Difference between revisions of "Beak"
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{{enemy | {{enemy | ||
|name=Beak | |name=Beak | ||
| − | |image=[[File:BeakArt.jpg| | + | |image=[[File:BeakArt.jpg|200px|Artwork by Capcom]] |
|caption=Artwork by Capcom | |caption=Artwork by Capcom | ||
|jname=Blaster | |jname=Blaster | ||
| Line 11: | Line 11: | ||
|artist | |artist | ||
|hp=1 | |hp=1 | ||
| − | |at= | + | |at=3 (contact){{1}}<br>3 (projectile){{1}}<br>1 (contact){{1R}}{{2}}{{3}}<br>2 (projectile){{1R}}{{2}}{{3}} |
|weak= | |weak= | ||
|category=Shielded | |category=Shielded | ||
| − | |location=''' | + | |location='''MaGMML(1R):'''<br>[[Sunset Siege]]<br>[[Sky Ziggurat]]<br>[[Napalm Forest and Caves]]<br>[[Maze of Death]]<br>[[Citadel Basement]]<br>[[Be the Bigger Person]]{{1}}<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[Colorful Hall]]<br>[[Something Original]]<br>[[MegaLondo]]<br>[[Candy Panic]]<br>[[Orbital Station]]<br>[[Poorly Named Level]]<br>[[A Mega Man for All Seasons]]<br>[[Gunpowder Cellar]]<br>[[Bond Man (stage)|Bond Man]]<br>[[Classic Castle]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Midnight Man]] |
| − | |OffAppear=[[Mega Man 1]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]] | + | |OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]] |
| − | |MaGMMLAppear=[[Make a Good Mega Man Level| | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy) |
|appear= | |appear= | ||
|appear2= | |appear2= | ||
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}} | }} | ||
{{quote|A wall turret that is invincible when it is closed.|Note in Beak's code|[[Megamix Engine]]}} | {{quote|A wall turret that is invincible when it is closed.|Note in Beak's code|[[Megamix Engine]]}} | ||
| − | '''Beak''' is an enemy from ''[[Mega Man 1]]''. It is a dome-shaped robot with a cannon inside its "mouth". | + | '''Beak''' is an enemy from the original ''[[Mega Man 1|Mega Man]]''. It is a dome-shaped robot with a cannon inside its "mouth". |
| − | Beak was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' | + | Beak was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Sunset Siege]], [[Sky Ziggurat]], [[Napalm Forest and Caves]], [[Maze of Death]], and [[Citadel Basement]]. It also appeared in the Wily stage [[Be the Bigger Person]]; though ''[[Make a Good Mega Man Level Remastered]]'' removed it from the revamped iteration of that stage, it was added to the redone Wily stage [[Flashback Database]]. |
| − | Beak returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Colorful Hall]], [[Something Original]], [[MegaLondo]], [[Candy Panic]], [[Orbital Station]], [[Poorly Named Level]], [[A Mega Man for All Seasons]], [[Gunpowder Cellar]], and [[Bond Man (stage)|Bond Man]]. It also appears in the Wily stages [[Classic Castle]] and [[Reality Core]], | + | Beak returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Colorful Hall]], [[Something Original]], [[MegaLondo]], [[Candy Panic]], [[Orbital Station]], [[Poorly Named Level]], [[A Mega Man for All Seasons]], [[Gunpowder Cellar]], and [[Bond Man (stage)|Bond Man]]. It also appears in the Wily stages [[Classic Castle]] and [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] rooms "Boobeak Trap", "Citadel Basement Shenanigans", "da ba dee da ba di", "Labyrinthe Throwback", and "MEG4KMAN", and in [[Null and Void]]. It also appears in the ''[[Make a Good Mega Man Level 3 Judge Application Levels|Make a Good Mega Man Level 3 Judge Application Level]]'' [[Midnight Man]]. |
==Behavior== | ==Behavior== | ||
Revision as of 11:31, 11 October 2019
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- "A wall turret that is invincible when it is closed."
- ―Note in Beak's code, Megamix Engine
Beak is an enemy from the original Mega Man. It is a dome-shaped robot with a cannon inside its "mouth".
Beak was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Sunset Siege, Sky Ziggurat, Napalm Forest and Caves, Maze of Death, and Citadel Basement. It also appeared in the Wily stage Be the Bigger Person; though Make a Good Mega Man Level Remastered removed it from the revamped iteration of that stage, it was added to the redone Wily stage Flashback Database.
Beak returned in Make a Good Mega Man Level 2, where it appeared in the entries Colorful Hall, Something Original, MegaLondo, Candy Panic, Orbital Station, Poorly Named Level, A Mega Man for All Seasons, Gunpowder Cellar, and Bond Man. It also appears in the Wily stages Classic Castle and Reality Core, the Pit of Pits rooms "Boobeak Trap", "Citadel Basement Shenanigans", "da ba dee da ba di", "Labyrinthe Throwback", and "MEG4KMAN", and in Null and Void. It also appears in the Make a Good Mega Man Level 3 Judge Application Level Midnight Man.
Behavior
Beaks remain stationary, but will periodically open their "mouths" to shoot 4 projectiles in fixed directions. Most weapons can only damage Beaks when their "mouths" are open.
By default, Beaks are red, but setting "col = #" in a Beak's creation code will change its color (1 makes it orange, 2 makes it blue).