine
Fooley is an enemy from Mega Man V. It is a robot that flies using a propeller and a pair of jets, while a pendulum swings beneath it.
Fooley was first available with the release of the Megamix Engine, and was a devkit enemy in all games to use it. However, it wouldn't see use until Make a Good Mega Man Level 3, in which its only unmodified appearance was the entry Spectrum Science. An altered version of the enemy would appear in the same game via the Shrine of Nebula room "Fooley Cooley 2: The Cooler Fooley".
Contents
Behavior
Though it's a slow-moving enemy, Fooley is able to slow down time for Mega Man, significantly lowering his movement speed. After slowing time down, Fooley drops projectiles beneath itself, and their proximity to one another combined with Mega Man's slow speed makes dodging them harder. The time slow effect is undone when Fooley leaves the screen or is destroyed.
In "Fooley Cooley 2: The Cooler Fooley", Fooley lacks its time slow ability and projectiles. Instead, it creates a Snow Field column above and below it, granting Mega Man invincibility as long as he stands within it. These Fooleys are also completely invincible themselves.
Damage Table
Make a Good Mega Man LevelMegamix Only
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|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 2 | 3 | 2 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 2 | 4 | 6 | 2 |
| Other Notes | ||||||||||
Make a Good Mega Man Level 3
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 3 | 1 | 1 | 6 | 3 | 2 | 4 | 2 | ||||||||||||
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| 3/4/Y | 1 | 1/2/3 | 2 | 4/3 | 4 | 1 | 2 | 1 | 3 | 1/0.5 | 3 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man LevelMegamix Only
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 5 | 2 | ||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 4 | 4 | 4 | 2 | |||||
| Other Notes | ||||||||||