Difference between revisions of "Skelefellow"

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(Created page with "{{enemy |name=Skelefellow |image= |caption= |jname= |script=スケルフェロー |romaji=Sukeruferō |altname= |designer=Korby and Freeman |programmer=Korby |arti...")
 
 
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|romaji=Sukeruferō
 
|romaji=Sukeruferō
 
|altname=
 
|altname=
|designer=[[Korby]] and [[Freeman]]
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|designer=[[Korby]] and [[Freems|Freeman]]
|programmer=[[Korby]]
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|programmer=Korby
|artist=[[Korby]]
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|artist=Korby
 
|hp=6<br>2 (head)
 
|hp=6<br>2 (head)
 
|at=4 (contact)<br>4 (head)
 
|at=4 (contact)<br>4 (head)
|weak=[[Sakugarne]]
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|weak=[[Sakugarne]]{{2}}<br>[[Z-Burst]]<br>[[Blank Drive]] ([[Cutter Chip]], [[Zap Chip]], [[Psycho Chip]]){{EZ}}
 
|category=
 
|category=
|location='''MaGMML2:'''<br>[[Haunt Man (stage)|Haunt Man]]<br>[[Reality Core]]<br>[[Deep Thoughts]]
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|location='''MaGMML2:'''<br>[[Haunt Man (stage)|Haunt Man]]<br>[[Reality Core]]<br>[[Deep Thoughts]]<br>'''MaGMML: Episode Zero:'''<br>[[S.R.A.R.A. HQ]]
 
|OffAppear=
 
|OffAppear=
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
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|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)
 
|appear2=
 
|appear2=
 
|sprite=[[File:Skelefellow.png]]
 
|sprite=[[File:Skelefellow.png]]
 
}}
 
}}
 
'''Skelefellow''' is an enemy from ''[[Make a Good Mega Man Level 2]]'', appearing in [[Haunt Man (stage)|Haunt Man]], the Wily stage [[Reality Core]], and the [[Tier X (MaGMML2)|Tier X]] stage [[Deep Thoughts]]. It is a skeletal robot that can detach its head and throw it at targets to deal damage.
 
'''Skelefellow''' is an enemy from ''[[Make a Good Mega Man Level 2]]'', appearing in [[Haunt Man (stage)|Haunt Man]], the Wily stage [[Reality Core]], and the [[Tier X (MaGMML2)|Tier X]] stage [[Deep Thoughts]]. It is a skeletal robot that can detach its head and throw it at targets to deal damage.
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In ''[[Make a Good Mega Man Level: Episode Zero]]'', Skelefellows make a surprise reappearance in the level [[S.R.A.R.A. HQ]]. A Skelefellow's head also appears in ''[[Make a Good 48 Hour Mega Man Level]]'' as an NPC on the [[SS Elroy]].
  
 
==Behavior==
 
==Behavior==
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==Damage Table==
 
==Damage Table==
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===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
 
|buster=1/2/3
 
|buster=1/2/3
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|wire=1
 
|wire=1
 
|arrow=2
 
|arrow=2
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|notes=
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}}
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===Make a Good Mega Man Level: Episode Zero===
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{{DamagetableEZ
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|buster=1
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|saber=1
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|burst=2
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|drive=99
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|cutbuster=1
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|cutsaber=1
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|cutburst=2
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|cutdrive=2
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|flamebuster=1
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|flamesaber=1
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|flameburst=2
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|flamedrive=1
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|icebuster=1
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|icesaber=1
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|iceburst=2
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|icedrive=1
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|zapbuster=1
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|zapsaber=1
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|zapburst=2
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|zapdrive=2
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|psybuster=1
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|psysaber=1
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|psyburst=2
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|psydrive=2
 
|notes=
 
|notes=
 
}}
 
}}
  
[[Category:Enemies]][[Category:Custom Enemies (MaGMML2)]]
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[[Category:Enemies]][[Category:Custom Enemies (MaGMML2)]][[Category:Custom Enemies (MaGMML:EZ)]]

Latest revision as of 19:08, 29 October 2022

Skelefellow
Information
In-Game Information
HP: 6
2 (head)
Attack Damage: 4 (contact)
4 (head)
Weakness(es): Sakugarne2
Z-Burst
Blank Drive (Cutter Chip, Zap Chip, Psycho Chip)EZ
Location(s): MaGMML2:
Haunt Man
Reality Core
Deep Thoughts
MaGMML: Episode Zero:
S.R.A.R.A. HQ
Misc. Information
Script: スケルフェロー
Romaji: Sukeruferō
Designer(s): Korby and Freeman
Programmer(s): Korby
Artist(s): Korby
Series Information
MaGMML Game Appearances: MaGMML2 (Enemy)
MaG48HMML (NPC)
MaGMML: Episode Zero (Enemy)
Skelefellow.png

Skelefellow is an enemy from Make a Good Mega Man Level 2, appearing in Haunt Man, the Wily stage Reality Core, and the Tier X stage Deep Thoughts. It is a skeletal robot that can detach its head and throw it at targets to deal damage.

In Make a Good Mega Man Level: Episode Zero, Skelefellows make a surprise reappearance in the level S.R.A.R.A. HQ. A Skelefellow's head also appears in Make a Good 48 Hour Mega Man Level as an NPC on the SS Elroy.

Behavior

Skelefellows stand in place at first, but will throw their heads in an arc at Mega Man once they are spawned. After losing their heads, they run back and forth along the ground, turning around when reaching a wall or ceiling. The head will stop once it lands on the ground, at which point it remains still unless Mega Man destroys it.

Damage Table

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3 3 3 3 1 Y 3 2 4 1 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 1 1 2 1
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 1 1 2 2
Other Notes