Difference between revisions of "Mega Man (DOS)"

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{{GameInfo  
 
{{GameInfo  
|title= Mega Man (DOS)
+
|title=Mega Man (DOS)
|image= [[File:MegaManDOSBox.jpg|256px]]
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|image=[[File:MegaManDOSBox.jpg|256px]]
|caption= ''Mega Man (DOS)'' North American boxart
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|caption=''Mega Man (DOS)'' North American boxart
 
|developer=Stephen Rozner
 
|developer=Stephen Rozner
 
|publisher=Hi-Tech Expressions
 
|publisher=Hi-Tech Expressions
 
|director=
 
|director=
 
|producer=  
 
|producer=  
|designer=Stephen Reznor
+
|designer=Stephen Rozner
 
|programmer=  
 
|programmer=  
 
|artist=  
 
|artist=  
 
|writer=  
 
|writer=  
 
|composer=
 
|composer=
|series= Mega Man Classic
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|series=Mega Man Classic
|platforms= PC (MS-DOS)
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|platforms=PC (MS-DOS)
 
|releasedate=1990
 
|releasedate=1990
 
|rerelease=  
 
|rerelease=  
 
|version=  
 
|version=  
|genre = Action / Platform  
+
|genre=Action / Platform  
 
|modes=  
 
|modes=  
|media = Floppy disk
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|media=Floppy disk
|input =  
+
|input=
 
}}
 
}}
'''''Mega Man''''', known more commonly as ''Mega Man DOS'', is a PC game released sometime in 1990 for DOS-based systems. Rather than being developed by Capcom, it was licensed to publisher Hi-Tech Expressions. Instead of being a port of [[Mega Man 1|the original NES ''Mega Man'']], the game a wholly new creation, with original Robot Masters and stages. It is, however, noticeably poorer than its NES contemporaries; there is no music of any kind, there are minimal sound effects, there are only three Robot Masters, and the level design suffers from poor enemy placement where it is easy to respawn them and their projectiles. It also isn't considered canon by Capcom, who have never referenced it in any capacity.
+
'''''Mega Man''''', known more commonly as ''Mega Man DOS'', is a PC game released sometime in 1990 for DOS-based systems. Rather than being developed by Capcom, it was licensed to publisher Hi-Tech Expressions. Instead of being a port of [[Mega Man 1|the original NES ''Mega Man'']], the game is a wholly new creation, with original Robot Masters and stages. It is, however, noticeably poorer than its NES contemporaries; there is no music of any kind, and there are minimal sound effects. The game also contains only three Robot Masters, and the level design suffers from poor enemy placement where it is easy to respawn said enemies and their projectiles. The game is not considered canon by Capcom, who have never referenced it in any capacity.
  
 
But hey, it ''was'' developed entirely by one man (an ex-Capcom USA employee named Stephen Rozner), so maybe we shouldn't be ''too'' hard on it.
 
But hey, it ''was'' developed entirely by one man (an ex-Capcom USA employee named Stephen Rozner), so maybe we shouldn't be ''too'' hard on it.
  
== Representation in ''MaGMML'' ==
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==Representation in ''MaGMML''==
 
The game has minimal representation in the ''MaGMML'' series, likely due to its relative obscurity, non-canon status, and having mostly generic enemies. However, [[Volt Man]] was added as a devkit boss in ''[[Make a Good Mega Man Level 2]]'', and the [[Megamix Engine]] later added his fellow two Robot Masters to complete the set.
 
The game has minimal representation in the ''MaGMML'' series, likely due to its relative obscurity, non-canon status, and having mostly generic enemies. However, [[Volt Man]] was added as a devkit boss in ''[[Make a Good Mega Man Level 2]]'', and the [[Megamix Engine]] later added his fellow two Robot Masters to complete the set.
  
=== Devkit Assets ===
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===Devkit Assets===
==== Bosses ====
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====Bosses====
* [[Volt Man]]{{2}}{{3}}
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{|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;"
* [[Sonic Man]]{{3}}
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|-style="color:#FCFCFC; background-color: #454E54;"
* [[Dyna Man]]{{3}}
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!
 +
!Boss
 +
|-
 +
|[[File:MaGMML2_VoltMan.png|center]]
 +
|[[Volt Man]]{{2}}{{3}}
 +
|-
 +
|[[File:MaGMML3_SonicMan.png|center]]
 +
|[[Sonic Man]]{{3}}
 +
|-
 +
|[[File:MaGMML3_DynaMan.png|center]]
 +
|[[Dyna Man]]{{3}}
 +
|-
 +
|}
  
=== Trivia ===
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===Other===
* Dyna Man is present as an NPC in ''Make a Good Mega Man Level 2'', albeit with a sprite that was redesigned for his Megamix Engine appearance.
+
*Dyna Man and Volt Man are present as NPCs in ''MaGMML2''. The former can be found in [[Tier 9 (MaGMML2)|Tier 9]], while the latter can be found in Tier 9, [[Tier 10 (MaGMML2)|Tier 10]], and a special version of [[Dr. Light's Lab]] that precedes the battle against [[Volt Man the Assimilator]]. Volt Man by himself also appears as an NPC in ''[[Make a Good Mega Man Level: Episode Zero]]''.
* The sprites for Volt Man and Dyna Man in ''Make a Good Mega Man Level 2'' were taken from Mega Man's Christmas Carol.
 
  
 +
==Notes==
 +
*The sprites for Volt Man and (in ''MaGMML2'') Dyna Man were taken from the fangame ''Mega Man's Christmas Carol''. The latter was given a brand new set of sprites when he was included as a devkit boss.
 +
<br>
 
{{OfficialGames}}
 
{{OfficialGames}}
 
[[Category:Official Games]]
 
[[Category:Official Games]]

Latest revision as of 01:46, 15 March 2025

Mega Man (DOS)
MegaManDOSBox.jpg
Mega Man (DOS) North American boxart

Mega Man, known more commonly as Mega Man DOS, is a PC game released sometime in 1990 for DOS-based systems. Rather than being developed by Capcom, it was licensed to publisher Hi-Tech Expressions. Instead of being a port of the original NES Mega Man, the game is a wholly new creation, with original Robot Masters and stages. It is, however, noticeably poorer than its NES contemporaries; there is no music of any kind, and there are minimal sound effects. The game also contains only three Robot Masters, and the level design suffers from poor enemy placement where it is easy to respawn said enemies and their projectiles. The game is not considered canon by Capcom, who have never referenced it in any capacity.

But hey, it was developed entirely by one man (an ex-Capcom USA employee named Stephen Rozner), so maybe we shouldn't be too hard on it.

Representation in MaGMML

The game has minimal representation in the MaGMML series, likely due to its relative obscurity, non-canon status, and having mostly generic enemies. However, Volt Man was added as a devkit boss in Make a Good Mega Man Level 2, and the Megamix Engine later added his fellow two Robot Masters to complete the set.

Devkit Assets

Bosses

Boss
MaGMML2 VoltMan.png
Volt Man23
MaGMML3 SonicMan.png
Sonic Man3
MaGMML3 DynaMan.png
Dyna Man3

Other

Notes

  • The sprites for Volt Man and (in MaGMML2) Dyna Man were taken from the fangame Mega Man's Christmas Carol. The latter was given a brand new set of sprites when he was included as a devkit boss.


Official Games
Main games
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Side games
Dr. Wily's RevengeIIIIIIVVMega Man (DOS)Wily Wars& BassChallenger from the FuturePowered Up